Total War: WARHAMMER III

Total War: WARHAMMER III

Double Unit Size
112 Comments
WeltkriegBoy 17 Jun @ 9:42pm 
Well, well, well, good to see you back, bro.
СЛАВЯНИН 25 Apr @ 1:48pm 
Thanks for coming back. Now people have a reason to play this game, and it's all thanks to you, wonderful person.
Shocktrooper 101 23 Apr @ 7:39am 
Thank you for coming back and updating! I hope your dog is doing better
Steeps  [author] 19 Apr @ 2:26pm 
I am back from HIATUS and will be reworking all my mods to make it easier and more compact. All factions will have separate mods and then one for all.
Same with artillery, will be deleting obsolete mods that no longer are supported to clear up some clutter.

Sorry for ghosting you all like that. My dog got diagnosed with CHF and it was taxing mentally and financiallyand I was fed up with WH3 for updating so often and breaking everything.
Keeping so many mods updated was taxing on me and frankly I was not finding joy in modding.

But worry not for I am back and will start updating my mods in order.

Again sorry for ghosting y'all.
Elves 2 Apr @ 9:02am 
dude please come back and update
ianlljones 26 Feb @ 4:10pm 
dude please come back and update
swisscakir 18 Feb @ 1:10pm 
This mod is crash there is no other double 200? since when is it ceash can`t you Fix it mod? without double is no fun totalwahrhammer3
walter819 26 Dec, 2024 @ 3:18am 
please update thanks.
progamer78 1 Dec, 2024 @ 7:39am 
yo bro please make one for the OVN lost factions mods like araby, albion, etc
SerJorah34 28 Nov, 2024 @ 8:29pm 
Do you have plans on doing 3x or even 4x unit sizes in the future?
ianlljones 11 Nov, 2024 @ 4:07am 
Could you update please
Gustavo Limbek 6 Nov, 2024 @ 8:46am 
Update pls :)
岱岷DDM 6 Nov, 2024 @ 3:03am 
hahaaha
Flying Red Rooster 4 Nov, 2024 @ 10:58am 
I believe its the addition of the halberd graveguard that the mod crashes the game since the last update
bastman20 DK 2 Nov, 2024 @ 1:54pm 
After update 5.3 mod crashes
Burton 2 Nov, 2024 @ 9:40am 
crashing game
LMX 1 Nov, 2024 @ 5:11pm 
update, plz, thank you very much!!!
mbt.92_marcial 1 Nov, 2024 @ 10:46am 
Does it compatible with SFO?
acedefective13 24 Sep, 2024 @ 6:53am 
ho friend, any chance for a submod for Lily's bretonnia units?
xXvDragonRangervXx 17 Sep, 2024 @ 4:57pm 
I think this mod may be crashing whenever it hits a wood elf faction on the end turn cycle. After a few turns.
DragonSlayerX 24 Aug, 2024 @ 10:48am 
love this mod. waiting for update
Steeps  [author] 21 Aug, 2024 @ 2:07pm 
Thanks to patch breaking all my mods it will take more time to update and fix everything.
Bigger en arder 21 Aug, 2024 @ 1:54pm 
thank you for your work king.
Merc 20 Aug, 2024 @ 11:56pm 
@Steeps

Thank you so much for your hard work!
S.S.O. | Artegor 20 Aug, 2024 @ 11:01am 
Please update double unit size for 5.2 patch as fast as you can. I can not imagine play without this mod :)
Steeps  [author] 20 Aug, 2024 @ 8:04am 
@Merc
There is always chance, but I have a lot of mods to do, to make up for me slacking off for past month.
Since I don't have to go to work tomorrow I will update some outdated mods. Not all, but I will try to fix as many as possible.
Merc 20 Aug, 2024 @ 2:51am 
Thank you so much. If there is a chance of getting a 3x version in the future?
Steeps  [author] 11 Aug, 2024 @ 5:28am 
@fdream
Original author was Coffee_800, he had both 3x and maybe 4x, but he stopped modding and deleted his workshop so I picked up his old work.
I don't have 3x or 4x mods yet.
fdream 11 Aug, 2024 @ 3:43am 
I remember you had both MOD x3 and x4 but now I can't find it anywhere
Steeps  [author] 10 Aug, 2024 @ 4:41pm 
@fdream
Having to maintain 34 double unit size mods and making atleast 8 more, is taking huge amout of my free time.
It will take a while to make and if I want to make even 1.5x mods. I would have around 100 mods to maintain and it would be too much on one person.
It is possible, but I can't promise them in near future.
fdream 10 Aug, 2024 @ 10:52am 
triple units mods ?.......Where are you?
darivadi 10 Aug, 2024 @ 7:33am 
Yeah, you're right. Using this mod alone works perfectly. Thanks for you answer @Steeps!
Steeps  [author] 7 Aug, 2024 @ 8:29am 
@darivadi
Took a look at Duke's damned nations and it's overhaul mod, so it won't work with vanilla double size. It would need it's own double unit size mod. As this is only vanilla and not done with any overhaul in mind.
Steeps  [author] 7 Aug, 2024 @ 8:27am 
@darivadi
Weird cause this mod doesn't touch UI. Seems like Duke's damned nations mod is at fault. try this mod alone and then Duke's damned nations. Cause this only changes unit size, hp and few spells. Nothing which should disable UI or flying units.
darivadi 7 Aug, 2024 @ 8:00am 
Hi! I'm having an issue with this mod. Each time I use it, when I'm playing a battle all flying units are on the ground and the button on the UI to allow them to fly has dissapeared. Does anyone know what can I do? I'm also using the Duke's damned nations mod. Thank you!
Steeps  [author] 30 Jul, 2024 @ 12:48pm 
@Spencer hope you enjoy playing with them.
Spencer 29 Jul, 2024 @ 12:49pm 
I do agree that removing the healing limits can do very interesting things, and it was all fun and games for me as the Tomb Kings until Louen Leoncoeur decided to attack me with regen and just literally would not die. There may have been autoresolves involved to deal with it.

