RimWorld

RimWorld

Beyond Our Reach
528 Comments
Kaito 35 minutes ago 
Don't mind me, I'm blind. Didn't realize they're all in dropdowns.
Bambaryła  [author] 46 minutes ago 
@Kaito, have you tried right clicking
Kaito 1 hour ago 
@Firestorm put BoR at the bottom of your modlist.
Kaito 1 hour ago 
There's a few buildings that don't seem to be anywhere in the architect menu, such as the theta forge, Sagittary autoscope, quasar fabricator.
Bambaryła  [author] 30 Jul @ 11:11pm 
Try selecting/deselecting the mod option. Other than that, I can't really help remotely
Firestorm 30 Jul @ 4:51pm 
For some reason the medpod mod doesn't integrate for me, even after following the directions that others did
Latex Santa 30 Jul @ 12:29pm 
@Kaito
Sseth Tzeentach just posted a review of the open-world RPG Elin.
It's unbalanced as hell, and looks fun as hell. If it's a single-player experience, and all parts of the game are viable and fun, WHO CARES ABOUT BALANCE?

Although to be fair, the maker of that current mod does. He despised the awesome and OP androids because they obsoleted humans, without realizing that this mod was best suited to be played as an android-only colony, or with meat-bags that evolved into androids by uploading their minds into robot bodies.

He just couldn't get it. Although to his credit, he has left the mod to be highly modifiable in turn.
I'll just switch from androids to overpowered xenotypes that look, play, feel, WANT to be androids.
Ones that never age, never scar, are untouched by disease, toxic gasses, lack of air, the ravages of emotion, have natural mechlinks.

I'll make my own "android" xenotype. And they'll be fully the equal of the Android Tiers of old.
Kaito 30 Jul @ 10:25am 
That's true. But maybe some umbral parts and frames could help with that. Balance is highly overrated in a sandbox game.
Latex Santa 30 Jul @ 7:22am 
@Kaito
Yeah, but the androids in that mod have been nerfed into oblivion in the name of "balance", so I don't really care. Android Tiers was awesome. What was done to that mod is a travesty.
Kaito 30 Jul @ 5:20am 
Integration with Synstructs would be pretty damn cool
RitzierPoet2714 29 Jul @ 12:37pm 
That worked perfectly, thanks for the response
Bambaryła  [author] 29 Jul @ 11:59am 
@RitzierPoet2714
some people have that issue. Try loading only BOR, starting a map to see if everything is added, then reload with your modlist. We tried that with 2 guys and it made it wrok
RitzierPoet2714 29 Jul @ 11:08am 
Hello, some of the listed integrations aren't appearing for me, could there be something im missing that i need to do?
Bambaryła  [author] 29 Jul @ 9:23am 
It was there, i thought i removed it.
The wise old man 29 Jul @ 8:32am 
sorry didn't realize it wasn't from the mod, I just thought it was because it was in the BOR research tab and it did look legit https://imgur.com/OKyhvMn
Bambaryła  [author] 28 Jul @ 11:17pm 
There is no biosculpter pod in this mod
The wise old man 28 Jul @ 5:15pm 
I can't seem to actually build the biosculpter pod, like I have it unlocked and researched but the option doesn't show up in the Beyond tab every other integration works and is their like the sleep accelerator
Oh sorry it was this mod it self :steamhappy:
There was a mod in 1.5 that added mechanoid to this mod does any one know the mod name I forgot it name please tell me if you know!
Bambaryła  [author] 28 Jul @ 1:30am 
what's the numbers off? let me know in a forum thread
Gleem 28 Jul @ 12:27am 
@Bambaryła My apologies. I didn't mean to make it sound like a criticism that, with the version I had, numbers were off for the development version of CE with BOR. I know that CE 1.6 isn't officially released yet, and I do not expect a mod that's still being tested and developed to have compatibility with another mod that updated 12 hours ago. My intent was more to just make people aware that if they were using the dev release, to expect numbers would be off.

Additionally, thank you for the clarification that this is simply the 1.6 update, and not intended to interact with Odyssey content yet.

