MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

AdvancedJumpJets
9 Comments
MagnumForceGB  [author] 10 Oct, 2024 @ 4:41pm 
just turn the torso/arms. Your WASD keys act like FPS when jump jets are active, and your torso turns with the mouse.
Cobalt60 10 Oct, 2024 @ 4:12pm 
I use a Phoenix Hawk...alot. I liked how I could "skate" around. I did not like that I could no
longer spin while airborne. Is there a way to rotate while in the air with this mod?
MagnumForceGB  [author] 21 Aug, 2024 @ 11:55am 
Speed is calculated off the XY speed curve stock jump jets have.
MagnumForceGB  [author] 21 Aug, 2024 @ 11:35am 
Updated to work with co-op
Cranberry Sauce 28 May, 2024 @ 4:48am 
im curious to how the top air speed is calculated, i have an upgraded raven with a ground top speed at 140km/h w/o supercharger and in air it drops to 110km/h
Justicier10-7 26 May, 2024 @ 10:20am 
Curious... will the AI use the thrust vectoring in flight? In either stock or with TTRulezAI?
MagnumForceGB  [author] 23 May, 2024 @ 9:50am 
Posted an update based on some feedback, more options added to control the momentum of mechs while jump jetting.
MagnumForceGB  [author] 22 May, 2024 @ 3:53pm 
It shouldn't conflict with anything, no mod override assets are used. Any modifications done to the XY curve float sill show up with faster/slower strafing movement.
Shockwave S08 22 May, 2024 @ 3:42pm 
Will this conflict with the forward-thrust from TTRulezAI's jump-jets?