Total War: WARHAMMER III

Total War: WARHAMMER III

MadRevenants Cathay Troop Expansion (updated for 6.2)
85 Comments
arsele 6 Aug @ 10:56am 
@MadRevenant Oh, okay, no, it's fine. I don't want to stress them out, so I've been looking around, but unfortunately I can't find a submod for x2 or x4.

I'm happy if you manage it, because your units look amazing. I'm amazing.

PS: If you know someone who could do it, I'd also pay for their time.

LG
MadRevenant  [author] 5 Aug @ 3:55pm 
@arsele no, I would like to eventually but as of this moment no, I do believe someone made a submod of some sort for one of my mods but im not sure if it was 2x.
arsele 5 Aug @ 10:58am 
is there a sub mod for this mod for x2 or x4
MadRevenant  [author] 7 Jul @ 1:39pm 
@Skooma your welcome more to come at some point
Skooma 7 Jul @ 6:25am 
thanks for this
MadRevenant  [author] 18 Jun @ 2:30pm 
@everyone mod has been updated for 6.2, nothing has really changed, see discussion if possible...nerds
MadRevenant  [author] 17 Jun @ 11:20am 
@天晁 是的!!!
天晁 17 Jun @ 9:50am 
你也看过张艺谋的”长城“了?:steamhappy:
martycarter781 28 May @ 11:47am 
please update this man this mod is epic
MadRevenant  [author] 25 May @ 3:29pm 
@everyone, apologies to the long time between updates and releasing of the Empire mod, irl stuff and computer issues for awhile created many set backs, i am still working on the empire mod and updates for bretonnia and cathay. Know that i still have lots planned and have not abandoned the mod i just have had some minor and major setbacks along the way.
louis.sica 24 Feb @ 4:18pm 
@MadRevenant.......awesome
MadRevenant  [author] 24 Feb @ 3:49pm 
@louis.sica already have plans for HE and DE but not for dwarves...yet at least
louis.sica 23 Feb @ 2:51pm 
Would love to see HE and Dwarf version
MadRevenant  [author] 10 Jan @ 10:07pm 
empire mod now in development.
PapaSmurfy 20 Dec, 2024 @ 8:59am 
Its all good, you do this for free anyways. Take your time, Warhammer isn't going anywhere and we still have plenty of dlcs ahead of us, including Cathay's Yin-Yin/Monkey King/Li Dao :P
MadRevenant  [author] 20 Dec, 2024 @ 7:30am 
@PapaSmurfy thanks, I have a FEW more ideas for Cathay but they propbably wont happen any time soon, currently wrapping up an update for more units for the Bretonnia mod, and working on the Empire which I have a lot of unit ideas for so I may break that mod up into parts...idk yet.
PapaSmurfy 20 Dec, 2024 @ 6:03am 
Great work as always, toke a couple months off the game and saw more units were added. Thank you for adding a reasonable unit amount to this faction. Quality over Quantity. And can't wait to see what else you add in the future.
MadRevenant  [author] 9 Nov, 2024 @ 9:34am 
@MaceLupo cavalry will come eventually, I don't know when but one day.
MaceLupo 9 Nov, 2024 @ 8:55am 
Really cool but I miss cavalry.
Gluttonous creature 17 Oct, 2024 @ 9:07pm 
:FIRE:
MadRevenant  [author] 17 Oct, 2024 @ 8:30pm 
@Gluttonous creature unfortunately not too well, I've made like zero progress due to work, a bunch of IRL stuff, and nearly bashing my head in with all the texture issues that the new Cathay units were experiencing for over a month, BUT I'm working on Bretonnia update right now (hopefully wont take nowhere near as long as Cathay since I learned a lot of WHAT NOT TO DO when making mods), and after Bretonnia ill be working on a Empire and Kislev pack(Empire will be the primary focus though).
Gluttonous creature 17 Oct, 2024 @ 8:11pm 
Hows the empire pikeman thing going?
AwDiddums 14 Oct, 2024 @ 5:04am 
@MadRevenant Ah, I see it! I haven't watched that movie yet. I'll add it to the list :)
MadRevenant  [author] 13 Oct, 2024 @ 8:46pm 
@AwDiddums glad you like the units so far, jade pikemen helmets disappearing at a distance is most likely something on my end, i'll look into it, and cerulean serpent archers were heavily influenced by Crane Corp from The Great Wall movie :)
AwDiddums 13 Oct, 2024 @ 7:52pm 
I'm glad I found this mod! The units are really well done! Cathay needed some extra units to face off against the forces of Chaos. I had a minor visual bug with the Jade Pikemen where their helmet texture will disappear if I wasn't zoomed in (probably a mod conflict somewhere!). Really love all the character models - purely my opinion but, it would be great to see less blue and more metal on the Cerulean Serpent Archers. I'll test all the units in battles later. Thanks, MadRevenant.
