Garry's Mod

Garry's Mod

HALF-LIFE 2: Sandbox [BASE]
85 Comments
Connorama 6 Jul @ 7:08pm 
I just sent a bug report to the HALF-LIFE 2: Adapted Sandbox Maps [HDR] page as well
Connorama 6 Jul @ 2:04am 
well just to let you know, when i try to play with 2 players, level transitions dont work. i've only tried with the first level of HL2 but i wouldnt doubt it not working for other maps or EP1. but i'd have to check with EP1
bloodycop  [author] 5 Jul @ 5:17pm 
Uh.. I actually have no idea
Connorama 5 Jul @ 4:52pm 
im sorry i was mistaken. i found out the issue with level transitions was the fact that i had 2 players running instead of singleplayer. do these mods support multiplayer or am i doin something wrong bcuz im not getting the lau errors anymore
bloodycop  [author] 5 Jul @ 8:11am 
what's the lua error
Connorama 4 Jul @ 11:55pm 
tried the first level of the game and the level transition is not there. i'm getting lau errors on the base, not sure if that has anything to do with it. i've disabled all mods except what was needed and the level transitions still doesn't trigger
Connorama 4 Jul @ 11:06pm 
I apologize for my ignorance but why can't we transition in between levels?
Kiakou 24 Jun @ 2:26pm 
Please make it so i can kill the rocket launcher guy in the map where you first get it
Lucidsquid 11 Jun @ 9:15pm 
Could you also do ep1 and ep 2? This mod is super fun and thank you!!!!
[sbc] kaos_brand 9 May @ 3:30pm 
there should be more workspace ragdolls, because that one workspace ragdoll is cool
bloodycop  [author] 22 Apr @ 7:51am 
which map may that be
giorgibob152 22 Apr @ 7:00am 
The antlions still spawn even if the setting is disabled
Ammar Kun 14 Apr @ 12:18am 
This issue when i using ARC9
Near end Sandtrap game crash while destroyed last combine gunship
Nova Prospekt heavy lags drop to 1 FPS but it won't stopping spawning antlion but already disabled
oumarseye 6 Apr @ 12:16am 
hey guys, I found a way to play without using HRD
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2811767286
i am not sure if you guys :steamhappy:can use it
Vladis7685 4 Apr @ 8:59am 
@ilikemale09_25 You need to turn HDR on
bob 19 Mar @ 9:24am 
why is fullbright on permanently?????? PLEASE TELL ME NOW
miklouriel 13 Feb @ 2:28am 
Really brought me tears man, Thanks for this. Last time i played was when the OG Xbox was still around lol, good times..
:missing:
bloodycop  [author] 26 Jan @ 3:39am 
@Sevka Slav - The second comment in the discussion states that another person who has the same issue does NOT have THIS addon installed.
blowed4sure 25 Jan @ 5:42pm 
I'd recommand installing source shadows to make it more like actual half life,
Sevka Slav 23 Jan @ 9:00am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3258956923 This mod has a bug report with your mod on it, that there are two ammo crates, likely because that mod has them
I don't know if it's that mods or your mod's issue but if it is, is it fixed now? (The fact that the description says "physical ammocrates" Likely not)
bloodycop  [author] 15 Jan @ 7:58am 
Yes, it's a setting in the spawnmenu
Apollo 15 Jan @ 7:50am 
is there a way to skip the gman intro sequence
cosimicglandman 30 Dec, 2024 @ 1:35pm 
Dr breen use super gravity gun My screen frozen
MiniDarthVader 29 Dec, 2024 @ 5:44pm 
alien31 after the ending of hl2 ep1 sandbox i cant find the train
chemtrail snorter 15 Dec, 2024 @ 3:04pm 
A script that makes level transitions work in multiplayer would be a godsend, these don't work in multiplayer sandbox normally & I don't know how to jury rig a HL2 campaign gamemode to work with sandbox stuff
