Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

TSE From TFE Project Levels Variations
70 Comments
Sondri 29 Jun @ 6:21am 
:steamthumbsup:
Muleke_Trairao 13 May @ 9:23am 
Didn't you say you deleted it? Nevermind, it's cool, it's not a big deal. I was just making an observation.
[~BTH~] Surgut  [author] 13 May @ 9:12am 
I personally checked all 7 secrets in co-op and single player, and they counted in the statistical so I don't understand why you have a problem with that.
Muleke_Trairao 13 May @ 8:41am 
In the statistics, I mean.
Muleke_Trairao 13 May @ 8:40am 
I see. Well, the secret count for the level is still 7, despite being deleted, so the player can only find 6 secrets out of 7.
Yurka262 13 May @ 2:44am 
coop secret
[~BTH~] Surgut  [author] 13 May @ 2:25am 
It has been deleted.
Muleke_Trairao 12 May @ 2:58pm 
I'm glad to see that this is not just a visual mod. It goes beyong that gameplay-wise and it's a lot of fun!

Possible bug: Secret #2 on Moon Mountains didn't trigger for me. I tried jumping through the waterfall from different angles and it wouldn't trigger.
SiberianIceBomb 30 Apr @ 7:43am 
Ооо, обнова, ща глянем
Yurka262 28 Apr @ 11:49am 
ммм надо бы перепройти)
Thanadrax 27 Apr @ 12:15pm 
Отдельная благодарность за работу со светом и пост-процессингом, очень хорошо добавило глубины картинке, сидел кайфовал скриншотил, глаза расслабон ловили
Thanadrax 27 Apr @ 12:15pm 
Прошел в 4 человека в коопе мод, мне очень понравилось - в большей степени майя эпизод, вообще субъективно обожаю эту тематику, мое любимое сочетание - майя+трава+вода, такой кайф вообще
Прикольно заполнены уровни, видно что не просто перекрасил модельки а надобавлял разных деталей, иногда забываешь что это вообще ориг уровни
Големы кайфовые, вот этот квантовый голем немного вызвал проблем тк в коопе у него реген вообще бешеный но так сказать силами богов мы это дело осилили
[~BTH~] Surgut  [author] 29 Mar @ 10:44am 
Оно уже есть, называется "TSE Levels Egypt Variations".
Geronimo 29 Mar @ 10:11am 
ждём продолжени tfe from tse levels variftons
Solais 25 Mar @ 4:54pm 
Not gonna lie, while playing through all these, I was thinking if a new Serious Sam Extended was made, where all these levels could be placed inside the main TFE and TSE campaign, imagine lol. With the TFE-ied TSE levels "de-TSE-fied" more, fixed up, maybe even playing some of the levels backwards, given proper stories and all that, I wonder if people actually noticed if they were copies of other levels, they feel -that- different now!

Anyways, enough rambling, just wanted to share what I think; haven't played SS games much recent years, and I definitely had fun with these!
Solais 25 Mar @ 4:54pm 
If there is one criticism with this, is that some battles feel a lot more unbalanced, much more difficult and harder to handle. Metropolis especially felt more harder and should be. Moon Mountains looks amazing, but all the detail kinda gets in the way of movement and fighting enemies. The new Larva Golem boss felt too overpowered, even if I turned the difficulty down to Easy, it regenerated health too much while I ran out of ammo! While the Great Pyramid/Cathedral ugh-zan "chase" part felt too fast with more enemies than usual.
Oh yeah, also all the door-visibility sectors of "Luxor" are broken right now.
Solais 25 Mar @ 4:54pm 
But this is a comment on the TSE-fied TFE levels, but it's mostly the same here, you really did go out of your way to make these levels really fit their "biomes", they feel like completely new levels. With these, the battle design was more TSE-like, as if playing an alternate reality version of TSE, which is another change I liked compared to the TFE-ied TSE levels, where most of the battles were unchanged.
Solais 25 Mar @ 4:54pm 
And the last 3 Medieval levels Egyptified already looked how these TSE-fied TFE levels look, a lot better than earlier maps. Did you know, Land of the Damned was also a Beta TFE level, referred to as "Terrain + Lava Caves", so this is also probably how that level once looked like... except the Lava Caves was Water Caves! Felt totally different and the atmosphere was top notch!

The only problem with those levels were how the doors and their doorframes weren't egyptified.
Also weird how the files contain Revolution enemies but they weren't used much.
Solais 25 Mar @ 4:53pm 
Finally played these campaign remakes, and man they are pretty great!
Had an eye on these for a while now, as it's an idea I was playing with back then but never realized.

Not that good with reviews, but I started with this then the TFE-ied TSE maps, and could see how you got better! The first few levels of the TFE-ied TSE maps didn't feel as good yet, but as I played more and more, the later levels felt better and better.

The Persia levels Egyptified definitely felt like I'm playing an alternate version of Sam, as we know at this point that the Persia levels were made out of cut TFE beta levels; you even used the Karnak styling for them, which fits as the Persia levels were Karnak levels originally. The Tower of Babel is also interesting, because the original Beta TFE level also had the Grand Obelisk in the middle, as it was the evolution of the Alpha Obelisk level, so what you got there was probably how it once looked like! :D
Wiseau Kinki 19 Mar @ 10:23pm 
I'm getting an error that It can't load the next map
[~BTH~] Surgut  [author] 18 Mar @ 4:03am 
Проблема решена.
Gangster51RUS 18 Mar @ 2:48am 
Решётка на карте Дюна повторно не открывается. Не возможно пройти дальше.
[~BTH~] Surgut  [author] 17 Mar @ 4:57am 
Hello everyone, I'm releasing an update for my second coming that introduces the following changes:

- level design updates in the form of graphical improvements locations with small details and improved lighting on the levels themselves.

