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Rapporter et oversættelsesproblem
As always, if there is an issue try to let me know where exactly.
Hadn't gotten a change to check if they updated YAML Keys yet, and it seems they have updated a lot this month as compared to prior ones.
Again, let me know if something is missing, or poorly localized.
*See the update note for today for details
Everything good though? No glaring issues thus far?
Appears we have a new Shipgirl named Blue now.
Plus some Warhammer 40K stuffs.
I did this mod mostly because my friends who play Stellaris with me also occasionally play with WSG, so I figured at least having the EN translation fully completed would help us enjoy it better.
*I would like to avoid doing Part-Time or more work hours in Modding where possible since it'll just eat into the little free time I do have. =(
If it did start getting to that point where I am doing more than just upkeeping this, then honestly I'd probably start a Patreon or Kofi for tips.
Anyways, time for me to jump back into MH Wilds.
:3
Let me know if there are any missing keys.
Looks like they have a bunch in place that are listed as "REPLACE_ME" so we can ignore those.
Wooooooo
So I got a lot of training to do, which will delay things on my end if I'm not aware of updates.
All is good so far?
I'll try to do this before I go back to work next week.
Should be fine until something else is found, or they make more additions or bigger edits.
wg_astesia_special_project_3_DESC
key = "wg_astesia_special_project_3"
the desc is in
wsg_boss_l_simp_chinese
wg_astesia_special_project_3_DESC
I hope that helps
If it exists, it does not seem to be a part of the main WSG mod, so I can't actually do anything.
I'll get around to reviewing the latest changes to see what needs to be done, if anything.
just found an untranslated text
found WG_Astesia_project_3_DESC
*More standardized between all yaml files
That shouldn't affect the keys, but also means I should rename the files also on my side so I can do easier comparisons next update to see what changed.
That sounds like.... probably the commented notes are being read in game when they should not.
That's an easy fix, and I'll get around to it.
Unsure why it's trying to use commented out text. >_>
Has my attempt at an up-to-date English localization of this mod worked for those subscribed to it?
As for the Paradoc Manager issue, I really don't know how that can be fixed.
For me, I'm going to assume it's actually an issue with the main mod itself since I can't get the Main Mod to load on it's own through the Paradox manager.
I highly doubt it's this "mod" since all it's doing is to override and add to the English Localization files. Assuming this is loaded after the primary mod.
As for an update. I'll see how I can do it faster next time. Took me about a month and a half to get this patch done, and if I'm going to update, I'd rather do a full redo to help with consistency.
I can't say I've really heard from anyone on the Mod Team actually reviewing what I did for consistency and mistakes. (There is going to be some I've overlooked.)
*Send a OneDrive link of the zipped files and didn't get any notification it was accessed. So I'm thinking no one from the Mod Team has looked.
So, it's only localization files for English right now.
The completely missing English Files were then copy/paste of the Chinese YAML files directly, and then localized.
What did work for me to successfully load the Main + this sub-mod is to use Irony's 'merge' function, and the game loaded and started a new game with no issues.
But yeah, I'll consider doing a full redo of the localization as a next update after I figure out the best way to do it with the tools I have.