RimWorld

RimWorld

Moyo2.0-Blood stained business
209 Comments
RainDoill 14 hours ago 
넵 답변 감사합니다!
IchigoMait 14 hours ago 
Thanks, just was making sure, when I was removing the old one.
Nemonian  [author] 14 hours ago 
설정상으론 진공저항이 있으면 안되지만 여러가지 방법을 생각중입니다.
RainDoill 20 hours ago 
혹시 잠수복에 진공저항달릴 예정일까용?
Thekiborg  [author] 12 Jul @ 1:10pm 
Do you see it listed as a requirement?
IchigoMait 12 Jul @ 12:52pm 
Nemonian  [author] 11 Jul @ 6:46pm 
this mod fits my vision of the mod better than the other, that why im making 2.0
Thekiborg  [author] 11 Jul @ 3:05pm 
This is actively developed by the actual author. The other is a "fork" whose functionality and stability is questionable. The two are incompatible.
Spain sucks 11 Jul @ 11:46am 
whats the main difference between this and moyo 1.0? both are 1.6
Ran 10 Jul @ 8:43pm 
개추
Thekiborg  [author] 14 Jun @ 7:19am 
Yes this is being developed. I have already updated the files to 1.6. The update will come to steam later.
酒漆9793 14 Jun @ 5:08am 
If moyo doesn't update to version 1.6, I'll be crying all day.:steamsad:
Antearz 12 Jun @ 6:31pm 
So. We gonna See this in 1.6 I hope :) ?
Also. I wonder if this Mod is going to have some Spacer Stuff for the New DLC coming. ^^
LaciJuhos 4 Jun @ 9:53am 
Is this still being developed? Just asking since it's been my favourite race mod, and it seems that it hasn't received an update in a long while
Isuka 21 May @ 2:57pm 
Very cute sea slug:steamhappy:
The difference with BioShock is that BLUE can be collected instead of ADAM.
Hilvon 22 Apr @ 12:37pm 
@Nemonian Bioshock, eh? Honestly - never would've guessed.
I mean I get underwater theme. And ADAM is harvested from se slug symbiotes IIRC, but that is where the similarities end from what I see.
Bioshock esthetics is 1920s art-Deco retrofuturism. Moyos are pure sci-fi.
ADAM gives semi-magic powers but drives you insane. Deepblue makes for potent pharmaceuticals and withdrawal is extreme sedation.
Maybe Lighthouse is also rampant market economy, but that is not really obvious from the available lore (kind of the reason I asked the question initially was to figure out where to learn more about the Lighthouse)

And another quetion that is a little unrelated.
One of the mod screnshots features Moyo genes tab. But when I started the game - Moyos didn't get genetics tab and are treated as a baseliner of another HAR race. Did I do something wrong?
PewPewKitty~♡ 21 Apr @ 5:08am 
Is "The Cartel Arrives" 1.5 also already included in this? Well I guess I'll find out if anything crazy happens when I remove them now.
Nemonian  [author] 19 Apr @ 6:39pm 
@Hilvon biggest inspiration is from bioshock, you'll see why just looking at it for a bit. Other than that, some cyberpunk theme mixed in
Rathvern 19 Apr @ 3:38pm 
Moyo Biome when?
Hilvon 19 Apr @ 1:14pm 
I have a probably strange question... But is there some source media for Moyos?
Like they seem to have a good chunk of established lore with multiple factions, consistemt art stype and pretty unique but well though out quirks..
So are there some book/comic/animations used as the source material? Or was it just a good case of collaborative creative process gone right?
Thekiborg  [author] 19 Apr @ 8:52am 
You use either moyo 1.5 or this one. Using both will cause issues. The moyo tail will probably be fixed once you only use this mod.
PewPewKitty~♡ 19 Apr @ 7:09am 
Am I supposed to be running this and moyo 1.5? Or is this supposed to be the only one now? Also one of the moyo's tails is floating on the side with a gap.
Nemonian  [author] 25 Feb @ 9:59am 
@芒爵爷

1. install deepblue extracter
2. check your modlist to not mess with other factions
芒爵爷 25 Feb @ 7:22am 
Why is the survival of Deep Blue Serum still 0 after waiting for 3 days, and the races generated by the factions are only ordinary Homo sapiens
심각한 버그는 아니지만 심층 잠수복 헬멧을 착용하니 대머리가 됩니다.
정찰대, 해병대, 근위대 헬멧의 경우는 정상적으로 머리카락이 표시됩니다.
다른 모드 헬멧인 바익 탈영병과 림세널 헬멧으로 실험해 봤는데 이쪽도 머리카락이 정상으로 보입니다. 딱 전용 헬멧만 머리카락이 사라지네요.

