RimWorld

RimWorld

Epona race Renaissance (Unofficial) [Discontinued]
62 Comments
整天白日夢  [author] 10 Jul @ 1:10am 
不好意思不會更新,但有很棒的團隊在用心經營Epona了~
Witch ~ 10 Jul @ 1:09am 
aw no longer centaurs...
水水威 28 Jun @ 12:12am 
請問一下想知道會不會更新1.6
zachatack24 26 Jun @ 6:29pm 
@ghost. i think it says on the CE compatibility that epona are covered there. totally untested mind you, likely be well depreciated
Xx_redcat_xX 29 May @ 4:27am 
how to take care of cheese?
Ghost 28 Jan @ 6:04pm 
Is there a compatibility patch for this mod for CE with the new weapons and armors it introduces? If not, is there a way I can set the values myself? I've never done any modding but I'm sure if it's just an adding numerical values thing then it shouldn't be too hard?
🍞Lazy 🥖Bread🥐 23 Jan @ 2:07am 
你好,大佬,我可以修改你模组中的问题(比如说无法建造和穿戴的服装以及原作者没有填完的坑)吗?
Arushie 14 Jan @ 4:18am 
@Rhodry If you still haven't found it, go to Mods rimworld in main menu, go to this mod, click the Advance button, click Open Folder
Rhodry 28 Dec, 2024 @ 8:28am 
Arushie dunno where my mod folder is, not under appdata
Arushie 18 Dec, 2024 @ 8:34pm 
For those that still have background backstory not translated, go to mod folder, to be exact Cont1.5\Languages\English\DefInjected. There is folder named AlienRace.BackstoryDef. CHANGE THE FOLDER NAME TO AlienRace.AlienBackstoryDef

The modder probably a bit rushed so forgot renaming folder.
sans凌默 10 Nov, 2024 @ 4:29am 
thank you
ArtNature 2 Nov, 2024 @ 6:30am 
I appreciate your work in making this great mod compatible with 1.5.
Still, when a language other than English and Chinese is specified in the game settings, the translation is not applied, and it remains in Korean.
I would be very grateful if you could use the English translation even when a language other than English and Chinese is set or make it possible to change the setting in the mod so that it is easier to play in different languages.
桔子是酸的耶 22 Oct, 2024 @ 6:43am 
女性半人马侧面没马身体
Faceless heir 2 Oct, 2024 @ 12:24am 
医院骑士甲没有thin体型和hulk体型的区分,导致素材无法加载。
Epona Plate Medic does not have the distinction between thin and hulk, Failed to find any textures at Things\Apparel\EponaPlateMedic_thin/hulk
deadbeat Dua'hia 26 Sep, 2024 @ 1:50am 
yoo, are you still working on this? because the English translation for the backgrounds is still non existent, and the CE patch isn't up to date for 1.5 yet. i love this mod, it would be a shame for it not be continued to be worked upon
bellwu1688 25 Jul, 2024 @ 1:04am 
Failed to find any textures at Things/Apparel/EponaEVASuit/EponaEVASuit_Thin while constructing Multi(initPath=Things/Apparel/EponaEVASuit/EponaEVASuit_Thin, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.Graphic_Multi:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest)
Verse.GraphicDatabase:Get<Verse.Graphic_Multi> (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,UnityEngine.Color)
AlienRace.ApparelGraphics.ApparelGraphicUtility:GetGraphic (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,RimWorld.Apparel,RimWorld.BodyTypeDef)
bellwu1688 25 Jul, 2024 @ 1:04am 
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.ApparelGraphicRecordGetter.TryGetGraphicApparel_Patch8 (RimWorld.Apparel,RimWorld.BodyTypeDef,RimWorld.ApparelGraphicRecord&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderTree.ProcessApparel_Patch1 (Verse.PawnRenderTree,RimWorld.Apparel,Verse.PawnRenderNode,Verse.PawnRenderNode)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderTree.SetupApparelNodes_Patch0 (Verse.PawnRenderTree)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderTree.SetupDynamicNodes_Patch1 (Verse.PawnRenderTree)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderTree.TrySetupGraphIfNeeded_Patch3 (Verse.PawnRenderTree)
