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Doing it on a per body part basis would be a better idea. But that would require hijacking/replacing the vanilla exercise system, if we want it to work consistently. Which probably is technically possible, but would probably be a lot of work and might require replacing Java files.
And given the developers might still change things, as exercises and the new combate muscle fatigue in 42 currently don't work together properly. I'm currently not going to make major adjustments to this mod. As it might be wasted work depending on what the devs change
For now I just do nothing when the data is missing. As the IndieStone hopefully releases build 42 soon, I'm not going to add new features to this mod until that is released.
So please test if the issue is fixed
I also added extra info the health panel, which could help you with tinkering with the sandbox values
Every limb with muscle fatigue adds additional pain, so depending on actions taken, you get 2, 4, 6 or 10 locations at once having muscle fatigue. To not be on lvl 4 pain moodle with 10 locations, the cap would have to be really low. And non-combined pain might be negligible in that case.
I think the biggest problem is that the game doesn't provide enough info to know how much muscle fatigue you're building up, and how much you actually have. These things are visible when using debug mode for the most part. So for now I'm looking into ways to provide the player with more info, that way you can at least figure out why things are happening.
I looked into the animation files and there doesn't seem be any slowdown applied to shove/stomp, like with the weapon attacks.
A mod could change this, but I don't think it's in the scope of this mod specifically.
So I'll look into making another one that does this, because I'd also like to have a feature like that. But it's probably going to take a while before that is done.
I should look into adding that to make it more obvious
So that if I run often I will get less sore over time or will it stay always the same?
However as stated in the description, the goal was to bring other actions inline with exercises. I cannot customize parameters of the vanilla exercises. Using custom settings will desync them again.
And lowering the future fatigue increment also beats the point of using this mod.
I have a potential fix
But I haven't been able to reproduce the issue, so I asked in a DM if you added the mod to an existing server, and if you could send me the entire console log, that would help me
I can't change the constants the exercises use. So I'm not going to do that unless it can stay inline with the exercises somehow