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@coolbriggs
[Titanfall 2 Movement] lua/autorun/client/cl_wallrun.lua:99: attempt to call global 'CreateSettingsMenu' (a nil value)
1. ControlPanelBuildFunction - lua/autorun/client/cl_wallrun.lua:99
2. FillViaTable - gamemodes/sandbox/gamemode/spawnmenu/controlpanel.lua:126
3. ActivateTool - lua/includes/modules/spawnmenu.lua:116
4. DoClick - gamemodes/sandbox/gamemode/spawnmenu/toolpanel.lua:202
5. unknown - lua/vgui/dlabel.lua:254
this is instead a pure barrier which is desined to regen in secconds and dosent stop at all, it consequentualy has a smaller health but its pourpious is to make anything that is too weak compleatly inconsiquential.... aka you wont die of a thousand cuts (small weak hits) but instead the enemy has to hit you heavily consistantly to even affect you.
id like to see this made as the only alternitive is useing a mod that causes my health and my armor to regen