Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Preparation Time Extended
48 Comments
OrbiToe  [author] 21 Jul @ 12:34pm 
I don't know I haven't checked :steamsad:
Krypanzer 19 Jul @ 4:13am 
Works with Horten's Frontline?
TreumSs 17 Jul @ 9:01am 
Thanks men !
Dirge 16 Jul @ 12:33pm 
Wonderful! Thank you!
OrbiToe  [author] 16 Jul @ 11:36am 
Update done !
TreumSs 16 Jul @ 12:21am 
You are the best men , Thanks !
OrbiToe  [author] 16 Jul @ 12:09am 
Hi, gonna update it in the coming days, hopefully tomorrow :steamthumbsup:
TreumSs 15 Jul @ 10:13pm 
Hello , i really like your mod ! please update this bro ! <3
TheTrueDarkSoul 15 Jul @ 5:45pm 
needs an update
17th21stlancers 23 Jun @ 3:53am 
would this work with unlimited setting??
OrbiToe  [author] 21 Jun @ 10:51pm 
Did you enable MACE first then PTE ?
Kel the Sun_Touched 21 Jun @ 1:59pm 
Yeah.. Fresh install, Only this and MACE. I have 1300 points on defense, but still the 5-6 minutes to prepare. Tugging at my hair trying to figure this out. Anyone have any idea what the issue might be? I'm at a loss.
Quintus_Fontane 21 Jun @ 3:43am 
If the mod shows as out of date in-game for anyone else, just unsubscribe then resubscribe. Steam gets janky sometimes and can't tell its arse from its elbow. Thanks for the updates for this absolutely essential mod, OrbiToe.
Kel the Sun_Touched 21 Jun @ 1:13am 
Using Mace, and BM mod along with this. It worked fine for a bit... Still have the 1300 Points on defense, but the 15 minute timer just stopped working. Cant figure it out. Awesome mod otherwise.
OrbiToe  [author] 20 Jun @ 11:54pm 
It’s been updated yesterday...
TheRecycler777 20 Jun @ 10:22pm 
THE MOD NEEDS TO BE UPDATED
OrbiToe  [author] 16 Jun @ 10:48am 
This is good news ! I actually never tested the coop mode so i assumed it was not compatible.
Raptor Shobo 14 Jun @ 3:08pm 
@Kuikka: Actually, it works really well in co-op conquest! I've used this alongside MACE, Hotmod, and just vanilla and I pretty much only play co-op. I've never had any issues, even the convenient countdown works properly! Do make sure it is at the bottom of your load order though, as there may be other mods that have similar files.
Raptor Shobo 14 Jun @ 3:06pm 
I've confirmed that, unfortunately, this mod won't work with Dawn of the Dead. DotD has a ton of, admittedly really cool, extra scripts running that work off of the pre-set time-frames so messing with them causes a lot of problems. A shame, but oh well! Prep Time is still a must have mod for me for everything else in this game.

