Project Zomboid

Project Zomboid

More Muscle Ache
64 Comments
Morry  [author] 9 Jan @ 1:46am 
This mod was initially made for build 41 and to be as similair to vanilla PZ's exercise system, which also separates everything per exercise. So this is intentional.

Doing it on a per body part basis would be a better idea. But that would require hijacking/replacing the vanilla exercise system, if we want it to work consistently. Which probably is technically possible, but would probably be a lot of work and might require replacing Java files.

And given the developers might still change things, as exercises and the new combate muscle fatigue in 42 currently don't work together properly. I'm currently not going to make major adjustments to this mod. As it might be wasted work depending on what the devs change
Dr. Death 8 Jan @ 3:34pm 
I LOVE the concept but i have a question, is it normal or desired that the muscle strains from carrying or melee levels up completely independent from any other exercise? Shouldn't they be relative to the body part rather than the action? or is this not supported in vanilla PZ?
NOT FOUND 18 Dec, 2024 @ 9:07am 
@Morry Hi. Build 42 released.))
Morry  [author] 15 Dec, 2024 @ 11:19am 
@IIkanus I tested this mod some more in multiplayer and found some fixed some oversights. Moddata isn't automatically shared between players so in multiplayer there were instances where the health panel was trying to use missing data.

For now I just do nothing when the data is missing. As the IndieStone hopefully releases build 42 soon, I'm not going to add new features to this mod until that is released.

So please test if the issue is fixed
ilkankus 14 Dec, 2024 @ 7:44am 
Okay, Thank You! My Modlist is long but usually I don't have any problem since I order them correctly. Let me know if you suspect any mods from the list I can do some testing myself too with enable/disable-ing some
Morry  [author] 14 Dec, 2024 @ 5:16am 
@IIkanus yes that could be the case, there have been issues like that before. I'll have a look at it hopefully this weekend
ilkankus 14 Dec, 2024 @ 12:07am 
Hello! I am using this mod in my Collection and somebody told me that when they have this mod active they can not see their friends health, and can only see that its bandaged (right click thing). Do you think this is a mod conflict issue?
aquelarrefox 31 Oct, 2024 @ 1:39pm 
The issue is the pain, the exhaustion was working fine.
Morry  [author] 31 Oct, 2024 @ 1:04pm 
I fixed an issue with the IncludeSprinting Sandbox Option giving more exercise fatigue than intended.

I also added extra info the health panel, which could help you with tinkering with the sandbox values
aquelarrefox 11 Oct, 2024 @ 3:33pm 
I was thinking how to make this work with much sense, I don't know if it's fisible but something like, all activities give you regulatory and normal loss, but the fatigue only can be gain while you do attacks with at least first exhaustion Moodle. I don't know if it's possible but could work fine.
aquelarrefox 6 Oct, 2024 @ 12:19pm 
the thing you mention is script or in the code?
aquelarrefox 6 Oct, 2024 @ 11:16am 
razonable
Morry  [author] 6 Oct, 2024 @ 9:29am 
I have looked into a setting a maximum of generated muscle fatigue or pain. But the muscle fatigue causes pain indirectly, which makes it more difficult to define a maximum in that case.

Every limb with muscle fatigue adds additional pain, so depending on actions taken, you get 2, 4, 6 or 10 locations at once having muscle fatigue. To not be on lvl 4 pain moodle with 10 locations, the cap would have to be really low. And non-combined pain might be negligible in that case.

I think the biggest problem is that the game doesn't provide enough info to know how much muscle fatigue you're building up, and how much you actually have. These things are visible when using debug mode for the most part. So for now I'm looking into ways to provide the player with more info, that way you can at least figure out why things are happening.
aquelarrefox 5 Oct, 2024 @ 8:09pm 
Itwiker and retwiker to find good values to have rational fatigue in bodie parts, and fatige effects works quiet right. But pain is too strong all days on level 4. It's possible make some kind of cap on pain generated (no going up 66? Or similar)
aquelarrefox 2 Oct, 2024 @ 1:29pm 
This mod make you addict to painkillers
aquelarrefox 2 Oct, 2024 @ 1:29pm 
Ahhh. Should affect legs (or parts of the leg). Yes shower stomp could be welcome. But still just giving fatigue to legs must be enough. Even practicing sprint get hard to get leg fatigue.
Morry  [author] 2 Oct, 2024 @ 12:17pm 
In the code? The same place as all other attacks. The only difference is the used limbs, which are determined in MMA.GetExerciseLimbs
aquelarrefox 29 Sep, 2024 @ 7:09am 
the stomp where add fatigue?
Morry  [author] 29 Sep, 2024 @ 2:44am 
@aquelarrefox
I looked into the animation files and there doesn't seem be any slowdown applied to shove/stomp, like with the weapon attacks.