Other than that, great addons!
bloodycop  [author] 1 Dec, 2024 @ 11:42pm 
These things. They take time 👍
ultragun6 28 Nov, 2024 @ 4:28pm 
eta to ep2?
blanmoyherreal 27 Nov, 2024 @ 3:33am 
thanks
Alien31  [author] 26 Nov, 2024 @ 3:18pm 
Pushed update
blanmoyherreal 26 Nov, 2024 @ 11:20am 
i think this addon broke because the maps are all stored in the "Others" tab in the "Start new game" menu for some reason :missing:
ceciliaf_ 25 Nov, 2024 @ 7:35am 
god!
Alien31  [author] 22 Nov, 2024 @ 7:17am 
i literally have real lfie stuff and other projects, so it's still in the works pal. and i am 1 guy, eon does code not map stuff
Justin 22 Nov, 2024 @ 4:22am 
Its Been Days or So is the HL2:EP2 Sandbox at Least In Half of the Work yet?
bloodycop  [author] 15 Nov, 2024 @ 8:18am 
Don't worry, Episode Two is being worked on
piippu 15 Nov, 2024 @ 7:40am 
Do u make Sandbox version of ep2 maps? If u make can u try make the whole antlion nest in one map? Do u also make whole white forest in one map?
Gordon, GORDAN! 6 Nov, 2024 @ 1:58pm 
I wonder if this pack could restore the Annabelle & Alyx Gun to a working condition by adding viewmodels with animations along with third person animations?
baernay 24 Oct, 2024 @ 10:55am 
how the fuck is this sandbox
Walrus Breen 16 Oct, 2024 @ 11:27am 
my apologies, it appears there indeed was an addon that added episodic barney and rebel turrets to the spawnmenu. i could've sworn that regular gmod upon mounting does that, but apparently not.
bloodycop  [author] 16 Oct, 2024 @ 10:02am 
Are you using any other npc adding addons?
Walrus Breen 16 Oct, 2024 @ 8:47am 
could it be possible to include a check somewhere that checks if a user has the episodes mounted, where if the user does have the episodes mounted - the addon wouldn't add the duplicate ep1 barney and duplicate resistance turret to the spawnmenu?
bloodycop  [author] 13 Oct, 2024 @ 12:55am 
Yeah I know, I made them, I asked alien about em, maybe there will be icons soon.
dosh.ivon 12 Oct, 2024 @ 11:59pm 
newly added npcs do not have icons
Mr. Man 28 Sep, 2024 @ 7:55pm 
What texture packs do i download to make sure the textures dont look off?
bbcslobber 15 Sep, 2024 @ 5:48pm 
pretty sure you could either mount hl:s and use that campaign, or use half life resized maps
Critas 15 Sep, 2024 @ 5:46pm 
is there a sandbox version of half life 1?
Simon G 14 Sep, 2024 @ 9:35am 
before i say anything i want to specify that i do not know how to make maps in GMOD, so i might get a few things wrong here.

why didn't you combine all of the d1_trainstation levels? i assume that it's beacuse of the overlap, where the Trainstation at the end of chapter 2 doesn't actually line up correctly with the Trainstation at the beginning of chapter 1, but i'm pretty sure that this could be fixed in the Teleporter sequence, where it instead sends you to a replica of Kleiner's lab instead of the actual one. i'm also pretty sure that most of the Water Hazard levels could have been combined, as far as i know there is no "major" overlaps in Water Hazard, and 06, 07 and 08 should be easily combined.

the map names are also pretty iconsistent. for an example, all coast levels go like this: d2_coast_[number], but the only exception to this is for some reason the Bridge level, where it's instead d2_coast_bridge. why couldn't it just have been d2_coast_07?
Alien31  [author] 14 Sep, 2024 @ 7:13am 
will be fixed in future
dosh.ivon 9 Sep, 2024 @ 7:59am 
Arctic Mossman model disappears and only head remains if you step away far
evil foll ginlan davbrer witer 8 Sep, 2024 @ 6:37pm 
@Gordon there isn't one