Thanks for your awesome work!
Kuikka 13 Jun @ 1:29pm 
So I read this doesn't work in coop conquest, I wonder why?
OrbiToe  [author] 12 Jun @ 1:05pm 
@Higgypig: Nope you'll have to start a new conquest.
OrbiToe  [author] 12 Jun @ 1:04pm 
@Raptor Shobo: I don't know but you can easily find it yourself by checking if the 3 files modified by PTE are also modified by DotD
Higgypig 12 Jun @ 8:39am 
Will adding this mod enable it during a current conquest game?
Raptor Shobo 12 Jun @ 5:00am 
Hello! Does anyone know if this mod is compatible with Dawn of the Dead? Would it be possible to make it compatible? I know DotD messes with quite a lot so it may be harder to make compatible than the others, but I hate the 3-6 minute prep time you get in that mod lol.
OrbiToe  [author] 11 Jun @ 5:56am 
No, frontline mod is not covered by this mod.
Pim 10 Jun @ 8:05am 
Does this work with hortens frontlines?
Ocean! 31 May @ 10:39am 
Goida
Grenaders3 15 May @ 6:57pm 
@N0rd1k You make sure the mod is loaded after MACE?
N0rd1k 14 May @ 6:49am 
Somewhy crashes the game when i try to turn the mod on. Any way to fix?
steliancho 3 May @ 9:25am 
Thank you so much! :steamthumbsup:
Logicdon 27 Apr @ 5:16am 
please can you update the valour version
OrbiToe  [author] 26 Apr @ 7:15am 
It was updated yesterday.
steliancho 26 Apr @ 2:21am 
Update please. Its not running with the new version ....
OrbiToe  [author] 29 Mar @ 6:20am 
The mod is for Dynamic conquest (solo) mode only.
KronoStrike 28 Mar @ 6:05pm 
I tried this mod with MACE in a 4 person multiplayer today, the 1300 points worked but the defense timer didn't appear and the time didn't increase?
He-Man 12 Mar @ 10:10am 
Just tried out the mod and I wanted to mention how glad I am for it! Seriously, thanks a lot man. This works really well with the extended fortification mod--you can create truly intricate defences and also have the preparation time to do it, 15 minutes is perfect! I sincerely hope this mod stays alive, it's a solid addition to my subscriptions.
Punished Todd 8 Feb @ 2:33pm 
the AI can bomb you with aircraft during preparation time when using this mod, I don't think they can do that normally in vanilla.
OrbiToe  [author] 27 Jan @ 12:28am 
Actually one of the file changed by PTE is also changed by hotmod, which make them not compatible. Depending on the mod activation order, you will overwrite the file from one or another mod. Only way forward is to create a dedicated version of PTE for each mod. I did it for Valour last week, i'll do it for hotmod today.
Raptor Shobo 26 Jan @ 11:39am 
No problem!

I just realized something rather important that I forgot to mention (due to the character limit for comments, mainly.) The .pak file specifically is the gamelogic.pak. That's what HotMod now uses, and within that file is where the set and script folders are now located. I'm not sure when that started to be a thing the game uses, but if you take those two folders from this mod, and zipped them (using winrar or 7z etc), named it "gamelogic," then changed it to gamelogic.pak, it works.

Again, no clue where this gamelogic.pak system came from or why the game prefers to read those over loose ones, but that's what causes the issues with HotMod, at least.

Sorry if this explanation is a bit confusing.

Oh and doing that would still make the mod work even without HotMod.
OrbiToe  [author] 21 Jan @ 11:58pm 
Thanks for bringing this to my attention @Raptor. I'll add it to my to-do list.
Raptor Shobo 21 Jan @ 10:10am 
Hey, @OrbiToe! Thanks for the mod!

I wanted to just let you know, that after some experimenting, I found out that some mods that use .pak files (HotMod, for example) will conflict with this. HOWEVER, if you wanted to, you could convert the loose files for this mod into a single .pak file as well, and this makes it still work as advertised, AND not have any issues with HotMod or other big mods.

I'm not sure why this is the case now. It seems like a recent update changed how the game reads the files added by prep time mods, which causes them to be ignored outright if a mod uses .pak files. I've heard this happens with MACE and valour, but I never tested.

It's your mod, so obviously you do what you want! Just wanted to let you know about this tweak as it helped save my current campaign, and would make this prep-time mod the most compatible one available (as this issue is now present with any of these types of mods when using things like HotMod).
OrbiToe  [author] 3 Dec, 2024 @ 3:03am 
Yes the mod is working fine. You may have installed another mod that is conflicting with this one.
The Separatrix 26 Aug, 2024 @ 7:14am 
is this mod working, after activation i was only given 6 mins before the rush happened
Johnson Chen 30 Jul, 2024 @ 11:10am 
Literally sitting here wait for your update cus this is the last need to load before I can resume my save :lunar2019piginablanket:
Casey Ryback 30 Jul, 2024 @ 9:34am 
Update please 1.045.0
Only 10 Jul, 2024 @ 11:45am 
update plss
Goonwanger88 7 Jul, 2024 @ 12:16am 
you should update the unit cap and supply realism mods too. now that would be based
CWO. Brownies [10th MD] 29 Jun, 2024 @ 7:22am 
Thank you!
I have been looking for a way to increase the cap points editing the .paks myself but could never find it
Much appreciated!