A mod could change this, but I don't think it's in the scope of this mod specifically.
So I'll look into making another one that does this, because I'd also like to have a feature like that. But it's probably going to take a while before that is done.
aquelarrefox 28 Sep, 2024 @ 12:04pm 
Is posible link stomping to run, or get a multiplier if are linked cose I can stump without significative effect
aquelarrefox 19 Sep, 2024 @ 2:46pm 
Cool
Morry  [author] 19 Sep, 2024 @ 11:15am 
I added a small UI thing to inspect the regularity. It's under a button in the Health tab next to the Exercise button called MMA.
aquelarrefox 17 Sep, 2024 @ 5:53am 
That's true, I hope you implement that. But still the mod works quiet well.
Morry  [author] 17 Sep, 2024 @ 4:24am 
@Gladiolus yes, regularity should work the same as with exercises. But there's just currently no way to view the actual number ingame.
I should look into adding that to make it more obvious
Gladiolus 17 Sep, 2024 @ 3:55am 
Does the Fatigue get less the more I do these things just like when I do a specific training?
So that if I run often I will get less sore over time or will it stay always the same?
473mL of G11's urine 1 Aug, 2024 @ 7:59pm 
good mod, it doesn't proc too quickly with default settings but the intensity is insane. just a day of high activity walking and carrying stuff and my character is in agony from the pain. having experienced such pain in the real world, i have to say, it's really not that bad. it's probably a vanilla issue with the way that pain from exercise fatigue is handled though, i don't think it's a problem with your mod.
aquelarrefox 1 Aug, 2024 @ 1:19pm 
Ok. Cool
Morry  [author] 1 Aug, 2024 @ 11:10am 
This mod only adds exercise fatigue. So no, or at least not directly
aquelarrefox 31 Jul, 2024 @ 1:44pm 
One more question, the run modifier increase the general exhaustion too (Moodle)¿
aquelarrefox 29 Jul, 2024 @ 12:00pm 
cool, far a i tested .75 for uperbody and 2 for running are rasonable values (or relation of values) cose default values is way hard to have fatigue in legs (and i use joggers so for sure the boy is running). This is the mod of the year and really really changed the game for me 10+ barrilete cosmico
Morry  [author] 29 Jul, 2024 @ 11:56am 
@aquelarrefox RunMultiplier affects the run action, which affects both legs (upper and lower parts). Feet are not included just like vanilla exercises
aquelarrefox 29 Jul, 2024 @ 10:53am 
Hi, RunMultiplier with parts of the body affects?
Ryepoog 17 Jul, 2024 @ 5:58pm 
very nice. i feel like this balances multiplayer/insomnia killing machines. lol
Morry  [author] 9 Jun, 2024 @ 10:18am 
I added sandbox variables
Morry  [author] 3 Jun, 2024 @ 1:14pm 
I will look into adding sandbox variables. I can probably add some multipliers quite easily

However as stated in the description, the goal was to bring other actions inline with exercises. I cannot customize parameters of the vanilla exercises. Using custom settings will desync them again.
And lowering the future fatigue increment also beats the point of using this mod.
zeidiz 3 Jun, 2024 @ 5:28am 
The mod is not bad, but I would like to edit the conditions for getting tired
♥♥♥♥♥ твой рот 3 Jun, 2024 @ 4:59am 
Is it possible to add sandbox settings to this mod? So that we can edit it ourselves
Morry  [author] 1 Jun, 2024 @ 10:43am 
I updated the mod. Hitting a zombie should now just increment exercise fatigue just once, instead of 2 or 3 times depending on the vanilla xp gain
Morry  [author] 1 Jun, 2024 @ 2:21am 
I have identified a problem where hitting zombies causes more muscle fatigue than intended, as multiple xp procs are going off at the same time. Once this is fixed it should lower the muscle fatigue by 2x or 3x
Yerkarruo 31 May, 2024 @ 1:08pm 
needs rebalanced desperately; using this mod in my multiplayer server and it's annoying asf to constantly down pain meds while fighting more than 4 zombies
shit snatcher 30 May, 2024 @ 6:46pm 
extremely unfair, causes painmeds to be used 24/7 and doesnt make any sense
intnox 30 May, 2024 @ 12:14pm 
Yup quite unbalanced, immagine a nurse getting tired easily?
Hypernova 29 May, 2024 @ 6:00am 
Needs sandbox options. Its pretty unbalanced in its current state. Doesnt make sense to be in severe pain because you went on a loot run yesterday.
SharleBu 28 May, 2024 @ 4:06pm 
The idea is good, but it would be better if it also gave you fitness/strength experience. As it stands now, it seems like an incomplete mechanic that only adds difficulty without depth.
Tregedy 28 May, 2024 @ 10:13am 
as if running away from hordes of screaming bomber sprinter wasnt bad enough,now i can even torture myself even more with this lol
< ガ Ny ガ > 28 May, 2024 @ 3:29am 
photos please
丰盛的基因科学家 28 May, 2024 @ 2:54am 
always thought there should be a mod where you get sore legs and feet from walking long distances in a day even if you dont run and exert yourself, especially if your character pre apocalypse has a sedentary lifestyle.
Morry  [author] 28 May, 2024 @ 12:42am 
@........
I have a potential fix
But I haven't been able to reproduce the issue, so I asked in a DM if you added the mod to an existing server, and if you could send me the entire console log, that would help me
Morry  [author] 28 May, 2024 @ 12:34am 
@Reits It takes the same amount of time as exercises, which is the point of the mod.
I can't change the constants the exercises use. So I'm not going to do that unless it can stay inline with the exercises somehow
♥♥♥♥♥ твой рот 27 May, 2024 @ 11:49pm 
@Morry Do you have any information for me?