RimWorld

RimWorld

Greyscythe Cybergenetics
47 Comments
Killiset 6 Mar @ 1:03am 
Can you please fix ability to turn mounted turrets on and off? As it is it doesn't seem to work. Prisoners or people I don't want dead die, because the turrets are, also, a little bit too strong.
Саня Шульгин 4 Feb @ 1:03am 
I love your mod and thank you for it, but the problem with deterioration per day counter is driving me crazy. hopefully you will be able to fix it
denchik4577 12 Dec, 2024 @ 10:58am 
disbalanced mod
XelNigma 13 Nov, 2024 @ 10:48pm 
A baseliner with a bionic foot was able to take a dose of go-juice and became Neo.
Standing in the open just evading a torrent of bullets.

I eventually got tired of this cheater and dev mode deleted his go-juice buff.
He was no longer Neo and died.

Stat wise it said he only had a 3.x% to evade ranged attacks but in practice it was 100%. so I dont know if it was a mod conflict or what.
But like hunters01 suggests; an option just to disable it completely would be ideal for me.

Bullets miss enough as is.
hunters01 25 Oct, 2024 @ 10:39pm 
Could you add a mod setting to disable the evasion mechanic this adds, as i enjoy the genes but the evasion mechanic is something i would prefer to run without
KiTA 22 Aug, 2024 @ 7:24pm 
Aha, other people are talking about the Deterioration # per day counter thingy. It's not me! I'm not insane! Bwahaha [crack of thunder]
CTH2004 22 Aug, 2024 @ 1:44pm 
here's an idea: what if some of these genes intereacted with some cybernetics? like bio-integration.

Some genes might work better when combined with certin cybernetics. some genes might have horrific effects with some cybernetics, some cybernitcs might only work with some genes...
Curdos 2 Jul, 2024 @ 9:54pm 
Are these "gathered" in the same way normal genes would be? Or do they need to be acquired at game start?
Feaurie V  [author] 27 Jun, 2024 @ 7:03pm 
@kolcio138 you can choose those xenotypes using CE, otherwise they should show up during random events
kolcio138 27 Jun, 2024 @ 9:34am 
how do i get pawns with those xenotypes?
wookie 18 Jun, 2024 @ 7:19am 
thanks!
Feaurie V  [author] 18 Jun, 2024 @ 5:30am 
@wookie they are crafted in the Refinery!
wookie 18 Jun, 2024 @ 4:26am 
anyone know where I can craft fuel cells?
Feaurie V  [author] 13 Jun, 2024 @ 11:59pm 
@Evan @Schnorf That's... interesting... I'm not sure why it would do that. I will look into it.
Schnorf 12 Jun, 2024 @ 8:34am 
Can confirm, I have the same issue as @Evan. Seems to also affect other #per day counters like children learning.
Evan 10 Jun, 2024 @ 4:19pm 
Hey the mod seems to do something that causes the "Deterioration # per day" counter that items left outside have to vanish. Like a log left outside wont tell you how much of its item health its losing per day.
Feaurie V  [author] 31 May, 2024 @ 6:33pm 
@JohanTron2000 Huh. I'll take a look at that, thanks for the report.
JohanTron2000 31 May, 2024 @ 12:47pm 
the cyborgs that need fuel for some reason dont automatically eat it
Heroyne 28 May, 2024 @ 7:47am 
Marvellous,
Thx for the quick fix !
Feaurie V  [author] 28 May, 2024 @ 6:03am 
@yanwoo Good news! I solved it, it was because Androids are "created" fully grown at 0 years old, but the gene only becomes active at 3 years old, haha. I removed the age requirement for Androids, which has solved the problem.

@イムカ After some consideration I have decided to simply remove the armor patch from my mod. Nothing in this mod (or my other mod) relies on it, and I figure the better move is to just recommend the armour unlimiter instead. I hope you'll enjoy this mod!
Feaurie V  [author] 28 May, 2024 @ 4:26am 
@Heroyne yep, it was. Really sorry about that, thanks for the report! Should be fixed now!
Heroyne 28 May, 2024 @ 4:02am 
Hello,

I think this error is from your mod and i don't know what causing it :
"Failed to find Verse.ThingDef named 'GS_ShieldProjector'. DefDatabase<Verse.ThingDef> contains a total of 12642 loaded defs."

I can give you the whole log in a thread if you need/want to.

