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I noticed the Map model of the Troll Champion doesn't match the model in Battle.
is that normal?
I'll obviously add a similar option for the ToD bile trolls when thats added too.
They arleady have acces to monstrous Lords and Heroes and Yhetees look like thematically fitting addition to the monstrous horde
I wanted to share that for whatever reason the game is trying to give the original priority in load. I had to manually set my LO with PJ MM to get it to load properly so that the update takes priority over the outdated. I am not sure if this is unique to me or if it is the way it is for all, it would be awesome if someone could confirm.
Probably not the most difficult thing in the world, I'd have to look in the files and see how it's done. Probably as simple as copying all of base game throggs voice files, and renaming them so that they are separate.
Then everything should work nicely. I'll add it to my to do list for this mod. Probably something I'll do sooner rather than than later.
I am not asking for it to be created, I am just curious
I'll write it down on my future plan section because I didn't think of that.
Not much left to do in my plans besides squashing the remaining bugs and the bile trolls stuff from thrones of decay
Be the change you want to see in the world.
https://tw-modding.com/index.php/Tutorial:Submodding
Okay after digging he stated a few years back in his comments "I have not yet decided if Ugma becomes exclusive to OvN this time around or stays in both mods. If he stays, there will be some kind of mission to recruit him, but for now there is no way to get him in campaign."
I don't know how hard it is to accomplish, but maybe I can add that to my future plans, to create a mission to unlock him by taking over Karak Azgal in the Blightwater province as throgg
I also use Warhammer 3 Mod Manager Version 2.6.0 (by Prop Joe) and it doesn't give me a red warning that there is a required mod (namely trhe original Trolls for the Troll King mod) for your updated submod.
So I can start the game somehow without the original mod, but it'll carsh.
Just wanted to give you a heads-up that while your description is clear on this mod page, the aforementioned mod manager doesn't give the warning for reuired items.
Is there something I need to do to make it a required dependency in the normal launcher? Sorry if this is a stupid question, I only ask it because I don't know.
Heads-up, dependecy with Elon's original mod is not set in this mod pack, so it allows for starting up the game without it, which may result in crashes. I know that it is listed under the required items here on this mod page, but the launcher (neither the original nor wh3mm) doesn't require it to launch the game.
Take the script I use in that mod, change the necessary things and it should work in ur mod too.
Also make sure you have mixer.
Start a new campaign and test it out and it should be good, as I tried it myself a couple times before uploading.