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Early sucks but thinking what missions to grind is the key like pit stop for acro in madness or repeat a bit of pilot episode for core 1 skills ( in madness too ), also first time XP bonus for the win :p
There isn't any sort of a statement I am making or whatever.
I myself - despice playing with Hirelings, since it is rather boring to let 'em have all the fun, while you just "run around, recording with a camera".
The whole "git gud" thing. I do not really care how someone plays this game. What I DO care about however... Is - Balance. And Offering as a Origin - is extremely powerful, even in the early-game. He has incredible crowd-wipe potential if you play him right.
And to that I bring a question - "why give a crowd-wiper a whole powerful squad from the get go as well?" - and so the idea was to nerf out that aspect. You want Hirelings? You'll have to work for it. This character as he is - truly is a gamechanger. Fragile, yet powerful.
The statement of "play arena solo is probably doing so out of their own will, NOT because an origin MADE them." is rather goofy. Since no one is making anyone do anything. This is just an Origin, with its flaws and bonuses.
It's not really a big deal considering this is just one origin of several very good ones, but I think its something to keep in mind.
I'm gonna loose it then, I swear!
Since, say someone changed it one minute then wanted the blue back because it looked better in the blue but they didn't know until after the change was made. Because if you go to default or even change the blood at all, it forces the symbol and eyes to turn grey.
Is there anyway to fix that or is it just- you know- screwed.
But im just curious, is there a known way to fix the magiturge origin?
Also would like to point out Disquieted's new 2-Heavy animation set, which is implying that it *is* the way to go while playing as this character - slow but very powerful brute. But there is not too many "Two-Handed" weapons in the game thus far.
As for the existing saves... The only difference you may encounter - are gear and stats. So your pre-modded Agent save won't have adjusted stats and their starting gear would remain as it was without this mod.
And a headsup to others, the melee updates to the Merc and Disquieted are limited to using a single weapon, otherwise they will default to the standard dual wield animations; Disquieted's new block-cancel teleport also works only with a single weapon. (This also includes 2h weapons that aren't locked to the slow huge weapon animations)
Just asking by such big update is it reccomanded to start a new game or the origin who not touch by it (like the agent) safe and can be continued?
Thats honestly the only one missing