RimWorld

RimWorld

Vanilla Spacer Weapons - Beam Gun (Continued)
24 Comments
SomeRandomNerd 21 Jul @ 11:50pm 
And now that it's midnight, I have remembered that I forgot something:

-Add <WorkToMake>60000</WorkToMake> under <statBases>
SomeRandomNerd 21 Jul @ 4:50pm 
For those wanting a quick fix:

-Open the mod folder

-Go to Defs/ThingDefs/RangedSpacer

-Replace all instances of
<recipeMaker Inherit="False" />
with
<recipeMaker>
<researchPrerequisite>BeamWeapons</researchPrerequisite>
<skillRequirements>
<Crafting>8</Crafting>
</skillRequirements>
<recipeUsers Inherit="False">
<li>FabricationBench</li>
</recipeUsers>
<displayPriority>230</displayPriority>
</recipeMaker>


-Add 10 to displayPriority for each instance after the first

And for those wanting the guns to appear at the same commonality as say the beam repeater:

-Delete all instances of <generateCommonality>0.1</generateCommonality><!--0.1--> (note that the sniper has a commonality of 0.05, delete that too)

-Delete all instances of <li>RewardStandardLowFreq</li>

Badabingus badabungus
StockSounds 17 Jul @ 9:22am 
sick!
Zaljerem  [author] 17 Jul @ 9:19am 
I can make them craftable when I get a moment, yes.
StockSounds 17 Jul @ 9:17am 
Since Odyssey made beam weapons craftable, will you add these to the beam weapons research project?
Zaljerem  [author] 2 Jul @ 2:22pm 
No worries, pretty common with Steam, especially when lots of mods are updating. Let me know if you see more.
moo 2 Jul @ 2:21pm 
Oh I see it. Sorry for the trouble, my mods aren't 100% updating sometimes =(
Zaljerem  [author] 2 Jul @ 1:17pm 
I updated the compatibility with the last update, 1.0.4.
moo 2 Jul @ 12:48pm 
These three mods (Beam Gun, Bounce Gun, Explosive Boat) share the same XML issue, as the namespace changes with VE and Vanilla Weapons Expanded are now out for 1.6 and it needs updating:

"Could not find type named HeavyWeapons.HeavyWeapon from node "
Head 4 May @ 6:43am 
Thanks for updating this mod. I appreciate your work!
hovershift 28 Mar @ 7:55pm 
can you make this craftable because nobody is really offering this weapons and it kinda sucks
HIVEMIND 16 Mar @ 4:05pm 
CE?
Thorion 4 Feb @ 10:23am 
Bro look down one comment
Rockstar 3 Feb @ 5:00pm 
Who is this Zaljerem guy... flexing on us with his kids and wife, and he probably shreds on the guitar too. :steammocking:
Zaljerem  [author] 1 Feb @ 10:26pm 
I also have a busy life with wife, kids, job, family, music, gaming ... don't worry about me, I've lots going on. :)
Zaljerem  [author] 1 Feb @ 10:22pm 
I enjoy fixing things.
Thorion 1 Feb @ 10:02pm 
Jesus Christ over 500 continued mods?!?? I respect it man but like, go enjoy yourself
VelxraTV 25 Jul, 2024 @ 1:40am 
More pics?
Zaljerem  [author] 29 Jun, 2024 @ 9:52am 
Thanks for the report, I've pushed an update.
Sir Humphrey Appleby 28 Jun, 2024 @ 10:43pm 
Changing the Heavy Weapons patch to look for VE Framework fixes the HeavyWeapons.DefAlterer error if you're not using Heavy Weapons but are using VE Framework.
DerpyDuck 25 May, 2024 @ 12:41pm 
Finally! A mod that ads (relatively) realistic lasers rather than weird subsonic bolts of "energy"
Ruste359 23 May, 2024 @ 12:29pm 
I was super disappointed when the original author dropped this mod. Glad that someone decided to pick it up.
TracerFoxTEK 21 May, 2024 @ 2:12pm 
WOOOT! Thank you so much Zal!
ComradeCorvus 21 May, 2024 @ 9:39am 
Doing god's work, thank you so much for updating this set of mods!