MADNESS: Project Nexus

MADNESS: Project Nexus

Nexus Core Expansion Pack
61 Comments
DarkSignal  [author] 1 May @ 12:45pm 
@Crilly
I'm appreciating the thoroughness in your feedback across all the arena packs, I'll respond to'em best I can:

The Virosuit can defintely ruin your day if you're not keeping an eye out for'em; since the Boe Challenge removed harmacists, they felt like a good substitute that was more advanced; the shield units protecting them makes for a good tactic on part of the Nexus.

For the Airborne's explosive Jetpack, I wanted to make it so that instead of just exploding, they'd launch in the direction they were facing before exploding; only problem is I can't really do that with "dead" characters in animation events. It was meant to be more of a funny background event, but ended up being a hazard instead. I might touch'em up later.
Crilly 29 Apr @ 1:11pm 
I personally like this arena stage over vanilla, riot guards being deleted and golems no longer being spammed makes the stage immensely better.

Though I personally do not like the virosuit enemy type, the harmacist is already annoying, and now this similar enemy has a large variety of shielded or tanky units to soak shots for them.

The Ncorps rifleman, soldat, and airborne also look too similar, which is not helped with the rifleman having semi-randomized armor which makes you expect slight variations in appearance from them.

The airborne itself is a cool enemy type, and the jetpack gimmick might've been a good solution to the "riot guard tumor" problem the vanilla nexus facility has, and I have no complaints about how it fights. However, I am not a big fan of the random death explosion, if it were guaranteed or not present I would be fine with it. The way it is now, however, makes using it against the enemies unreliable and it still forces you to dodge every time one dies.
J 17 Apr @ 11:42am 
it's not a bug you just need the nem legacy arena pack
пацетко 28 Feb @ 6:28am 
fix
Scooby Doo's Plug 19 Jan @ 6:15am 
Anyone found a fix for this yet?
Ghovarus86 24 Dec, 2024 @ 10:46pm 
@MC1-5s yep, the recent update broke every replaced enemy mod, glad im not the only one that noticed.
MC1-5S 24 Dec, 2024 @ 8:32am 
Not able to replace nexus core after official December 19th update needs to be fixed:steamthumbsup:
FIx0fYz 15 Nov, 2024 @ 1:59am 
The facted the enemies go from basic nexus agents and to fully geared up man. W mod
smool 7 Nov, 2024 @ 7:44am 
highly recommend this mod after getting 3 or more imprints to make the game feel like a New Game + type of deal, it's so good.
therealmanguyman 1 Nov, 2024 @ 12:37am 
I love the paladin. I love using their shields against them, and it being way more helpful because I am the massive so I have no tacbar.
esparta solitario 30 Oct, 2024 @ 11:33am 
por el padre el hijo y el espíritu santo amen este mod enserio es perfecto gracias por hacerlo señor:steamthumbsup:
tankproject 22 Oct, 2024 @ 4:19pm 
I love the sound of a hundred An-47s being fired all at once
J 19 Oct, 2024 @ 6:35am 
That is the point, horseless
mrHorseless 12 Oct, 2024 @ 12:00pm 
Is there a way to combine both new units and classic ones? It seems that the mod completely replaces the enemies
Zazerim55 11 Oct, 2024 @ 2:37pm 
How did you take those photos? Do you use a mod?,those camera angles
Zeta_AM 8 Oct, 2024 @ 5:33pm 
ok i wish i could just put on the jetpack and jump like them
AkaPreston 7 Oct, 2024 @ 2:53pm 
this mod has reached the 5 star rate, congradulations!
DarkSignal  [author] 3 Oct, 2024 @ 9:54pm 
@sixanar The Jetpack is a combination of custom dodge animations and custom leap events (seen in abominations) combined with Hofnarr's jetpack effect seen in one of the story flashbacks.
Bloodkill277 30 Sep, 2024 @ 4:32pm 
HOLY COW! I was not expecting this to be here. I needed this, Thank you.:steamthumbsup:
sixaznar 28 Sep, 2024 @ 2:46am 
the jetpack guys are so cool is their mechanic from an already existing enemy or newly made
alvarox951 4 Aug, 2024 @ 8:32am 
Question what are the armor part's needed to recreate the paladin?
Lucas The SnowAngel 24 Jul, 2024 @ 7:22am 
Amazing mod and one to really change things up for the game.