bellwu1688 25 Jul, 2024 @ 1:04am 
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderTree.EnsureInitialized_Patch1 (Verse.PawnRenderTree,Verse.PawnRenderFlags)
CameraPlus.Tools:GetMainColor (Verse.Pawn)
CameraPlus.DotTools:GetMarkerColors (Verse.Pawn,UnityEngine.Color&,UnityEngine.Color&)
CameraPlus.DotDrawer:DrawDots (Verse.Map)
CameraPlus.DynamicDrawManager_DrawDynamicThings_Patch:Postfix ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (Verse.DynamicDrawManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.MapUpdate_Patch3 (Verse.Map)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
bellwu1688 25 Jul, 2024 @ 1:04am 
Failed to find any textures at Things/Apparel/EponaPlateMedic/EponaPlateMedic_Thin while constructing Multi(initPath=Things/Apparel/EponaPlateMedic/EponaPlateMedic_Thin, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.Graphic_Multi:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest)
Verse.GraphicDatabase:Get<Verse.Graphic_Multi> (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,UnityEngine.Color)
AlienRace.ApparelGraphics.ApparelGraphicUtility:GetGraphic (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,RimWorld.Apparel,RimWorld.BodyTypeDef)
bellwu1688 25 Jul, 2024 @ 1:04am 
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.ApparelGraphicRecordGetter.TryGetGraphicApparel_Patch8 (RimWorld.Apparel,RimWorld.BodyTypeDef,RimWorld.ApparelGraphicRecord&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderTree.ProcessApparel_Patch1 (Verse.PawnRenderTree,RimWorld.Apparel,Verse.PawnRenderNode,Verse.PawnRenderNode)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderTree.SetupApparelNodes_Patch0
(Verse.PawnRenderTree)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderTree.SetupDynamicNodes_Patch1 (Verse.PawnRenderTree)
bellwu1688 25 Jul, 2024 @ 1:04am 
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderTree.TrySetupGraphIfNeeded_Patch3 (Verse.PawnRenderTree)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderTree.EnsureInitialized_Patch1 (Verse.PawnRenderTree,Verse.PawnRenderFlags)
CameraPlus.Tools:GetMainColor (Verse.Pawn)
CameraPlus.DotTools:GetMarkerColors (Verse.Pawn,UnityEngine.Color&,UnityEngine.Color&)
CameraPlus.DotDrawer:DrawDots (Verse.Map)
CameraPlus.DynamicDrawManager_DrawDynamicThings_Patch:Postfix ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (Verse.DynamicDrawManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.MapUpdate_Patch3 (Verse.Map)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
bellwu1688 25 Jul, 2024 @ 1:03am 
艾波納穿醫院騎士甲和艙外活動裝會破圖
菜新菜菜菜❥hoo 15 Jul, 2024 @ 7:00am 
用不了中文,显示是韩文
14 Jul, 2024 @ 8:41am 
独角兽为什么穿不了自己的衣服啊显示服装不兼容
Декабрист 13 Jul, 2024 @ 8:36am 
您好 当袭击中生成的人马是德斯瑞尔族时 该人马基因会变成智人种 这是新版本设定吗
而你,我的朋友,你才是真正的英雄:steamthumbsup:
AOITAKA 15 Jun, 2024 @ 5:04am 
@整天白日夢 自然生成的一般突襲,有出現種類是Baseliner(和一般人類一樣)的epona
整天白日夢  [author] 15 Jun, 2024 @ 3:55am 
@AOITAKA 我用指令測試都是駿駒,你的生成是哪裡的?如果是創人物階段可能需要直接選定駿駒
AOITAKA 13 Jun, 2024 @ 10:56pm 
@整天白日夢 另外想請問一下,epona在生成時有機會基因和人類一樣,而不是epona的異種。這個問題你也有嗎
整天白日夢  [author] 13 Jun, 2024 @ 10:19pm 
@AOITAKA 好的,我的測試狀況是突襲任務在選擇敵對派系不會選擇艾波娜派系產出任務,除此之外突襲任務正常運作
AOITAKA 13 Jun, 2024 @ 12:35am 
@整天白日夢 之前是原版任務中產生的突襲沒看到人,以及派系戰爭的兩邊互打會造成epona沒有出現、戰鬥直接結束。如果是自然突襲沒問題。我再確認一下是不是每次任務都會有問題
整天白日夢  [author] 12 Jun, 2024 @ 6:56am 
@AOITAKA 想請教細節,我沒裝突襲相關模組測試雖然會跳紅字但是敵方的艾波娜還是能生成,至於這裡的紅字我目前還處理不掉
[TSF] Mason 1290 11 Jun, 2024 @ 4:45pm 
thank you holo, i shall use this with profit in mind.
