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Possible bug: Secret #2 on Moon Mountains didn't trigger for me. I tried jumping through the waterfall from different angles and it wouldn't trigger.
Прикольно заполнены уровни, видно что не просто перекрасил модельки а надобавлял разных деталей, иногда забываешь что это вообще ориг уровни
Големы кайфовые, вот этот квантовый голем немного вызвал проблем тк в коопе у него реген вообще бешеный но так сказать силами богов мы это дело осилили
Anyways, enough rambling, just wanted to share what I think; haven't played SS games much recent years, and I definitely had fun with these!
Oh yeah, also all the door-visibility sectors of "Luxor" are broken right now.
The only problem with those levels were how the doors and their doorframes weren't egyptified.
Also weird how the files contain Revolution enemies but they weren't used much.
Had an eye on these for a while now, as it's an idea I was playing with back then but never realized.
Not that good with reviews, but I started with this then the TFE-ied TSE maps, and could see how you got better! The first few levels of the TFE-ied TSE maps didn't feel as good yet, but as I played more and more, the later levels felt better and better.
The Persia levels Egyptified definitely felt like I'm playing an alternate version of Sam, as we know at this point that the Persia levels were made out of cut TFE beta levels; you even used the Karnak styling for them, which fits as the Persia levels were Karnak levels originally. The Tower of Babel is also interesting, because the original Beta TFE level also had the Grand Obelisk in the middle, as it was the evolution of the Alpha Obelisk level, so what you got there was probably how it once looked like! :D
- level design updates in the form of graphical improvements locations with small details and improved lighting on the levels themselves.
- сhanging the balance on some levels.
- сhanging the parameters of new enemies and bosses.
- updating some secrets and adding new ones.
- well, and the correction of all sorts of bugs and flaws.
That's all the changes, thanks for your attention. Have a nice game with the new update!
- Новый игровой опыт
- Добавлены оружия из TSE, как и мобы
- Хорошая музыка, на последнем уровне прям классный ремикс
- Переработанный баланс, проходил на сложности "Сэм", было реально тяжело, особенно последний уровень
- Баланс бывает слишком несправедлив. Последний уровень, когда бежишь к пирамиде, босс на тебя просто летит как и огроменная толпа мобов, их слишком много, учитывая босса сзади. Без бомбы не проходимо(как по мне)
- Зачем оружие забирать на некоторых уровнях, мне не понятно.
Очень понравился именно TFE из этих 2ух работ. Она была сделана более качественно. Спасибо в любом случае!
There was a bug with extra multiplayer enemies in Metropolis however. In the final arena the reptiloids spawn inside the pillars and have to be killed using commands. And on Hatshepsut there's still sand normal maps that make the grass look strange.
Do you plan on doing anything like this for BFE? Maybe a BFE campaign with TSE aesthetics?