In any case I am looking forward to seeing how it all plays out with this mod as more units is always more fun, I am curious how the pirate handgunners perform with double the guns.
Spencer 29 Jul, 2024 @ 12:44pm 
@Steeps I was replying to you partially in terms of the idea behind the mod, but I was also trying to explain how easy it would be to modify it if someone else wanted only specific factions so that they could go and do it themselves, instead of asking. I dont think people realise the hard part is actually putting it all together and making it work, if you want to edit mods that are already working its really quite simple until a patch comes along and changes the names of half the things.
Which is mainly why I imagine you do not want to create individual faction mods as it becomes a lot of work, I did not realise you actually did all of those good modpacks as well...

I use and older version of the game currently for that reason and had to edit a couple of the entries on your mod as it looks like they changed the name of the train mounts and referenced a new unit.
Steeps  [author] 29 Jul, 2024 @ 6:34am 
@Hurt Cobain
Glad you like them.
Hurt Cobain 28 Jul, 2024 @ 4:40pm 
You're a hero man so many dope unit mods are getting the 2x treatment because of you!
Steeps  [author] 28 Jul, 2024 @ 2:05pm 
@Spencer
In my campaings I didn't found VC more powerful than others. Only thing that broke balanced is other mod I was using with removes healing limit. During my combined 700 turns I didn't find factions that was too unbalanced. Some mods that removes unit cap like lost calm jurassic are outliers though, in which case you will find lizardmen tough to handle in early game.

Unless you didn't mean your reply to me, but to LittleSlime, in which case you can ignore my reply xD
Steeps  [author] 28 Jul, 2024 @ 2:05pm 
@Spencer
I know, but I want to keep editing same as original autor made, that's why some tables are doubled like regeneration. I kept all edits in the spirit of original so that's why I don't want to touch those tables more than I need to.

In case of single faction double unit size, It's not on my list for now. Need to update my mods, that causes problems first.
I could made double unit size mod like you suggest, but it would not be balanced around my other mods, so I would need to make separate versions for all of them. Which just isn't worth it.
Mod balanced like you thought is already on workshop under name True unit size. It just doesn't have as many submods for other unit mods like this one for now.
Spencer 28 Jul, 2024 @ 11:01am 
I will add that increasing the ability regen % like that is not the best idea since doubling the regen and doubling the unit health means you are increasing the regen by 4 times rather than just 2.
What you would actually what to do is half the healing to make the unit heal at the same rate as before in terms of hp/s
I imagine the vampire counts and vampire coast are significantly more powerful with this enabled.
Spencer 28 Jul, 2024 @ 10:56am 
So you just need to go in and gut out what you do not need. You just need to make sure you delete all mentions of specific units - However if you are just deleting it is much easier since you can just go by the unit names -They have their faction in their names like wh3_dlc23_chd_veh_magma_cannon - The chd means chaos dwarfs. So just delete everything without that faction tag in it from battlle entities, land units, main units.
Special ability phases are spells.
Spencer 28 Jul, 2024 @ 10:56am 
Special ability phases - They appear to have doubled the effect of regeneration spells which is strange considering they are % based? Then also increased the damage from spells and effects like crumbling so they have the same impact.
Unit size global - doubling siege vehicle health? Probably dont need to to touch this unless you find the siege vehicles are too tanky
Unit stat to size - The scaling values for different unit size settings from the options menu - This is the stat values for single entities and how they change based on the difficulty
Spencer 28 Jul, 2024 @ 10:56am 
@Steeps
You could always just download a pack file manager and then edit it yourself.
All you would need to do is delete the units out of the following ones:
Battle currency - This is where they increased the costs of the army abilities to take into account the increased unit numbers so your greenskin waaaagh doesnt recharge instantly due to the numbers involved (I assume)
Battle entities - I havent played this mod yet but I would guess this is to make the models larger for single entity units, as in physical size increasing
Land units - To increase health and mount numbers (you need to edit the mount numbers for mounted units to match up)
Main Units - Unit count increase
LittleSlime 13 Jul, 2024 @ 6:59am 
@Steeps Aight, cool to hear that!
Steeps  [author] 13 Jul, 2024 @ 6:49am 
@LittleSlime
It is possible, but it's too much of a hassle, for now.
Maybe in the future, I am not playing much of Warhammer as of late.
But I will update some of my mods to not cause CTD anymore.
LittleSlime 13 Jul, 2024 @ 6:41am 
@Steeps Yes, something like that.