MadRevenant  [author] 11 Oct, 2024 @ 4:20pm 
@Guts The Black Swordsman mod has been updated, Iron Tiger Swordsman should be fixed, didnt find anything wrong with Iron Tiger Halberdiers but I redid their recruitment table so if they didnt work before they should now, Cerulean Serpent Archers were recruitable before where crane gunners would be recruited but they have been relocated to Celestial Barracks(I think thats what its called) pretty much where you get the Dragon Guard from now.
Guts The Black Swordsman 11 Oct, 2024 @ 5:14am 
Also some other units like Iron Tiger Swordsmen
Iron Tiger Halberdiers
also disappear from recruitment once the building is upgraded to the next level
Guts The Black Swordsman 11 Oct, 2024 @ 4:14am 
the Cerulean Serpent Archers don't show up for recruitment
snow112y 8 Oct, 2024 @ 6:55am 
五行旗...不过很棒
MadRevenant  [author] 7 Oct, 2024 @ 2:29am 
@Mr Dangerous should be 100% compatible with deers mods
Mr Dangerous 7 Oct, 2024 @ 1:12am 
is it compatible with deer24 mods & so?
MadRevenant  [author] 6 Oct, 2024 @ 11:52am 
@DASSBEAR thank you!!!
DASSBEAR 3 Oct, 2024 @ 8:44pm 
when you add more I will cover in a mod spotlight!
MadRevenant  [author] 30 Sep, 2024 @ 4:31pm 
Ok little update on the state of the mod: new units (ranged and melee infantry) are still coming and have been literally 95% done for like a month now BUT I ran into some...visual bugs so to speak and everytime I fix it something else breaks and messes up their visuals, but the mod IS still being ACTIVELY worked on.
MadRevenant  [author] 9 Sep, 2024 @ 2:29pm 
@kipthongche glad your liking the mod, more units to come...including a new high tier pikemen unit
kipthongche 6 Sep, 2024 @ 10:10pm 
@MadRevenant just want to say thank you for your mod, I enjoy it a lot ! them pikes are addictive :D
MadRevenant  [author] 4 Sep, 2024 @ 9:40am 
@HolyRedEye no it is not and at least at the moment I have no plans to make it compatible for SFO
HolyRedEye 3 Sep, 2024 @ 6:36pm 
SFO compatible?
MadRevenant  [author] 31 Aug, 2024 @ 4:50am 
@Severance glad you like it!
Severance 30 Aug, 2024 @ 6:13pm 
I audibly screamed YES when I saw this updated. Thank you!
MadRevenant  [author] 29 Aug, 2024 @ 10:07pm 
@Daverin2112 thank you
@tristincv hmmm works fine for me, try disabling your mods and only enable mine to see if it works, if it works then its another mod causing the crash or somehow my mod is incompatible with another mod you have, IF it doesnt work still then i'll poke around my mod and see what could be causing the issue.
Daverin2112 29 Aug, 2024 @ 8:30pm 
Ngl, these pikes are ridic in a good way. Short of successfully getting the old pike wall formation to work perfectly, they do a very good job at just... not letting anything through. Nice work!
tristincv 29 Aug, 2024 @ 8:09pm 
So its showing that the mod is up to date. But im getting a crash on launch... Any tips?
tristincv 29 Aug, 2024 @ 6:49pm 
@MadRevenant You're awesome! Thanks for the hard work. Cathay doesn't get the love other Factions do.
MadRevenant  [author] 29 Aug, 2024 @ 6:21pm 
Mod has been updated to be playable for 5.2 BUT new units are not included yet...I ran into some issues with a couple of them and am having to rework them.

@tristincv glad your excited
tristincv 28 Aug, 2024 @ 6:21pm 
I'm so hyped for the update!
PapaSmurfy 27 Aug, 2024 @ 12:07pm 
Fingers crossed then. Can't wait to try this mod out, since its not playable atm.
MadRevenant  [author] 26 Aug, 2024 @ 2:54pm 
@PapaSmurfy lol actually work is the furthest thing from taking up all my time, life outside of work is what kills my time, anyways I'm working on the last unit for the mod now so HOPEFULLY sometime tomorrow at most...no promises though
PapaSmurfy 26 Aug, 2024 @ 2:40pm 
I understand, life can be a bitch lol. My old work hours nearly killed me with the 60-80 hours a week. Whats life outside of work? Oh you know, go home, sleep, eat, back to work.
MadRevenant  [author] 26 Aug, 2024 @ 12:41pm 
@Severance its coming dont worry
@PapaSmurfy nah no approval process, the update taking so long is simply due to a lack of time to sit down and mod(which will hopefully change soon)