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So here are the Notes:
Fixed Mercenary Commander Ambition Bugs.
Added Nomad Leader Ambition - Because i like Elephants being around.
Added the Broken Lords Mercenary Band.
Reworked Guts, i mean, the Champion of the Hawk to fix the Sword Animation Issue.
Doesn't really matter as it fits the faction lore i was going for.
Great mod btw !
I already worked the fix, which will be included on the next update that will be coming with the Dark Culture themed Mercenary Band
It seems i can't get it to work despite my efforts...
Should the hero lead the attack himself maybe ?
Any specifics on the infestation themselves ?
Maybe it's a mod incompabitility, should i place your mod on top or bottom to limit potential conflicts ?
Oathsworn support added.
Fixed some Modularity Bugs.
New Mercenary Band added - Pirates.
New Mercenary Band added - Ronins.
Divided Condottieri building into 3 mutual exclusive buildings and reduced their cost.
(The unit bloat was getting crazy)
Caravan Guard Reworked - Now named Blade Dancer with dual wielding.
Tempest Guard renamed to Pellucid Guard - More fitting for their damage channel (previous one was a dumb pun of "Sea Guard")
Reaver's Gunner Snapshot changed to Maskman Shot, extra damage but lower accuracy.
Added a few new ways to get Mercenaries.
New Mercenary Hero Dedication - Complete Infestations to unlock the Condottieri Chain Building on their city and get bonus gold in Bounties.
Expanded Privateer Hero Dedication - Now includes Pirates Unit as unlockable in it's reward.
Instead I get the joy of fighting stack after stack of wild animals and umbral demons, all of who have contractors! lol
one of the things i missed from planetfall were garrisons and the building mods from aow3 that added additional troops during city sieges.
But the problem is the concept itself (as i said it's a proof of concept, meaning it probably not the best version of such a unit), is that the Contractors aren't supposed to be massed or reusable, because they would turn pretty insane if they could, that's why i'm making it a somewhat rare unit and used mainly by the Vassals, (that are already considered sort of weak in the first place).
What the Contractor are supposed to do, is to let you use T2 in the late game without feeling bad about the army slot (turning them into chaff, units that already would die in battle do not care if they are 1 battle only).