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As such it has a lot of db entries and slows load times considerably.
That is why I split it up into multiple smaller mods, each one only has compatibility for a few mods, which you can find in the description.
I will answer there
when "ADD_ICON - Return check successful" for some reason starts endlessly repeating.
this is the mod
- Legions of Nagash (6.2)
@vargasguerrero113 I tried once but their mod file had some weird issues, might see about giving it another go, tho no promises
If you (most likely) dont need all of these its better to use just the submods for the unit mods you actually use
The big one with everything included is still around, but you can now use the smaller ones to improve load times.
I did not test each one, let me know if there are any issues.
That should be helpful
Hmm...could a script not dictate this instead? I'm sure I've seen seen something similar before with some of the big hitters like OVN mods and IEE or TOW mod. Not that I'd know anything about that in serial haha but perhaps if that's possible, eventually, that would be the way to go to only load relevent entries when relevent mods are loaded.
Anyway! For now, I'll pause my usage of this submod, and keep an eye on your efforts as your main mod is too good to not use haha
I would also like a better way but alas...
Since the submod is pretty big and load times are bad, I plan to split it at some point, but I am not really interested in maintaining a bunch of submods either.
For context, without the main mod, 2 mins load time. With the main mod it's roughly 2 mins 50 seconds. With JUST this submod my loading times into the campaign map or from back into campaign map from finishing a battle, becomes 4 minutes and 48 seconds to about 5 minutes which is an astronomical increase in load times. Also, end turn times for some reason become significantly longer too (despite again, for clarity, NOT having enabled the AI/Player generated garrisons). All other submods are fine, 2 mins 50 loading.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3464461231
I plan to add a similar feature to the main mod, that works better with my specific setup.
- Expanded Roster Compilation
- Tigermen of Cathay
They add landmarks that modify the garrison and allow the player to recruit alternate units (sometimes with a cap) so I'd rather check in with you if they're compatible before installing your mod. And if they're not, can you please make a compatibility patch?
- Dead's Kislev Units
- Wood elf female archers
- Moulder's Menagerie (Chimaerats, Stormfiends, and More!)
-nothing much, just some compatibility stuff with the main mod
That wont work until I fix it, since its a bigger change and the next update is not that far, I will wait until 6.1
- Dawi Gunpowder
- Dawi Gunpowder Additional
- Lost & Found Dwarfs: Complete Collection
- Dwarf Polearms