Age of Wonders 4

Age of Wonders 4

Mercenary Mod - Giant Kings Update
24 Comments
Orionox 2 Jul @ 5:55am 
is this up to date?
devin.bass 3 Apr @ 12:25pm 
This is great news, I really like this mod a lot. I am glad it is not being abandoned :steamhappy:
Maal  [author] 3 Apr @ 12:21pm 
Bagas' working on it, he's fixing and testing all of his mods simultaneously so it should be done around this week-end.
Miotacz Protonu 3 Apr @ 11:55am 
Update would be awesome!
RambelZambel 18 Feb @ 12:12pm 
good one, but i dont like some things, should have (far)higher gold cost, but no draft cost(or hard reduced), cause you hire them, i dont know how to obtain them via rally if you have no wonder or free city, i dont even know if they show up in rally if I have one of them, maybe they need higher spawn rate, and rally should be unlocked without needing a free city or wonder
Grathocke 23 Dec, 2024 @ 1:23pm 
@Bagas The Blade Dancer doesn't have an image in the recruitment screen and is invisible on the world map. It doesn't seem to me to be a conflict since everything else is fine.
SDgamer 13 Dec, 2024 @ 8:29pm 
How compatible is this with Cosmetic mods? I know the Retinue mod works with the Tome and Cultural unit alternate appearance mod
Pai de 5  [author] 10 Dec, 2024 @ 1:53pm 
New update is live to fix a few bugs and round up the Mercenary Band roster, now all structures have 3 bands each, and all base Cultures have a band themed around it.

So here are the Notes:

Fixed Mercenary Commander Ambition Bugs.

Added Nomad Leader Ambition - Because i like Elephants being around.

Added the Broken Lords Mercenary Band.

Reworked Guts, i mean, the Champion of the Hawk to fix the Sword Animation Issue.
Kenoki 29 Nov, 2024 @ 11:37pm 
@Bagas thx for the feedback ! I'll dive in a game rn knowing this ;)

Doesn't really matter as it fits the faction lore i was going for.
Great mod btw !
Pai de 5  [author] 26 Nov, 2024 @ 8:41am 
@Kenoki it's confirmed, it seems it's only counting infestations on Water towards the goal, well, that's what happen when you test it with cheats enabled lol.

I already worked the fix, which will be included on the next update that will be coming with the Dark Culture themed Mercenary Band
Kenoki 25 Nov, 2024 @ 12:39am 
@Bagas have you tested the Mercenary Hero Dedication part ?
It seems i can't get it to work despite my efforts...
Should the hero lead the attack himself maybe ?
Any specifics on the infestation themselves ?

Maybe it's a mod incompabitility, should i place your mod on top or bottom to limit potential conflicts ?
devin.bass 10 Nov, 2024 @ 8:42pm 
THANK YOU SO MUCH. LOVE THIS MOD
Pai de 5  [author] 10 Nov, 2024 @ 8:14pm 
Hey guys, the new DLC is live and here's the update notes:

Oathsworn support added.
Fixed some Modularity Bugs.

New Mercenary Band added - Pirates.
New Mercenary Band added - Ronins.

Divided Condottieri building into 3 mutual exclusive buildings and reduced their cost.
(The unit bloat was getting crazy)

Caravan Guard Reworked - Now named Blade Dancer with dual wielding.

Tempest Guard renamed to Pellucid Guard - More fitting for their damage channel (previous one was a dumb pun of "Sea Guard")

Reaver's Gunner Snapshot changed to Maskman Shot, extra damage but lower accuracy.

Added a few new ways to get Mercenaries.

New Mercenary Hero Dedication - Complete Infestations to unlock the Condottieri Chain Building on their city and get bonus gold in Bounties.

Expanded Privateer Hero Dedication - Now includes Pirates Unit as unlockable in it's reward.
devin.bass 10 Nov, 2024 @ 7:24am 
Would be nice if this got fixed as the faces are missing.
Legend Slayer 4 Sep, 2024 @ 7:37pm 
Merc mod works fine for me, except I don't know how to recruit the contractors. Then again I did not take the Mercenary State society trait.

Instead I get the joy of fighting stack after stack of wild animals and umbral demons, all of who have contractors! lol
Claymore Roomba 11 Jul, 2024 @ 5:03am 
Yo, Bagas, my dude, great mod! Check your discord for a little bit of my extended take, steam says "can't post more then 1000 characters at once" =D
Shadowing 29 Jun, 2024 @ 6:20am 
Umbral strider breaks war elephants.
devin.bass 1 Jun, 2024 @ 10:40am 
I just wanted to say that I am using this Mod and whatever you are doing, keep on doing it! This Mod is so freaking cool :steamhappy: It brings lots of spice to the game and much needed combat effective units at the beginning of the game. I find myself loving Rally's now. Looking for the next Mercenary unit.
WarrGrinn 29 May, 2024 @ 9:16pm 
nice!!
one of the things i missed from planetfall were garrisons and the building mods from aow3 that added additional troops during city sieges.
Pai de 5  [author] 28 May, 2024 @ 7:09am 
@SDgamer That's just a Defender with a new skin from Culture Makeover Add-On, you can find all mercenaries bands included in the mod by searching for "Contractor" in the culture menu.
Pai de 5  [author] 28 May, 2024 @ 7:09am 
Because i'm trying to strike a careful balance here, both in concept and power level, if those units stay in battle not only they count as a unit itself, but it would also be difficult to make them one use only. Losing a unit in spawn is pretty rare, so that's not a huge problem imo.

But the problem is the concept itself (as i said it's a proof of concept, meaning it probably not the best version of such a unit), is that the Contractors aren't supposed to be massed or reusable, because they would turn pretty insane if they could, that's why i'm making it a somewhat rare unit and used mainly by the Vassals, (that are already considered sort of weak in the first place).

What the Contractor are supposed to do, is to let you use T2 in the late game without feeling bad about the army slot (turning them into chaff, units that already would die in battle do not care if they are 1 battle only).
Zunwar 28 May, 2024 @ 1:32am 
Why not make a unit that summons mercenary instead? Less likely for them to spawn on bad terrain on combat start. Plus the ai priorities summoning skill from my experience.
SDgamer 27 May, 2024 @ 6:52pm 
are unit visuals dictated by culture or mercenary group? The screenshots show Desert Sword and Shield units but, they didn't pop up in the unit library when i checked for them
SDgamer 27 May, 2024 @ 9:03am 
i take it the Levies mod you are going to introduce involves city defense?