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最后我创意工坊搜索关键字是:建筑位置 [替换|对换|改变|排序],差点没搜出来,都是格子类的mod,觉得应该凸显(建筑位置)这个关键字.
No idea. Never experimented.
o There is a mod instruction that says "when designing this building, this should be 'my' priority in placement"
o So Modder #2, copies the files from modder #1 (or vanilla PDX) and inserts lines for 'my priority' in each and every building
o Then Modder #1 changes/updates their code and the other sorting mod is "broken" until they repeat their copy/change process
My mod doesn't change anyone's code.
Perhaps your question is "Why is your mod not Automatic" when it sorts.
If you notice there is a tiny bit of lag when you sort a planet. That lag would happen each time a building was completed if I made it automatic.
If you include the mod, in mid-game. What is supposed to happen...
1. You receive a popup dialog explaining the mod
2. At that time the "Situation Log" entry is *supposed* to be created
3. In English it is called "Statistics & Information"
When mod is included in beginning of game, there is no dialog but again it should be in Situation Log. Typically gotten to by <F1> key.
I have looked at a new game and a mid game play-through
Is there a tech or event that triggers it? Is it specific to having other mods?
No concept of what it might look like as how to express concept of "sorting" with a tiny icon ;0
I might be a letter S .
(B) for Benedictus
They are from AOT Acquisition of Technology, which is a SUB-Mod of ACoT, but by a different author. Those are typically Research buildings.
Whereas ACoT is 3.12.5, I'm not certain FragJacker (AOT) has made all his changes to be compatible yet.
This mod does not ADD any buildings, it just re-orders them.
Therefore I don't know what the "red" buildings are, but I know of several mods that color THEIR buildings red.
Put the names, each, inside "quotes"
Actually I saw it in a movie once. Didn't realize the TRAUMA it would cause actual brits, who apparently encounter it all the time. Sorry.
@MasterBot
yes, thanks, that was pointed out earlier.
I have fixed it, but only in my working copy here, and there are several other additions since then (not ready for release yet). Fortunately that error is for an "event" that did not perform any jobs in the released version.
Please report this error to the author of the mod: See it-Say it-SORTED.
Error message says:
Error in common\on_action\bsort_actions.txt: Ln: 6 Col: 10 (UTF16-Col: 3)
}
^
Note:
* The column count assumes a tab stop distance of 8 chars.
* The error occurred at the end of the input stream.
Expecting: closing brace, statement or whitespace
Other error messages:
The clause opened at ("common\\on_action\\bsort_actions.txt", Ln: 3, Col: 35)
was not closed.
I only save/merge before a PDX update.
I hadn't implemented much of anything with bene_sortin.10 yet, so no real impact.
Alas "the planet sorter" is coded by Paradox in C++, not in their Modding Language.
Players cannot even move from station -> station or fleet->fleet using keyboard in the outliner.
Yoda: "Si la traduction tu souhaites, la faire toi-même peut-être devrais-tu, Padawan."
Vous pouvez prendre le fichier de localisation, le traduire en français et le publier dans les discussions .