Garry's Mod

Garry's Mod

Deika's Tau Cannon [SWEP] Remaster
28 Comments
compaq 5 Dec, 2024 @ 2:59pm 
you did god's work with this
NextKurome76TheSoldier  [author] 29 Oct, 2024 @ 12:21pm 
game crasher if a skibidi mod is found
Freya 29 Oct, 2024 @ 12:19pm 
Probably all of the nice models with cool custom animations
Freya 28 Oct, 2024 @ 11:31pm 
Noooo :torielsad:
NextKurome76TheSoldier  [author] 28 Oct, 2024 @ 11:07pm 
Not sure if i can with the workshop ban on my hands
Freya 28 Oct, 2024 @ 10:31pm 
I know this may be too much to ask, but could you please release an alt version of this addon that uses the vanilla HL2 model instead? I always liked black and orange scheme on that thing.
NextKurome76TheSoldier  [author] 2 Oct, 2024 @ 6:14am 
I always had issues with that
Gordon, GORDAN! 1 Oct, 2024 @ 7:58pm 
I wonder if you could add effects for the Charge shot?
Globgy 29 May, 2024 @ 4:59pm 
Yo any chance you could do a cheeky port for TTT2?
NextKurome76TheSoldier  [author] 28 May, 2024 @ 10:05pm 
Huh never knew, interesting, maybe i do should make the hl2 gauss sometime
PÖIЙ† βLΛЙK 28 May, 2024 @ 10:01pm 
@NextKuromeThe76Soldier

The one on the jeep does penetrate walls, but there really aren't too many convenient opportunities to do so, so I understand why it's oft-ignored.

My favorite place to use it in vanilla HL2 is on d2_coast_03 at the first abandoned house, you can shoot a charge shot near the skull and crossbones graffiti and the wooden boards blocking the door will break.
NextKurome76TheSoldier  [author] 28 May, 2024 @ 12:44pm 
i went ahead and nerfed the damage
IgnitedRadium 28 May, 2024 @ 12:32pm 
one of the very very few Tau Cannon sweps to actually function almost identically to the one in HL1/BM, you've done it again Kurome

though the only criticism i can say against this one in particular is how strong the primary fire is, dealing both energy and explosive damage combined makes it deal at around 80 damage (roughly 40 damage between the 2 damage types), perhaps you could provide an in-game scale option that alters the damage between primary and secondary fire?
Shelleton 27 May, 2024 @ 9:27am 
After I restarted, the beams now appear some times, but usually not for the secondary fire
Shelleton 27 May, 2024 @ 9:20am 
I have not, can you elaborate on that?
NextKurome76TheSoldier  [author] 27 May, 2024 @ 8:42am 
tried multiplayer?
Shelleton 27 May, 2024 @ 8:26am 
Whenever I fire the cannon, there is no beam. Do I have to enable something or install something? I have no errors in the console.
NextKurome76TheSoldier  [author] 27 May, 2024 @ 2:56am 
True that, the hl2 one on the jeep doesn't penetrate aswell, Atleast i think
PÖIЙ† βLΛЙK 27 May, 2024 @ 2:52am 
The one I found sadly doesn't have the penetrating shots, unfortunately
NextKurome76TheSoldier  [author] 26 May, 2024 @ 6:09am 
there is one in the half-life 2 beta weapons pack
PÖIЙ† βLΛЙK 26 May, 2024 @ 6:04am 
Really good and fun to use.

Any chance of doing one based on the Jeep, HL2 beta or MMod versions? I've always preferred the audio and visual aesthetics of those over Black Mesa's, including the electric bolt shots, and I don't know enough coding to mess around with this or your other one.
NextKurome76TheSoldier  [author] 25 May, 2024 @ 12:29pm 
someone that has the skill needs to have a go at it
The_Invader79 24 May, 2024 @ 1:27am 
Can you make Gluon Gun and Displacer Cannon?
With c_hands
NextKurome76TheSoldier  [author] 23 May, 2024 @ 7:09pm 
fixed
随缘游戏爱好家 23 May, 2024 @ 6:59pm 
[Deika's Tau Cannon [SWEP] Remaster] lua/weapons/deika_taucannon/shared.lua:138: attempt to index a nil value
1. ShootEffect - lua/weapons/deika_taucannon/shared.lua:138
2. func - lua/weapons/deika_taucannon/shared.lua:19
3. unknown - lua/includes/extensions/net.lua:38
Lone Spartanz 23 May, 2024 @ 4:07pm 
gauss
NextKurome76TheSoldier  [author] 23 May, 2024 @ 12:50pm 
gauss.
-3 23 May, 2024 @ 12:47pm 
Why is this on first page?