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Standing in the open just evading a torrent of bullets.
I eventually got tired of this cheater and dev mode deleted his go-juice buff.
He was no longer Neo and died.
Stat wise it said he only had a 3.x% to evade ranged attacks but in practice it was 100%. so I dont know if it was a mod conflict or what.
But like hunters01 suggests; an option just to disable it completely would be ideal for me.
Bullets miss enough as is.
Some genes might work better when combined with certin cybernetics. some genes might have horrific effects with some cybernetics, some cybernitcs might only work with some genes...
Thx for the quick fix !
@イムカ After some consideration I have decided to simply remove the armor patch from my mod. Nothing in this mod (or my other mod) relies on it, and I figure the better move is to just recommend the armour unlimiter instead. I hope you'll enjoy this mod!
I think this error is from your mod and i don't know what causing it :
"Failed to find Verse.ThingDef named 'GS_ShieldProjector'. DefDatabase<Verse.ThingDef> contains a total of 12642 loaded defs."
I can give you the whole log in a thread if you need/want to.
Thx for your mod !
@イムカ I think you can probably turn it off using something like cherrypicker! But tbh, I think if you just load Yayo's after this mod it should overwrite it with no problem - nothing in this mod relies on the armor patch, its just there to make sure the armor adding genes are fully functional. But noted, I will see if i can figure out how to turn it off through the mod settings.
Sorry.
at android creation station.
cherrypicked the ears and horns but its awesome
@Catlord9001 i will have a look