MADNESS: Project Nexus

MADNESS: Project Nexus

Madyln's Arsenal - REBALANCE
11 Comments
Synthc4t  [author] 30 Jul, 2024 @ 5:22pm 
it is unfortunately not possible with our current tools.
Synthc4t  [author] 29 Jul, 2024 @ 5:23am 
also, revolvers and magnums were given lower strength requirements so they had a better chance of appearing holstered on the hip, in addition to allowing characters like Deimos to wield them one-handed with ease as they would prefer to
Synthc4t  [author] 29 Jul, 2024 @ 5:22am 
the AR-15 remains fully automatic, because it is based on the AR-15 weapons platform. using "AR-15" to refer to a civilian rifle is only an entry-level mindset, as the AR-15 is a basis from which plenty of other weapons are built off of.
侵犯小包的薮猫酱 8 Jun, 2024 @ 2:08am 
Oh really? I really appreciate it!
Synthc4t  [author] 7 Jun, 2024 @ 4:27pm 
Allowing critical hits on the minigun is more than possible, I can rope that into my Better LMGs mod if you'd like.
侵犯小包的薮猫酱 31 May, 2024 @ 5:40pm 
Nice work! Glad to see you removed burst fire! I hope there is a way can make minigun critical like beta.
Also would you like to make a version that removes all the speed reductions? I think they are kinda annoying in a fast game with high mobility.
Synthc4t  [author] 26 May, 2024 @ 2:42am 
Essentially, the changes are directed to making all types of ammunition relevant in many types of content.
Synthc4t  [author] 26 May, 2024 @ 2:41am 
A lot of weapons are reworked, and a document containing those changes will be created soon. Most of the tweaks are to accuracy and rate of fire, but others are directed towards damage, armor piercing, and other factors.
oinko sploinko 25 May, 2024 @ 11:48pm 
What exactly are the balance changes? Are things stronger, weaker? What's the focus here?
Kote 24 May, 2024 @ 8:31pm 
Kote was here too
say hello

HELOOOO MESS HALL
gonetoalice 24 May, 2024 @ 7:23pm 
peak uploaded wowie