Team Fortress 2

Team Fortress 2

[DeathMatch] Deadlock
26 Comments
Lizard Of Oz  [author] 16 Mar @ 6:19am 
Thank you!
GoodFishMan 15 Mar @ 6:08pm 
its coming soon...
BerrySerious 15 Mar @ 4:03pm 
open fortress officially being in tf2 would be frickin awesome and i really hope valve considers adding deathmatch
Lukaviy 8 Aug, 2024 @ 5:52am 
So this is an open fortress gamemode in normal tf2
Lizard Of Oz  [author] 3 Aug, 2024 @ 6:49am 
I'm making a rewrite to the core code to improve performance and in general make things better. It will take a while, but the gamemode is not abandoned.
Lizard Of Oz  [author] 30 Jun, 2024 @ 7:03pm 
Found a way to drastically improve the gamemode performance. Stay tuned!
Lizard Of Oz  [author] 29 Jun, 2024 @ 10:28am 
An update has dropped!

- Added the Chaingun.
- Reduced Rocket Launcher's splash radius (146 -> 109.5) for Open Fortress parity.
- Fixed an FPS issue related to the Merc's cosmetics and the third-person weapon model.
- Fixed Previous Weapon bind not working correctly.
- Fixed dropped super weapons having max ammo, as opposed to the ammo left.
- Fixed GIB bomblets sometimes exploding the owner upon the main projectile's impact.
- Fixed being able to switch off of GIB during its attack charge.
- Fixed the Assault Rifle "feeling laggy" on high ping.
- Fixed the Assault Rifle and the Pistol Akimbo not having unique third person animations.
- Code improvements and optimization.
JAS-C 8 Jun, 2024 @ 9:20am 
Good, I'm happy now :steamthumbsup:
Lizard Of Oz  [author] 8 Jun, 2024 @ 6:22am 
By sheer coincidence I found and un-stuck that pickup in the recent update. It's now sitting nearby the forklift on the same ramp, but in a way that makes sense.
JAS-C 8 Jun, 2024 @ 3:51am 
I have a question. There is a ramp in connecting corridor between storage and sewers pipes that have forklift on it and Grenade Launcher spawn that clips into forklift itself. Pickup is obtainable but it can confuse many people. I'm sure. Maybe it was fixed by latest update but yesterday I saw it.
Lizard Of Oz  [author] 7 Jun, 2024 @ 8:04pm 
An update has dropped!

- Added outlines to weapon pickups you don't currently possess.
- Improved Weapon UI performance.
- Fixed botkillers in your face.
- Fixed pickups not respecting the assigned bounding box.
- Fixed inactive (picked up) pickups blocking certain attack types (namely melee hits).
- Fixed dropped weapons not providing the weapon sometimes.
- Fixed a bug when not having reserve ammo for certain weapons caused the Railgun to become unselectable.
- Now using Soldier as the base class so that the taunt animations will match the length.
- Code improvements, optimizations and safeguards.

Open Fortress parity improvements:
- Enemy HP is no longer visible.
- Added the visual countdown indicator for Super Weapons.
- Players drop small ammo pack on death.
- Added the weapon spawner plate prop from OF.
- Super Shotgun now gibs the opponents upon dealing more than 150 damage in 1 shot.
Weed32 30 May, 2024 @ 12:22pm 
Weapon sounds are broken.
SpaceFoxMatti 28 May, 2024 @ 1:48pm 
God I hope this mode gets added. TF2 has so many fun movement mechanics that would make this type of mode way more fun than in something like Call Of Duty.
Weed32 28 May, 2024 @ 1:35pm 
The new hud looks great.
ajofilms 28 May, 2024 @ 10:35am 
fox. no one asked
Fox 28 May, 2024 @ 10:02am 
No one cares.
PlafonFan 28 May, 2024 @ 9:02am 
It isnt tf2
Vror 28 May, 2024 @ 5:45am 
Holy moly excellent additions

I missed the grenade jumping
Lizard Of Oz  [author] 28 May, 2024 @ 3:46am 
An update has dropped!

- The Weapon Panel is now made out of proper images instead of being a list of text!
-- And each weapon on the weapon panel has the ammo counter!
- Greatly optimized pickups (weapon spawners, tiny pills, etc).
- Fixed the bug that caused audio to get muted over time and the MAX_CHANNEL error.
- Fixed bugs related to the Quad Launcher reloading sequence.
- Fixed gibs not working.
- Fixed ammo-related bugs.
- Improvements to the spawn picking algorithm.
- Other fixes and optimizations.

Open Fortress parity improvements:
- The currently held weapon is now dropped upon death for someone else to pick up.
-- Super Weapons always drop regardless if were held.
- Grenade Launcher grenades now immediately explode if they hit something within 0.1, allowing for the grenade jump.
- Grenade Launcher grenade rollers now explode upon contact with a player.
- Railgun can now headshot without scoping in.
B855 27 May, 2024 @ 9:10am 
what did open fortress do wrong
Dellou 24 May, 2024 @ 9:28am 
need to be in casual.
Weed32 23 May, 2024 @ 1:37am 
Very impressive.
Hubert Jenkins Reservoir II 22 May, 2024 @ 10:27pm 
ok
AlphaBlaster 22 May, 2024 @ 9:37pm 
I just wanna inb4 the haters and tell you Lizard that as a former developer for OF I greatly respect the dedication you and the others have put into porting it to Vscript. I dunno if Valve would ever add it but it'd be very good. Either way it's cool as hell. I don't know what black magic you pulled to get the bucket weapon system working and it's super impressive!

tldr good shit broh
Remnic 22 May, 2024 @ 4:53pm 
If you're seeing this, go check out Open Fortress.
GoodFishMan 21 May, 2024 @ 9:00pm 
You guys should play this in Open Fortress, it's pretty cool.