It's not a serious bug, but wearing a deep diving suit helmet will cause you to go bald.
For Recon, Marine, and Cataphract helmets, hair is displayed normally.
I've experimented with other mod helmets, the VF Deserter and Rimsenal helmets, and the hair looks normal on these as well.
Thekiborg  [author] 21 Feb @ 5:48am 
Har dev has a slightly newer code, so if erdelf hasnt changed anything major, yes, it will work.
pyrobladeich 21 Feb @ 4:22am 
Does this work with HAR~Dev?
Alu 15 Feb @ 8:07pm 
Probably not
But gene patch?
过程疯 14 Feb @ 11:44pm 
could we have a gene patch for 1.0 before 2.0 is done?
namuwiki 6 Feb @ 7:08am 
저번에 디스코드 해킹당했을때 서버에 스팸메시지를 보내서 밴당한것 같은데 밴 해제 가능한가요?
有事烧纸 25 Jan @ 9:14pm 
别忘了给茉约准备太空服
Don't forget to get Moyo a space suit
Zhadow Glaive(Lord Tola) 1 Jan @ 10:22pm 
How close to done
战地记者 射命丸 21 Dec, 2024 @ 6:59pm 
Is the bad Moyo faction not in yet? It used to be my main source of ...... human resources.
Thekiborg  [author] 21 Dec, 2024 @ 1:55pm 
ohhhhhhhhhhhhh i didnt see it from that
Mus 21 Dec, 2024 @ 1:52pm 
its a joke lol "If Moyos are so good how come there isn't a Moyo 2..." :tamamo:
Thekiborg  [author] 29 Nov, 2024 @ 6:20am 
a... a what
:D 29 Nov, 2024 @ 3:30am 
If Moyos are so good how come there isn't a--
猫雷Kiss 19 Nov, 2024 @ 7:47pm 
respect
Sorta Nutty 21 Oct, 2024 @ 6:51pm 
Nice, a 1.5 version! Loved these ones in older versions.
Thekiborg  [author] 19 Oct, 2024 @ 5:36am 
I believe you're capable enough of scrolling down just 1 page long, come on, do it
鹘鸼 19 Oct, 2024 @ 2:46am 
Is it compatible with CE?
酒漆9793 18 Oct, 2024 @ 7:58am 
When will the next update be this mod? This is my favorite race mod. Of course, I didn't mean to rush for an update, just to ask. (^_^)
Nemonian  [author] 10 Oct, 2024 @ 5:07am 
@Sentinel If you got the permission from AOBA, go ahead.
Sentinel 10 Oct, 2024 @ 4:41am 
Hey, this isn't related to this mod but this is the only place i know where to ask this, could i please use the art in the moyo - light in the abyss for a wallpaper? i'd link the mod as the source if needed.

Also i've asked AOBA and they said they're fine with it if you're fine with it.
deadbeat Dua'hia 3 Oct, 2024 @ 6:22pm 
I got the hair to change. You were right, the hair station does change it. Sorry to double post so soon, but I'm also having another problem. Does this mod just not work well with vanilla factions expanded and mods that adds in factions in general, because I've got kurin deluxe,dead mans switch gruva, rangers, war mongrels and settlers installed as well. I've removed dead mans switch, war mongerls and settlers and yet I keep on getting a problem where whenever I generate the world I get like, 5 factions total on the map no matter how much I generate new seeds it's always the same. Normally there would be like, 20 to 30 maybe and ti's quite frustrating not knowing what the issue is considering this mod seems to be quite light weight
Nemonian  [author] 3 Oct, 2024 @ 6:31am 
@Roroboshi
Im figuring things out, it could be vanilla interactions. And yes we dont do anything regarding on CE, maybe they changed how the mod works.

@deadbeat Dua'hia
check the styling station and go to 'racial features' or something simillar, you would see the options there. vanilla hair is set to be empty intentionally
Nemonian  [author] 3 Oct, 2024 @ 6:29am 
@토순이
전에 버그 제보를 받고 인퓨전 모더와 같이 패치를 진행했었는데 다시 한번 확인해보겠습니다
deadbeat Dua'hia 3 Oct, 2024 @ 5:47am 
How to change the hair? I don't know if it's bugged on my end but I can't seem to change the hair of the moyo pawns no matter which I choose
Roroboshi 2 Oct, 2024 @ 10:46am 
Also you have replied that CE compability is not in yours area of responsibility. However I had played with combat extended nearly from the release of moyo2.0 and i didnt find any inconveniences.
Roroboshi 2 Oct, 2024 @ 10:43am 
When creating a new colony only first three of colonysts are having moyo xenotype in moyo scenario. There are no xenotype buffs/debuffs on these imposters in game.