Stellaris

Stellaris

Zut's Warship Girls Localization
47 Comments
Zutzut  [author] 31 May @ 11:49am 
I've uploaded my updated English localization.

As always, if there is an issue try to let me know where exactly.
Time Drake 25 May @ 12:13am 
Thanks Zut Zut
Zutzut  [author] 24 May @ 8:35am 
I'll see about updating it this weekend if I can focus enough.
Hadn't gotten a change to check if they updated YAML Keys yet, and it seems they have updated a lot this month as compared to prior ones.
{EXP} Sky Gaming 15 May @ 6:29am 
Could you maybe change the Version tag to 4.x this is the only thing that still says it it outdated in myy WSG Playset
Time Drake 5 May @ 8:52am 
Thanks Zut Zut
Zutzut  [author] 4 May @ 10:24am 
So I had finally did an update for the EN localization.

Again, let me know if something is missing, or poorly localized.
Zutzut  [author] 18 Mar @ 4:25pm 
Minor update, set the keys for music files, and placed them in one file.
*See the update note for today for details

Everything good though? No glaring issues thus far?
Zutzut  [author] 15 Mar @ 2:10pm 
Updated the English localization.
Appears we have a new Shipgirl named Blue now.
Plus some Warhammer 40K stuffs.
Zutzut  [author] 3 Mar @ 2:05pm 
Honestly, I probably wouldn't have the time to keep up with translating a set of mods, based on my time outside of work and socializing.
I did this mod mostly because my friends who play Stellaris with me also occasionally play with WSG, so I figured at least having the EN translation fully completed would help us enjoy it better.

*I would like to avoid doing Part-Time or more work hours in Modding where possible since it'll just eat into the little free time I do have. =(
If it did start getting to that point where I am doing more than just upkeeping this, then honestly I'd probably start a Patreon or Kofi for tips.

Anyways, time for me to jump back into MH Wilds.
:3
Cosmo The Empyrean 1 Mar @ 1:36am 
could you translate some other mods?
Zutzut  [author] 28 Feb @ 4:18pm 
Okay, so I updated it now, but I noticed that somehow I missed a bunch of keys that I shouldn't have.

Let me know if there are any missing keys.
Looks like they have a bunch in place that are listed as "REPLACE_ME" so we can ignore those.
Zutzut  [author] 14 Feb @ 5:18pm 
Updated the Keys Same Day as Main Mod update.
Wooooooo
Time Drake 25 Jan @ 11:02am 
congrats zutzut
Zutzut  [author] 25 Jan @ 10:58am 
*Note, I've started a new job at work (Got a Promotion at my current job)
So I got a lot of training to do, which will delay things on my end if I'm not aware of updates.
Zutzut  [author] 25 Jan @ 10:56am 
Had finally thrown the updated EN Keys yesterday.

All is good so far?
Time Drake 18 Jan @ 11:23pm 
Thanks zutzut
Zutzut  [author] 18 Jan @ 4:10pm 
Looks like they did another update. Couple of new keys, some keys renamed or corrected; so it looks like I'll have to patch the EN files.
I'll try to do this before I go back to work next week.
Zutzut  [author] 13 Jan @ 6:37pm 
Okay, I've uploaded what I found.
Should be fine until something else is found, or they make more additions or bigger edits.
Time Drake 10 Jan @ 11:19am 
Thanks ZutZut
Zutzut  [author] 10 Jan @ 10:01am 
Yep, so it looks like it's one of the new keys entered after I created the last update. I'll see about getting an update maybe this weekend.
Time Drake 10 Jan @ 4:21am 
I wonder why in game it's WG_Astesia_project_3_DESC but in the files it's
wg_astesia_special_project_3_DESC :steamfacepalm:
Time Drake 10 Jan @ 4:18am 
found it in wsg_wg_astesia_special_projects
key = "wg_astesia_special_project_3"

the desc is in
wsg_boss_l_simp_chinese
wg_astesia_special_project_3_DESC

I hope that helps
Time Drake 10 Jan @ 3:23am 
it happens when Astesia jump fails and there is now a new project.
Zutzut  [author] 9 Jan @ 7:23pm 
I checked for that Key, and I don't find it anywhere in the newly updated files in the main mod.
If it exists, it does not seem to be a part of the main WSG mod, so I can't actually do anything.

