Dominions 6

Dominions 6

Dominion Master v1.1.3
22 Comments
Vae Victis 10 Jun @ 3:09am 
Gorgeous and fun map, thank you so much! It really feels like a galaxy-wide conflict. My only (and mild) issue is some jump points to other planets being a bit unpredictable and too numerous, but it could be just me wanting one solid bottleneck. Maybe skill issue. Still, thank you so much, having a blast.
Boz  [author] 29 Apr @ 9:05pm 
I'm currently recruiting for a game on this map, anyone who's interested join the discord!
Boz  [author] 27 Apr @ 7:55pm 
It has mountain only connections
most-significant-bit 23 Mar @ 1:46pm 
Fascinating map!

@Boz, looks like province 737 not connected to anyone, is this a bug?
Boz  [author] 24 Nov, 2024 @ 5:46pm 
@Togego thats intended because UW is cheesy
Togego 5 Nov, 2024 @ 10:07am 
I like the map but it looks really hard for underwater nations with no connections between worlds (at least none I have found so far).
Boz  [author] 23 Sep, 2024 @ 11:44pm 
not a bad idea, maybe i'll make a map like that in the future
Labyrinthian 14 Sep, 2024 @ 12:31pm 
This is a map that could use the "realms" feature very well. Each planet could be its own plane and there could be a hub plane for connecting them. Just to eliminate the massive size of the map
Boz  [author] 26 Jul, 2024 @ 1:46pm 
@Neo I updated the description, its not fixed nation starts, but fixed starting locations.
Neo 20 Jul, 2024 @ 6:29am 
Doesn't seem like the fixed starts are working for me. Any ideas?
Boz  [author] 23 Jun, 2024 @ 1:51pm 
@theCondor - thanks for that! updated
TheCondor 23 Jun, 2024 @ 1:31pm 
Um, you say this is a map with fixed starts... but you don't specify how many water nations and land nations.
Boz  [author] 2 Jun, 2024 @ 3:49pm 
@fxknight

Drawing map - mix of AI art, photoshop and drawing.

Natural Barriers - creating de-facto clusters of provinces makes balancing positions even harder than it already is... doing "balanced" maps vs "pretty" maps is a long debate which has it's own discussion threads on the Dominion Modding discord, you can find arguments for each there.

Chokepoints - these are connections to each planet, but they're not 1 province chokepoints because that's bad for many reasons

Hidden Connections - When people actually play on the map, finding long connections is not hard, at least none of the 80 players complained about that.


I have a video reflecting on map design and previous version of this idea (called Bozmos) and I talk about reflecting what I've learnt.. and what big++ games are like in general
https://www.youtube.com/watch?v=xa4adfoF3Ug
Boz  [author] 2 Jun, 2024 @ 3:32pm 
@Sick Puppy - not sure I understand your question, this map should be played with all nations, if you want to play a mp game on it, you can join my discord and when I host the next game on this map you'll find signups there.
fxknight 1 Jun, 2024 @ 7:17pm 
Wow, this map is amazing! How did you make it? It's really beautiful!

This is a truly epic map; I actually wish you could break down the worlds in it and make smaller maps out of those, because every one of the worlds is fascinating and deserves its own game.

I notice in the map a total lake of natural boundaries and barriers... I couldn't find a single river, or a single mountain pass. There didn't seem to be many Mountain regions at all compared with the alternatives. These mean that certain gameplay strategies will be completely obsolete... players who choose the Swimming blessing, for example, will get zero benefit from it, and factions that give advantages going through mountain passes will also not benefit therefrom. It's also not always clear which points on each planet/object lead to which other planets/objects.

Still, gorgeous map. Congratulations. Again, how did you make it? AI art?
Sick Puppy 1 Jun, 2024 @ 12:05pm 
How do I get 80 players in game creation?
Boz  [author] 30 May, 2024 @ 7:12pm 
@Tanaka just the automatic one which is a white filter.
Tanaka 30 May, 2024 @ 2:12pm 
Awesome! Do the winter effects work on this map?
Boz  [author] 30 May, 2024 @ 4:11am 
@fxknight - thanks for your feedback! The map is a giant nearly 10k pixel and in portrait orientation because of limitations of dominions... I don't think there's a way to make the map look good in the landscape banner, actually I am used an edited image for that.

The banner is simply to attract attention, but if you go and download it - I don't think you will be disappointed.
Tanaka 29 May, 2024 @ 8:09pm 
Woah I thought that was a banner as well but it is actually the map very cool!
Throcky 29 May, 2024 @ 6:23pm 
that is the map, or atleast, half of it. Those planets are like mini maps that connect
fxknight 29 May, 2024 @ 3:12pm 
Would you please consider including an image of the map itself here? That's a very cool banner, but I believe you'll get more takers if you show the map so we know what we'll be playing.