Project Zomboid

Project Zomboid

Weakening Zombies (Real time)
17 Comments
Moritz Hoch 17 May @ 8:36am 
L
CarlosRojasCu 24 Jul, 2024 @ 11:34am 
@Ichinin Thanks :steamhappy:
Ichinin  [author] 24 Jul, 2024 @ 11:32am 
There is Combat Text, but it only shows a healthbar of total health.

If you turn on debugging on this mod, you can see exactly how much current and max HP a specific zombie has. Debugging isn't pretty but it shows what you want, it unfortunately also reveals hidden zombies, but hey - it's meant for debugging, not cheating.

The real zombie health value is a floating point value, like 0.98 or 1.23 meaning 98 hp and 123 hp though.
CarlosRojasCu 24 Jul, 2024 @ 11:28am 
An extra question, is it a mod you use to see the health of the zombies?
CarlosRojasCu 24 Jul, 2024 @ 11:26am 
@Ichinin That's great, thanks for the quick response. I hope someone has the idea and does it, I would do it myself, but my knowledge about coding and other things like that is low, I will investigate anyway, thank you very much for this. :)
Ichinin  [author] 24 Jul, 2024 @ 11:23am 
@CarlosRojasCu Currently no plans for that, but if someone want to make the opposite they can use my mod as a base and go from there.
CarlosRojasCu 24 Jul, 2024 @ 11:21am 
I love the idea of ​​this mod, aren't you planning to make a reverse variant? That is, instead of losing health, they gain more health up to a certain limit. Thank you
Ichinin  [author] 16 Jun, 2024 @ 11:43pm 
@Cryptic Thanks a bunch.
Cryptic 16 Jun, 2024 @ 8:00pm 
absolutely love this mod. very immersive!
Ichinin  [author] 7 Jun, 2024 @ 7:23am 
Just a FYI: it takes you a minute to write a comment, it takes me 2 seconds to delete it.
Ichinin  [author] 3 Jun, 2024 @ 6:45am 
@not_drArtur Thanks.

I just updated it to say that it's not in Open beta anymore and the mod officially only support Singleplayer.

It works on my Local hosted multiplayer server (a MP server started from the ingame main menu), but i'm not sure if it works with multiplayer with several simultaneous players, like dedicated servers. iI tried it with a friend but had problems hosting a server, also when he tried hosting it, i'm not sure the server was set up right, as i saw no indication that the mod was active, i.e. there were no health indicators over the heads of zombies.

So, this mod may - or may not support MP. I just don't know.
Jinx Addicted 3 Jun, 2024 @ 5:54am 
Based mod, great job, i always wonder why this feature isnt vanilla???
Also thanks a lot for supporting Ukraine, its always nice to know that there are a lot of good people who support us.
Ichinin  [author] 29 May, 2024 @ 1:19pm 
Added 2 new parameters for Performance testing. This applies to MP servers only. I tried them with my own server but didn't see any slowdown when i ran the scheduler as fast as possible, so i don't expect any performance problems.
Ichinin  [author] 27 May, 2024 @ 11:17am 
Oh, ok. I haven't tested those and don't know.

My mod testing journey started in 2024 - about 10 years after i bought the game.
aquelarrefox 27 May, 2024 @ 10:55am 
im asking, ididnt press "?"
Ichinin  [author] 27 May, 2024 @ 10:51am 
Cool. Good to know that there aren't any collisions with those mods. This mod just changes one stat and writes a ModData variable to the zombies so i don't expect any collisions.
aquelarrefox 27 May, 2024 @ 10:06am 
works over random zombies or definitive zombies