- сhanging the balance on some levels.

- сhanging the parameters of new enemies and bosses.

- updating some secrets and adding new ones.

- well, and the correction of all sorts of bugs and flaws.

That's all the changes, thanks for your attention. Have a nice game with the new update!
ProDotaBass 11 Mar @ 4:42am 
Отличная работа на 5 с минусом
- Новый игровой опыт
- Добавлены оружия из TSE, как и мобы
- Хорошая музыка, на последнем уровне прям классный ремикс
- Переработанный баланс, проходил на сложности "Сэм", было реально тяжело, особенно последний уровень
ProDotaBass 11 Mar @ 4:42am 
Минусы
- Баланс бывает слишком несправедлив. Последний уровень, когда бежишь к пирамиде, босс на тебя просто летит как и огроменная толпа мобов, их слишком много, учитывая босса сзади. Без бомбы не проходимо(как по мне)
- Зачем оружие забирать на некоторых уровнях, мне не понятно.

Очень понравился именно TFE из этих 2ух работ. Она была сделана более качественно. Спасибо в любом случае!
NExUS 26 Nov, 2024 @ 4:35am 
The mod is very good and gave a great new and alternative look at the game. Thank you very much! :steamhappy: Waiting your new works!
F_DAML 6 Nov, 2024 @ 12:30pm 
This was incredible! My fav remakes are remakes of Moon mountains and Sacred Yards :D All levels good but those two are fantastic!
[~BTH~] Surgut  [author] 30 Oct, 2024 @ 11:26am 
I'll think about this offer thanks.
Yays 30 Oct, 2024 @ 11:16am 
Have you thought of doing level variations for the Next Encounter HD levels? They could use a skilled hand. There's even Talos, SS4 and SS2 textures that would fit really well with them. Sincerely, a fan.
[~BTH~] Surgut  [author] 30 Oct, 2024 @ 11:03am 
It's up to you to decide, not me :0
󠀡 30 Oct, 2024 @ 10:52am 
do you think a better playthrough would be playing TSE levels over first encounter or TFE levels over second encounter?
Dodepchik 21 Oct, 2024 @ 6:07am 
Bro is a fucking genius!
KILLER BALENCIAGA 06 19 Oct, 2024 @ 8:28am 
AAAAA THIS IS TOO BEAUTIFUL FOR MY EYES TO HANDLE
<[POW*MIA]> 5* Gen Quinn Army 1 Jul, 2024 @ 10:39pm 
Dang bro! I just through playing through the entire campaign and I must say it was really challenging, but overall fun. It gets tiring playing through the same old levels of Serious Sam. This felt more like a brand new game as opposed to a project. Great job!
The Blue Surfer / Fadoli03 30 Jun, 2024 @ 10:40am 
was missing the dlc "legend of the beast", thanks for the quick response :steamthumbsup:
[~BTH~] Surgut  [author] 30 Jun, 2024 @ 10:21am 
Most likely, you are missing additional content, and this leads to an error. Make sure that you have the necessary additional content that is listed in the right corner of this page.
The Blue Surfer / Fadoli03 30 Jun, 2024 @ 10:13am 
Hey, I get error whenever I try to load moon montains and it goes back to the main menu, is it known, do I need to help troubleshooting ?
The king of metal is dead 26 Jun, 2024 @ 8:14am 
ssooo goooodddd
Pan 12 Jun, 2024 @ 11:13pm 
Really impressive work with these variations. The amount of effort in a lot of levels is impressive and made playing through TFE feel really fresh. Kudos to the effort you put into them, will definitely be something I come back to. You really understood what made some biomes 'work' and how they were unique. Nothing shows this better than the complete change to Sewers. You made that one way more fun than its original counterpart.

There was a bug with extra multiplayer enemies in Metropolis however. In the final arena the reptiloids spawn inside the pillars and have to be killed using commands. And on Hatshepsut there's still sand normal maps that make the grass look strange.
Швим 11 Jun, 2024 @ 1:21am 
Вообще здóрово, сама идея классная — вроде бы и оно, а вроде и нет. Как минимум оригинально, зачёт.
[~BTH~] Surgut  [author] 5 Jun, 2024 @ 12:13pm 
Yes it has been changed.
☥ Im SK ☥ 5 Jun, 2024 @ 11:55am 
At the Alley of the Gods level there was a secret platform that led to a secret level, there is no platform, but the secret remained in the statistics or was it replaced by a new secret?
Shockwave 1 Jun, 2024 @ 1:10pm 
Can’t wait
[~BTH~] Surgut  [author] 1 Jun, 2024 @ 12:52pm 
In the future, I plan to create my own set of different variations for the TSE and TFE levels, I think it will be very cool.
[~BTH~] Surgut  [author] 1 Jun, 2024 @ 12:51pm 
BFE has not yet been included in my plans due to the complexity of the design of its large levels.
Shockwave 1 Jun, 2024 @ 10:59am 
Anyways OP this mod is incredible. I was expecting it to just be cosmetic changes but you surprised me with the all new enemy, weapons and secret placements.

Do you plan on doing anything like this for BFE? Maybe a BFE campaign with TSE aesthetics?
Shockwave 1 Jun, 2024 @ 10:57am 
Oh shit you’re right. I missed that
Fred-104 31 May, 2024 @ 11:56pm 
I think he already did TFE-themed TSE level variations before.
Shockwave 31 May, 2024 @ 11:39pm 
Is TFE themed levels for TSE next?
Thebigmix 29 May, 2024 @ 8:24pm 
Really enjoyed this, Goodwork. Some of the levels had some pretty serious fights, like before entering the temple on dunes level and the end stretch on last level. Really hope to see more from you in the future :kungfusam: