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No matter if using the absolute best or worst mod settings (yes I clicked 'apply') the FPS stays the same average of 30-40.
Don't know what the culprit is anymore, but it certainly is something to do with the mod or game's code.
Something in this mod is artificially limiting my game's performance without *actually* being graphically intensive.
Wish I could use this mod because it looks amazing, but alas.
Reloaded settings, Ocean has fine FPS with no ships.
Loaded 1 ship, 202m long, basic hull shape, drops fps down to 30 only with FFT Ocean. Disabling FFT fixes problem completely.
Enabling/Disabling wakes drops FPS by another 10. Going to keep on changing settings to find the culprit I guess?
Cause I have tried a lot of times to install this over the past week & all have them have failed. I've tried unsubbing & resubbing, deleting the old folder & verifying the game files & still none have worked to get this mod to load/install.
If you aren't, go to the discord. Check the logs at documents/from the depths/logs, make sure the mod is actually loading.
Once again, go to the discord for help with the mod not working, it's easier to talk about it there
(Not really- mostly personal ideas, the mod is great right now- And I bet some of those are in the next vegetation iteration so don't let me sidetrack you)
-Increase shadow creation distance.- Default FTD's is far too low- For vehicles, which generally have a surface on the ground, this is no problem. For a tree? That's a major graphical quality difference.
-More tree varieties- Possibly just from color shade changes. Since the human eye clearly notices from a decent distance it's often just two colors, for now.
-Have tree density vary more.- While you nicely avoided clipping and too equal spacing, I think things such as gradients would help.
-Wind effects- (I bet that one you already considered if it's possible or not)
-Tree hitbox- when vehicles are near(?) not necessarily to collide, but so they are felled. Could be a good middleground instead of actual collisions.
Remember to properly go to Content->create tab to erase the mod, then go to documents/from the depths/mods to erase it there too. After that you can download it in content->-download and go to create tab again, reload all mods, and save it to disk. The new terrain has to be toggled on.