Total War: WARHAMMER III

Total War: WARHAMMER III

All In One - Emperial Provincial Variety Project
15 Comments
sigmars_disciple 20 Jan @ 8:27pm 
<3 Any update planned for this, Bunnie?
sigmars_disciple 2 Jan @ 9:44pm 
Most fixes will be above my technical expertise for sure - the most I've achieved modding-wise was to fix an outdated 1-unit mod (!!), to get it running again after a former version jump. I could just following RFPM instructions there.... so if it's THAT simple and you need help, let me know brother <3
sigmars_disciple 2 Jan @ 9:39pm 
Hey @BunnieMoment, given Pfleger's comment I'm pretty sure this does need an update for V6.0, correct? Would be great to be able to run this again.... Maybe you could try to update this compilation, not any of the individual ECs? Or do you want someone from the community to look into it? Thx and happy new Year! <3
Pfleger Von Yggdrasill 24 Oct, 2024 @ 3:45pm 
CTD.It's outdated in current version.
HanakoTeruya 30 Sep, 2024 @ 1:01pm 
update pls
BunnieMoment  [author] 23 May, 2024 @ 8:21pm 
So as far as SH goes it should be fine to run them without crashes but I wouldn't recommend it because of the double up on units, Chema's mods should be more or less compatible until I touch those provinces, and ZC I could look into making a submod for that in particular for the officers but the reskin won't touch the new units because I'm already using those assets for my vision of the state troops and all. Running ZC with this should work for any faction that still uses the vanilla state troops.
sigmars_disciple 23 May, 2024 @ 7:46pm 
- Chema's (Averland/Hochland/Ostermark) / graetor's Elector Count Mods (Solland/Sylvania) I assume here "choose one or the other" might probably good advice. Chema's mods I believe take the same approach as yours, graetor's a broader (+ characters, missions etc.)

- ZC Empire Reskin - ZC already has a few ECs covered, but I think there's different "layers" here: There's regional reskins for all kinds of Empire troops, but there are also regional Officers etc., the % of completion vary a lot. It would be good to know if it's easy to make your reskins overwrite ZC's while still taking over all other changes from ZC, given that they should be visually well compatible - load order #?
sigmars_disciple 23 May, 2024 @ 7:44pm 
Hey @BunnieMoment, that's very cool to see! Congrats on the release and making good progress already... Now, there are a few compatibility questions that people will need more in-depth info on, not just me ;)

- Sigmar's Heirs - you're suggesting right now that the two can't be run together, that a submod is required. If this just adds "new" units, at worst there should be an "overlap" of 2 different sets of regional units, no?

It shouldn't be hard to show SH's users exactly what to expect. Maybe WH3MM users could use the "settings" icon above Sigmar's Heirs to turn off regional units. You should list the units you're adding with their names also, in either case. All of this will get you much closer to that submod too <3
BunnieMoment  [author] 23 May, 2024 @ 5:14am 
Yes, I eventually plan on doing all of the provinces in the game.
Otto von Basedmarck 23 May, 2024 @ 4:55am 
Is there plans for the other Providences as well?
BunnieMoment  [author] 22 May, 2024 @ 8:10am 
I wont be making submods because if I'm honest I dont know how, but anyone is free to make a submod.
Altey 22 May, 2024 @ 7:42am 
SH submod please
BunnieMoment  [author] 22 May, 2024 @ 7:37am 
Each province can recruit their own units through the standard building lines, other factions can get access to those units through allied recruitment. Also pushed an update that should fix the placeholder issue.
Darlus 22 May, 2024 @ 1:58am 
And your mod rename the 2 factions (reikland and stirland) PLACEHOLDER :/
Darlus 22 May, 2024 @ 1:55am 
Where can recruit them ?