RimWorld

RimWorld

[KET] Crate Storages
16 Comments
Chaos_Therum 28 Mar @ 7:17am 
Do you have the source code for this posted anywhere? I was wanting some code to check out and get some ideas on working on my own mod.
SeededAnt 30 Jun, 2024 @ 7:26pm 
They just go invisible
SeededAnt 30 Jun, 2024 @ 7:25pm 
Stone chunk and block crate texture's break if there's 2 or more types of blocks / chunks
Late 8 Jun, 2024 @ 6:42am 
I love what you did with the crates. I'm getting an error when i build them. It says for both stone chunk and stone block crates "Exception printing BasicChunksCrate188015 at (174, 0, 226): System.ArgumentNullException: Value cannot be null..."
Nishe 3 Jun, 2024 @ 9:59am 
Ah okay, I've been wondering how people keep coming up with these crazy mod banners that look like they took more work to draw than the mod itself haha. Figured AI might have something to do with it
Ketaros  [author] 3 Jun, 2024 @ 9:29am 
No, I prompted it on DALL-E, added title and effects with Photoshop. :)
Nishe 3 Jun, 2024 @ 12:41am 
Hey, just curious, did you draw that background image yourself?
Ketaros  [author] 2 Jun, 2024 @ 8:57am 
Ahh, and yes, next version I am making the same concept for Resources Crates (single crate, variating the graphic by selection and quantity)
Ketaros  [author] 2 Jun, 2024 @ 8:56am 
Huge update for stone crates.
- Varies the graph accordingly with stacks quantity.
- Single Icon on menu, so one crate, that you can choose what type to add.

I will add back all textures variations by the help of Vanila Extended Textures mod... but this version is not yet implemented.
Late 30 May, 2024 @ 6:59am 
Love the textures. Any chance to get CCP Stone tweaks crates? Thanks
Ketaros  [author] 30 May, 2024 @ 6:20am 
Updated:
- Improved the borders
- Reduced a little the color Vibrance.
Ketaros  [author] 30 May, 2024 @ 6:14am 
Yes, that's me... :)
Avarice 30 May, 2024 @ 1:34am 
oh hey i wonder if your the same ketaros from the fallout mods i use
RobbyOne 29 May, 2024 @ 9:46am 
it you take suggestion, mortal shell , chemfuel adn maybe a trash bin (optional since need DLC)
Aranador 28 May, 2024 @ 11:47pm 
To answer my own question, 16 stacks per tile on all the entries - TY
Aranador 28 May, 2024 @ 11:39pm 
What is the "storage efficiency" of this mod - IE, how many stacks can each thing hold ?