Once again, thank you for all your hard work. I really appreciate it, and the mod is fantastic.
Bambaryła  [author] 27 Jul @ 11:31pm 
Double checked with 1.6 CE from github and everything is patched correctly
Bambaryła  [author] 27 Jul @ 11:10pm 
@Moustrap - i dont know what those are
@Gleem
there's no vacuum resistance -- it's 1.6 update, Odyssey update will follow in the future

it is currently not compatible with the latest Combat Extended -- CE 1.6 is not out so it's kinda unfair to say this on a forum. It is compatible from my side.
Natangry 27 Jul @ 10:38pm 
@the wise old man
Thank you for your comment because that also worked for me
Gleem 27 Jul @ 10:38pm 
FYI to people, it is currently not compatible with the latest Combat Extended. Well, it doesn't break or anything, but all the numbers are off. I'm not sure if BOR handles compatibility or CE does. Either way, CE isn't even officially released for 1.6 yet, so I didn't expect them to work perfectly together just yet.

Also, a comment, at least for the Quasar Marine helmet/armor I have, there's no vacuum resistance. This also isn't really surprising. It doesn't seem like any mod that adds armor or walls or anything included vacuum resistance or being air tight. Just wanted to note it down.
Latex Santa 27 Jul @ 10:24pm 
@The wise old man
That being said, I'm going to wait on the update that fixes this.
But the ability to basically upgrade the cool specialized armors from Rimsenal is a big draw for me.
D9sinc 27 Jul @ 9:36pm 
YO, BOR is back. Thank you.
The wise old man 27 Jul @ 6:38pm 
after a new game I found that it fixed itself so my bad maybe it was some weird mod interaction so ignore what I said about integration not working.
Mousetrap 27 Jul @ 4:53pm 
...are those named after component frameworks Quasar and SolAR?
The wise old man 27 Jul @ 4:29pm 
so I when I went into dev mode to try the mod, I found that the integrations didn't work at least for biotech and royalty. other than that really cool mod and you deserve more recognition, also if I can suggest something can you add moisture pumps to things to be upgraded
Bambaryła  [author] 27 Jul @ 12:29pm 
If you get a full red wall of errors (patch failed) try to:
Delete 1.6/Assemblies/*.dll start the game without them, quit then restore them.

big thanks to [REDACTED] for helping debug
[REDACTED] 27 Jul @ 12:22pm 
Delete that DLL, start the game without it, quit then restore. That was the full steps taken.
Firestorm 27 Jul @ 11:09am 
:D
Bambaryła  [author] 27 Jul @ 11:07am 
try to delete your mod settings file
Mod_BeyondOurReach_BeyondOurReachMod.xml
from %appdata% if you get red errors thanks
Latex Santa 27 Jul @ 11:03am 
@Bambaryła
Annnnd done already. Wonderful. Amazing. Thank you.
Bambaryła  [author] 27 Jul @ 10:45am 
woops, 1.6
Latex Santa 27 Jul @ 3:52am 
@Bambaryła
Great mod. It's like a version of Ambition of the Cosmic with better visuals and integration with the content of DLCs and other mods. I like this VERY MUCH.

Looking forward to the update.
jtjumper 25 Jul @ 4:19pm 
Neat
kajetus69 24 Jul @ 6:52am 
btw when you update remember to give the armor vacuum resistance
Gleem 23 Jul @ 7:14pm 
I'm so excited for this. You're doing awesome work!
CloudDLuna 23 Jul @ 11:42am 
Woo! Cant wait!
Engineer Gaming Part 3 22 Jul @ 3:37pm 
1.6 for beyond our reach coming soon, yay
D9sinc 21 Jul @ 2:32pm 
Heck yeah, Thank you for the update Bambaryla.
Pfc. Hungry P Tiredman 20 Jul @ 6:03pm 
Really looking forward to the new update, I hope it goes smoothly for you!
Firestorm 20 Jul @ 4:46pm 
Thank you for all your incredible work!
Pirate King Mizzle 20 Jul @ 1:59pm 
thanks. awesome mod!
Bambaryła  [author] 20 Jul @ 4:52am 
The mod update is well underway, I think it should be ready by next weekend
Anthropocene 18 Jul @ 2:48pm 
I just want to say please take your time updating the mod, it's a big mod and we know you have a life outside of Rimworld modding. Thank you for creating an enhanced end game experience for us gamers, you rock
D9sinc 17 Jul @ 3:27am 
@Bambaryla. I'm looking forward to the 1.6 update. I realized playing through Rimworld normally without this mod that I missed it. I loved the whole industries and power systems and the art so I hope that you're doing good. Thank you for your time.
Bambaryła  [author] 16 Jul @ 11:05am 
indeed it was