Thx for your mod !
Feaurie V  [author] 28 May, 2024 @ 3:05am 
@AtlasTheReaper This is intended to just be a mod that adds a bunch of fun genes, so that might be a little bit out of my intended scope - its a cool idea though!

@イムカ I think you can probably turn it off using something like cherrypicker! But tbh, I think if you just load Yayo's after this mod it should overwrite it with no problem - nothing in this mod relies on the armor patch, its just there to make sure the armor adding genes are fully functional. But noted, I will see if i can figure out how to turn it off through the mod settings.
Reprogrammed Automaton 27 May, 2024 @ 12:55pm 
Would it be posible to get the option to turn the armor patch off? I am not sure how nice it will play with things like Yayo's that make there own armor patches and so on...

Sorry.
AtlasTheReaper 27 May, 2024 @ 9:47am 
@Feaurie V can we get a station that allows us to implant the genetics into our colonists? Kinda like the Gene Station (I forget the name) from the Warhammer 40k genetics mod used for space marines? I think it would add a touch of industial might some might enjoy.
yanwoo 27 May, 2024 @ 7:56am 
i understand and hope u can figure it out how to fix it.
Feaurie V  [author] 27 May, 2024 @ 2:45am 
@yanwoo I'll have a look into that, but no promises, because I'm not 100% sure how the android creation station works haha
yanwoo 26 May, 2024 @ 5:48am 
Some wired interaction with VRE Androids. Fuel powered gene not affect on Androids created
at android creation station.
CrackaJack 23 May, 2024 @ 4:16am 
btw this mod is awesome
cherrypicked the ears and horns but its awesome
Feaurie V  [author] 22 May, 2024 @ 11:36pm 
@IChugWindex bug fixed and stats rebalanced!
Feaurie V  [author] 22 May, 2024 @ 9:03pm 
I was wrong, the stats really are a bit borked. I think the ranged shooting accuracy stats are measured per tile. I'm gonna need to rebalance those genes. Thanks for spotting this error!
Feaurie V  [author] 22 May, 2024 @ 7:33pm 
@IChugWindex alright I'll take a look and see what's borked
IChugWindex 22 May, 2024 @ 8:18am 
Just tested it with only Cybergenetics + Framework prereq installed. Started the crash landed scenario with a custom xenotype using combat cybergenetics and ranger. Aiming a normal quality bolt action rifle at 25 range results in crazy percentages. Skirmisher and Sniper also give these results in their optimal range brackets. Sniper with a bolt action at max range actually gives a crazy high negative shooter percentage but still 100% chance to hit. Very weird.
Feaurie V  [author] 21 May, 2024 @ 7:27pm 
@IChugWindex that... is not intended. I don't think its caused by the Ranger gene, because that gene only affects the vanilla shooting accuracy stats, and only at specific ranges (specifically everything outside of point blank range). That issue might be caused by another mod?
IChugWindex 21 May, 2024 @ 1:06pm 
Don't know if it's intentional but I'm getting some crazy numbers using the shooter genes. 100% guaranteed shots from a Ranger gene pawn with stuff like "Shooter: 1179167%"
Feaurie V  [author] 20 May, 2024 @ 9:23pm 
@Catlord9001 Okay! Compatibility with VREA added!
whenwrašk 20 May, 2024 @ 7:31pm 
ay cheers then
Feaurie V  [author] 20 May, 2024 @ 7:25pm 
@whenwrask yes, yes and it depends on the body type

@Catlord9001 i will have a look
Catlord9001 20 May, 2024 @ 5:54pm 
Could you please add compatibility with Vanilla Expanded's Androids?
SAUCE__GODD 20 May, 2024 @ 4:31pm 
All I need is for Rimmasquerade to update and then I can finally do supersoldiers vs vampires
whenwrašk 20 May, 2024 @ 3:37pm 
can they be found in random genepacks? can they be extracted like normal genes from pawns that already have them? is Planned Obsolescence gluten-free?
CrackaJack 20 May, 2024 @ 11:04am 
they never asked for this... :D
Feaurie V  [author] 20 May, 2024 @ 9:19am 
@Aira Should be no problem! Though you'll need to go hunting around for the new genes
Aira 20 May, 2024 @ 9:14am 
neat! safe to add on save?
Grimmsdottir 20 May, 2024 @ 8:05am 
neat
Latex Santa 20 May, 2024 @ 7:41am 
F*cking Brilliant. Love it.
Tcgirl8 20 May, 2024 @ 7:40am 
neat!