I'll get around to reviewing the latest changes to see what needs to be done, if anything.
Time Drake 4 Jan @ 4:34am 
Thanks for all the hard work
just found an untranslated text

found WG_Astesia_project_3_DESC
Sir-Psych0o 22 Dec, 2024 @ 12:47am 
Nice, works fine now
Zutzut  [author] 21 Dec, 2024 @ 4:43pm 
Update posted.
Zutzut  [author] 21 Dec, 2024 @ 10:56am 
Actually, it also looks like the File Names themselves were changed.
*More standardized between all yaml files
That shouldn't affect the keys, but also means I should rename the files also on my side so I can do easier comparisons next update to see what changed.
Zutzut  [author] 21 Dec, 2024 @ 10:48am 
@Chaotic
That sounds like.... probably the commented notes are being read in game when they should not.
That's an easy fix, and I'll get around to it.
Unsure why it's trying to use commented out text. >_>
Sir-Psych0o 21 Dec, 2024 @ 2:15am 
I found a problem, if I use your mod it messes up the names of characters adding stuff like # Possibly or # Possibly Part of or Demo in front of the names of characters
Zutzut  [author] 18 Dec, 2024 @ 3:37pm 
I'll take silence as "Everything is working, and we haven't seen any issues with this version of the English Localization"
Zutzut  [author] 9 Dec, 2024 @ 12:57pm 
Soooooooooo
Has my attempt at an up-to-date English localization of this mod worked for those subscribed to it?
Time Drake 2 Dec, 2024 @ 10:03pm 
Thanks Zut Zut
Zutzut  [author] 2 Dec, 2024 @ 7:54pm 
Soooo, I've updated it finally.
Time Drake 22 Nov, 2024 @ 9:24am 
I hope there will be an update, new side character that uses the big brain mega structure as a ship.
Gunni Bunni 28 Jun, 2024 @ 8:24pm 
@Zutzut I'd rather wait for a full redo. It's painful, but worth it. In the meantime, hope things get settled right.
Zutzut  [author] 28 Jun, 2024 @ 3:19pm 
Hmmm
As for the Paradoc Manager issue, I really don't know how that can be fixed.

For me, I'm going to assume it's actually an issue with the main mod itself since I can't get the Main Mod to load on it's own through the Paradox manager.

I highly doubt it's this "mod" since all it's doing is to override and add to the English Localization files. Assuming this is loaded after the primary mod.

As for an update. I'll see how I can do it faster next time. Took me about a month and a half to get this patch done, and if I'm going to update, I'd rather do a full redo to help with consistency.
Gunni Bunni 27 Jun, 2024 @ 11:39pm 
Can we get an update, please and thank you @Zutzut?
ajacksonian 27 Jun, 2024 @ 8:03am 
On the paradox manager still dies on startup.
ajacksonian 27 Jun, 2024 @ 8:00am 
Unknown at this time, in the middle of another run on a different mod collection at the moment.
Zutzut  [author] 26 Jun, 2024 @ 5:35pm 
Pulse Check - Is it time for me to do a new update?
Zutzut  [author] 26 May, 2024 @ 8:08am 
2: There may be more of issue directly with WSG mod, or something dumb I overlooked on my end; however, when I did just a test of only loading WSG mod from Paradox Launcher, it wouldn't load the mod. The game did load as Vanilla.

I can't say I've really heard from anyone on the Mod Team actually reviewing what I did for consistency and mistakes. (There is going to be some I've overlooked.)
*Send a OneDrive link of the zipped files and didn't get any notification it was accessed. So I'm thinking no one from the Mod Team has looked.
Zutzut  [author] 26 May, 2024 @ 8:08am 
1: I created mainly by copying the English localization folder to a new folder that became the uploaded mod. Then I reviewed each file, with really the goal of reordering the YAML keys to be in the same order as their Chinese counterparts and then I filled in missing keys and made sure everything was localized to English where it was not.

So, it's only localization files for English right now.
The completely missing English Files were then copy/paste of the Chinese YAML files directly, and then localized.
ajacksonian 25 May, 2024 @ 11:39am 
Much thanks! I'm not using Irony mostly due to the overwhelming nature of it when I first tried it a year or so ago. If these files can just be a dirty drag and drop in to the main mod's localization files, then I could do that (I say that without looking at what is being touched here).
Zutzut  [author] 24 May, 2024 @ 12:48pm 
I did a clean test of just WSE + this mod, and for some reason if I Load from Paradox, no mods load, and if I load directly from Irony Mod Manager after doing an Auto-conflict check, it will crash before loading to Main Menu.

What did work for me to successfully load the Main + this sub-mod is to use Irony's 'merge' function, and the game loaded and started a new game with no issues.

But yeah, I'll consider doing a full redo of the localization as a next update after I figure out the best way to do it with the tools I have.
ajacksonian 23 May, 2024 @ 4:12pm 
Getting a crash on start-up going from the launcher to the game. I've also notice the main mod has removed its last updated translation message. Playing through to see if they got the hint and have updated the translation.
Zutzut  [author] 22 May, 2024 @ 3:31pm 
Has there been any glaring issues thus far?