Teardown

Teardown

[Kiskas] Cold War Vehicle Pack
328 Comments
Tito 4 Jul @ 3:23pm 
Hello, what is the map in the last screenshot?
freaking_kiska  [author] 29 Jun @ 9:14am 
grzes040180, Object 195 Mod map, i think
freaking_kiska  [author] 29 Jun @ 9:13am 
Al-Kaboom, .xml files were created before TABS Spawning was introduced and are made for regular spawn in the first place. Newer mods will be spawned like all other TABS tanks while this pack keeps spawn consistently in that specific direction
Al-Kaboom 28 Jun @ 4:06pm 
Spawning issue. The red line in the spawner indicates where the front of the tank will appear, and the tanks consistently spawn facing the left of the red line.
grzes040180 16 Jun @ 10:18am 
What map is that in the last picture?
Lazy Panzer 4 Jun @ 1:38am 
Yep, I definitely haven't played in a while, I logged onto Fustrum and saw the M60's complete, the IS-3, the IT-1 and a whole no-no word tonne of other vehicles 🤣🤣🤣
average Steem Deck enjoyer 17 May @ 11:30am 
is it possible to make the centurion, and cheiftan mbt for britain? also is to make OF-mk28 mica italian mbt?
freaking_kiska  [author] 13 May @ 4:23am 
Will be fixed in the next update
BENGOO 13 May @ 12:33am 
can you rename the light tank category to be the same capitalization as the other light tank category (capitalize T in tank)
freaking_kiska  [author] 12 May @ 10:59pm 
Both of them should be able to do it when experimental steering option is turned on
creeperhead116 12 May @ 5:05pm 
question, why can tanks of the interwar vehicles turn in place without moving forward while the cold war vehicles can't?
ramayo 12 May @ 10:38am 
awesome updates!!!
maxONN 12 May @ 9:41am 
Please add HTZ-16
Rat King 10 May @ 1:57pm 
ebr is goated
The Highest E.C.N. 24 Apr @ 9:06am 
i love it
freaking_kiska  [author] 15 Apr @ 4:41am 
I have not encountered any similar behaviour recently
freaking_kiska  [author] 15 Apr @ 4:40am 
I dont fully understand what that means. Do you mean there is a problem with the TABS Framework?
JOE 14 Apr @ 6:12am 
APFSDS rounds are backwards when u shoot them
AntlionSoldier344 8 Apr @ 3:44pm 
ok
freaking_kiska  [author] 8 Apr @ 11:06am 
IS-3 is being developed by TABS Dev Team as for now. Not sure about M103 specifically, but many people are now working on Cold War US tanks.
AntlionSoldier344 16 Mar @ 2:19am 
and an is-3 and 4?
AntlionSoldier344 16 Mar @ 12:35am 
Can you make an M103 for this?
František Procházka 8 Mar @ 1:16am 
oh, i thought it will be in the SPAA category, thanks :)
freaking_kiska  [author] 7 Mar @ 8:24am 
ZSU-57-2 can be usually found in MBTs -> T-54/55/62 folder in TABS Spawn menu.
Or you can use Teardown spawn menu, ZSUs are marked as [Anti-Air] there
František Procházka 7 Mar @ 4:58am 
wheres ZSU 57-2?
firebudy 25 Feb @ 4:18am 
that is the best mod for tabs
freaking_kiska  [author] 21 Feb @ 1:15pm 
FORBIDDEN jam, yeah I was thinking of that. Probably not soon though
FORBIDDEN jam 21 Feb @ 12:46pm 
honestly such a good mod do you think you would add the us to it or?
Илья Санс 19 Feb @ 3:26am 
The best tank mod that even better than original:steamthumbsup:
Crunkriz 16 Feb @ 3:24pm 
Good to hear!
freaking_kiska  [author] 16 Feb @ 5:33am 
Spj will be included in TABS Vehicles of War shortly, or has already been added.
With some model improvements and such
Crunkriz 16 Feb @ 5:29am 
Will you add the Spj fm/43-44 back? It's unfortunate that it's not included in the pack despite the original mod being deleted. I liked it a lot.
K-PAX 16 Feb @ 2:22am 
All of these TABS vehicle mods are absolutely fantastic work by the modders! Great job!
Vector_059 14 Feb @ 11:56pm 
Okay
freaking_kiska  [author] 14 Feb @ 10:43am 
Early Production T-54/55 tanks had a driver-operated mg fixed in the upper front plate hole

https://www.reddit.com/r/tanks/comments/1f2u5p9/t54_hole_in_armour/

It was later removed to improve NBC protection on T-55A and later models
Vector_059 14 Feb @ 10:17am 
They're visible through the vechicle parts overlay.
Vector_059 14 Feb @ 10:13am 
why does the t54 1947 and t55 have a machine gun inside the hull?
freaking_kiska  [author] 10 Feb @ 5:57am 
Feel free to ask if you have any further questions
Vector_059 9 Feb @ 10:24pm 
Thank you for the reply!
The Switchsconian 9 Feb @ 12:13pm 
alr
freaking_kiska  [author] 9 Feb @ 11:36am 
Try disabling other mods or redownloading the framework
The Switchsconian 9 Feb @ 11:13am 
all my TABS vehicles keep exploding when i enter them
know how to fix it?
freaking_kiska  [author] 9 Feb @ 10:37am 
1 I value optimization more than openable hatches
2 No_Collide tag is exremely inconsistent and sometimes is worsening collision issies instead of fixing them
3 Turret hatches that have MGs attached to them (T-54s, SU-122) also wont really work, since you will have to have at least some voxels to attach turret joint to, and they usually block the hatch
4 Not all vehicles have super detailed and 100% realistic interiors
Vector_059 9 Feb @ 10:10am 
Usually if it doesnt work right now - dont expect it to wok later, with some models its jsut not possible unless total rework is made, or some other compromises have to be made - Is this due to impossibility of implementation via mod or lack of information about the technique?
freaking_kiska  [author] 9 Feb @ 9:50am 
Another question concerning the detailing of the equipment, will you make all hatches openable (crew and engine compartment hatches)?

- Usually if it doesnt work right now - dont expect it to wok later, with some models its jsut not possible unless total rework is made, or some other compromises have to be made

And also in vehicle parts overlay all ADS missiles are not displayed, in total 7 out of 8 are displayed, namely 3 missiles on the left side of the turret.

- Will look into that
Vector_059 9 Feb @ 9:46am 
Very good! If anything I've tried the defence on a perfectly ron surface by conducting shots into the tank's forehead
Vector_059 9 Feb @ 9:44am 
I apologise for my intrusiveness.)
Vector_059 9 Feb @ 9:43am 
And also in vehicle parts overlay all ADS missiles are not displayed, in total 7 out of 8 are displayed, namely 3 missiles on the left side of the turret.
freaking_kiska  [author] 9 Feb @ 9:40am 
APS should be unlimited, thats how it works in TABS unfortunately

I will increase interception radius so that projectiles will blow up a bit farther from tank and protection will be more consistent in the next hotfix
Vector_059 9 Feb @ 9:36am 
Another question concerning the detailing of the equipment, will you make all hatches openable (crew and engine compartment hatches)?