Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Or, if you don't want to mess with its balance, maybe something based on the electric inhibitor that instead of increasing containment it increases the toxic resistance of entities?
This might be a problem for say, hypothetically speaking, prisoners who had their legs removed and cant exit and re-enter the toxpump zone who have to deal with jailors who generate toxgas passively.
Still, my mod does not makes any modification to the vanilla game, so if you don't care about some redundant items, it is fair to say it's compatible.
@TREE That's... a life XD
my ex in two words