Team Fortress 2

Team Fortress 2

[DeathMatch] Poolparty
11 Comments
Myahster 24 Apr @ 8:49pm 
Valve having the potential to add a vscript version of OpenFortress's deathmatch mode would call some much needed attention to OpenFortress in general.
Lizard Of Oz  [author] 10 Feb @ 11:23am 
@lancer It's not dead. I plan to make improvements (namely, performance) by the end of April. I'm actively working on creating the new tools needed for it.
lancer 9 Feb @ 9:57am 
is the project dead:bricktherat:
Lizard Of Oz  [author] 30 Jun, 2024 @ 7:03pm 
Found a way to drastically improve the gamemode performance. Stay tuned!
Lizard Of Oz  [author] 29 Jun, 2024 @ 10:30am 
An update has dropped!

- Visual improvements of the map.
- Added the Chaingun.
- Reduced Rocket Launcher's splash radius (146 -> 109.5) for Open Fortress parity.
- Fixed an FPS issue related to the Merc's cosmetics and the third-person weapon model.
- Fixed Previous Weapon bind not working correctly.
- Fixed dropped super weapons having max ammo, as opposed to the ammo left.
- Fixed GIB bomblets sometimes exploding the owner upon the main projectile's impact.
- Fixed being able to switch off of GIB during its attack charge.
- Fixed the Assault Rifle "feeling laggy" on high ping.
- Fixed the Assault Rifle and the Pistol Akimbo not having unique third person animations.
- Code improvements and optimization.
@ your service 27 Jun, 2024 @ 5:49am 
This was so much fun. I wish they would have added this mode instead of Player Destruction.
Lizard Of Oz  [author] 7 Jun, 2024 @ 8:05pm 
An update has dropped!

- Added outlines to weapon pickups you don't currently possess.
- Improved Weapon UI performance.
- Fixed botkillers in your face.
- Fixed pickups not respecting the assigned bounding box.
- Fixed inactive (picked up) pickups blocking certain attack types (namely melee hits).
- Fixed dropped weapons not providing the weapon sometimes.
- Fixed a bug when not having reserve ammo for certain weapons caused the Railgun to become unselectable.
- Now using Soldier as the base class so that the taunt animations will match the length.
- Code improvements, optimizations and safeguards.

Open Fortress parity improvements:
- Enemy HP is no longer visible.
- Added the visual countdown indicator for Super Weapons.
- Players drop small ammo pack on death.
- Added the weapon spawner plate prop from OF.
- Super Shotgun now gibs the opponents upon dealing more than 150 damage in 1 shot.
PlafonFan 30 May, 2024 @ 7:48am 
Ah yes Valve's iconic clasless shooter: Fortress 2.
Lizard Of Oz  [author] 28 May, 2024 @ 3:46am 
An update has dropped!

- The Weapon Panel is now made out of proper images instead of being a list of text!
-- And each weapon on the weapon panel has the ammo counter!
- Greatly optimized pickups (weapon spawners, tiny pills, etc).
- Fixed the bug that caused audio to get muted over time and the MAX_CHANNEL error.
- Fixed bugs related to the Quad Launcher reloading sequence.
- Fixed gibs not working.
- Fixed ammo-related bugs.
- Improvements to the spawn picking algorithm.
- Other fixes and optimizations.

Open Fortress parity improvements:
- The currently held weapon is now dropped upon death for someone else to pick up.
-- Super Weapons always drop regardless if were held.
- Grenade Launcher grenades now immediately explode if they hit something within 0.1, allowing for the grenade jump.
- Grenade Launcher grenade rollers now explode upon contact with a player.
- Railgun can now headshot without scoping in.
Greenie 20 May, 2024 @ 7:58am 
Congrats on finishing Pool Party!
Fox 19 May, 2024 @ 9:40pm 
Here before hateful comments arrive.