AOITAKA 5 Jun, 2024 @ 9:36am 
突襲和faction war模組的派系戰爭,epona敵人不會正常生成,想請問各位是否也有一樣的問題?
magia8727 1 Jun, 2024 @ 10:10pm 
many thanks
整天白日夢  [author] 30 May, 2024 @ 11:08pm 
@bellwu1688 原本的疾馳hediff的部分我沒動,我自己測試是有,持續移動就會顯示
整天白日夢  [author] 30 May, 2024 @ 10:58pm 
@Dffdhh 因為個人XP 暫時沒有這個打算:P
bellwu1688 30 May, 2024 @ 9:56am 
是不是少了疾馳HEDIFF?
yados 30 May, 2024 @ 12:47am 
Re-add Unicorn race 我超尤尼芬!总算不用像1.4一样看着灵角秘药缅怀牢芬了:steamhappy:
Dffdhh 27 May, 2024 @ 7:04am 
我去大佬伟大啊,话说大佬有考虑死灵一波Epona Humanlike Project和Epona Humanlike Uniponen Patch这俩个附属模组吗?
整天白日夢  [author] 23 May, 2024 @ 8:16am 
@JOJO 要!以為文件檔會幫我設:P現在設定好了
JOJO 23 May, 2024 @ 12:05am 
作者,问一下。这MOD还需要前置么?
Güneş Contaları 22 May, 2024 @ 7:13am 
@整天白日夢 感謝你的回復,謝謝你朋友,也感謝你為這個模組所做的工作:steamthumbsup::steamhappy:
整天白日夢  [author] 22 May, 2024 @ 6:15am 
@eiad29vz https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2627787311&searchtext=EPONA 這個漢化組的1.4版就行,不過我還沒處理翻譯所以獨角獸部分對不到翻譯
harry711p 22 May, 2024 @ 6:11am 
這篇留言正在等待我們的自動內容檢查系統進行分析。在確認內容無害之前(例如試圖竊取資訊的釣魚網站),這篇留言將暫時保持在隱藏狀態。
作者發的話也算釣魚笑死
整天白日夢  [author] 22 May, 2024 @ 6:11am 
@PrideCrow 經測試戰鬥部分確實會跳紅字,現在這部分應該沒有紅字了
crazyscv 22 May, 2024 @ 3:57am 
赞美大佬,终于有死灵法师愿意救一下epona了
Güneş Contaları 22 May, 2024 @ 3:29am 
佬,关于这个非官方版汉化有推荐吗?还是说自带了汉化QAQ?
PrideCrow 21 May, 2024 @ 10:33pm 
请问一下不知道是种族原因还是bug,我之前从来没有过的,今天半人马袭击一半的人马我近战远程炮台都打不到他们,请大佬帮忙看看