RimWorld

RimWorld

Thog's Armor (Unofficial Temporary 1.5/1.6)
11 Comments
易离 13 Jul @ 11:48pm 
thank you!:steamhappy:
mikester112  [author] 13 Jul @ 4:18am 
Updated to 1.6, didn't really need to change anything aside from the version tag as this is purely xml.
易离 13 Jul @ 2:35am 
1.6 pls!
Highmount 11 Jul @ 7:49am 
1.6?
Advanced Plant 31 Mar @ 2:34pm 
If it's helpful, regarding CE, this seem to have worked fine for me when i was using it.
CrackaJack 29 Jul, 2024 @ 1:04pm 
i dont use ce but i read somewhere they basically patch everything they know of which doesnt have its own compatibility, and they have a list of patched mods
mikester112  [author] 29 Jul, 2024 @ 11:49am 
No CE compat in this or the original mod. However, reading back some comments on the original mod, it seems that CE at some point had integrated patches for it. Those would probably still work since all the changes I did was just fixing visuals without touching the stats, but it might need to be updated since I changed the package ID of the temp mod.
Barosz Gádžožrút 902 01 27 Jul, 2024 @ 9:34am 
CE?
CrackaJack 28 May, 2024 @ 2:25am 
aye, yes i do know, im just saying. thanks for that option, i guess most long time modders freely edit their downloaded mods anyway^^
mikester112  [author] 28 May, 2024 @ 1:05am 
@CrackaJack trust me, I'd love to make how the layer works more conditional based on the armor ,but with how Rimworld's layering system is right now, it's an all or nothing deal unless I'm willing to do some heavy coding. The best I could do was to give you the option of which style you want it to render in.
CrackaJack 28 May, 2024 @ 12:46am 
nice!
but rendering under helmets is only cool when theire open helmets