Though there's this weird bug where random big meele weapons spawn out of nowhere, I'm guessing there's a slight bug due to there being no golem type enemies with this pack?

Other then that, this is a pretty solid pack, but maybe to fix this in future, maybe add a golem type enemy with this if possible.
bughater1993 19 Jul, 2024 @ 4:53pm 
God i hate bugs
1993
Kaz 13 Jul, 2024 @ 12:54pm 
nexus core my beloved
sagey08 6 Jul, 2024 @ 12:28pm 
I LOVE NEXUS CORE
Somecraft 3 Jul, 2024 @ 11:53pm 
so like did the nexus core decide to hire people to help or what wheeeeze
SpringTrap_Fanboy1983 30 Jun, 2024 @ 7:27am 
unsubscribe cus this makes my back hurts and pain is the butt to FINALLY finish this shit
SpringTrap_Fanboy1983 30 Jun, 2024 @ 7:26am 
everyone is too tanky and too long to finish :(
Mangler 0' Cows 20 Jun, 2024 @ 11:42pm 
make way for the DOZER
Critfaced 20 Jun, 2024 @ 1:10pm 
Bro what is the bulldozer from payday 2 doing here?
ღHadzuki Shizukuღ 15 Jun, 2024 @ 5:55am 
Please add some new enemies to the murder room as well. I'm tired of the big guys and blue bandits who often throw me out
ErikLDM 15 Jun, 2024 @ 5:22am 
dont you love those guys from murder room that give you laxatives and stunlocking unarmed enemies?
Em26 13 Jun, 2024 @ 5:56am 
Do the orginal Nexus guys get replaced? Can't find them.
fabricho 10 Jun, 2024 @ 3:54pm 
why i cant use the mod if i suscribed the other 2 mods?
Baguette 10 Jun, 2024 @ 4:23am 
YOOOO THIS MOD IS FIRE!!! nothing my 70 imprint character cant handle though
A furry 7 Jun, 2024 @ 10:32am 
OMG the Nexus Core is even better now!!!
bulmagalucian 6 Jun, 2024 @ 5:24pm 
If you thought riot guards are the most annoying type,paladins will make you to throw explosives at em
Great mod btw
Lore3921 6 Jun, 2024 @ 12:30pm 
Imagine when workshop mods get out of beta, N.E.M AND WORKSHOP MODS, COMBINED...!
alvarox951 6 Jun, 2024 @ 10:19am 
Hello, question, you just subscribe to the mods in order to make them run? or do i need to do something else?
sledgehammerrrrrrrrrrrrrrrr 5 Jun, 2024 @ 6:07am 
nice mods ngl makes my game better
Agion 3 Jun, 2024 @ 1:43am 
These units look truly lovely! The amount of cool stuff you've created for M:PN is absolutely astounding! The second I'm done screwing around with NEM I intend to switch to the beta branch to try out all these factions as well as the fancy schmancy new armor and HD bundles! :mpn_soldat:
Simcoop25 2 Jun, 2024 @ 10:01pm 
I love the mod, but Jesus fuck I hate the Paladins
Gazzer 2 Jun, 2024 @ 9:38pm 
ncorps rifleman? more like the goddamn hecu
they sure are very liberal with their grenades
north polo 2 Jun, 2024 @ 10:08am 
THANK YOU!! for making this version of nexus core from helios! i personally like how they look
Dr.Bruh 2 Jun, 2024 @ 9:44am 
I love this mod and the new enemies provide some new challenge to nexus facility, but i think the amount of paladins on the infinite waves should be lowered with a different enemy.
Unhelpful Player Gaming 1 Jun, 2024 @ 2:34pm 
lad these mods are top notch keep up the good work :steamthumbsup:
DarkSignal  [author] 29 May, 2024 @ 10:55am 
We believe we may have now fixed that; the issue was likely with an erroneous root with the NEWTAB Brawler (which wasn't an issue on everyone's copy). If you can spawn it in the playground, it should be working now.
Bonezai 28 May, 2024 @ 6:12pm 
The Mod soft locks you on the last few waves, had to disable it to progress but it ended up wiping my whole storage. :steamsad:
mrspud130810 27 May, 2024 @ 5:39am 
i subscribed but i dont know waht to do next when i boot the game there not there
Moshael F. Mosscreep 27 May, 2024 @ 4:33am 
Holy shit N Corp. Project Moon