RimWorld

RimWorld

Ferny's Mod Configs
36 Comments
ferny  [author] 18 Jul @ 2:03pm 
@DespairGirl Penis penis penis penis
DespairGirl 18 Jul @ 2:00pm 
this mod is suck as hell
Fortirus 18 Jul @ 9:58am 
Sooo... how do I check if mods configs applied? :candysilly:
That's done it; thanks for your hard work!~
ferny  [author] 8 Jul @ 8:22pm 
If you get infinite load yeah. Nuke the configs folder, will fix it permanantly.
Infinite load is back, baby!~ At least, it is for me. I'll try deleting the configs folder, per the instructions April 5th.
ferny  [author] 8 Jul @ 7:27pm 
v17 - target priority config
ferny  [author] 8 Jul @ 5:59pm 
v16 - research papers config
ferny  [author] 8 Jul @ 4:58pm 
v15 - updated to 1.6, ancient urban ruins vanilla loot, "no bills for workbench" alert gone, ensured progression core research percentage for advancement
ferny  [author] 23 Jun @ 9:57am 
v14 - updated configs to the new semi random research upload, fixed some configs not applying properly
Blacksoul 11 Jun @ 9:04am 
Hey, I was looking at the configs. You seem to be setting some defaults for VFEM (vanilla expanded medieval) items, but due to the latest update, they changed the name def to VFEM2 (ie VFEM_Wine became VFEM2_Wine, same for VFEM_CobblestoneWall). It should be a fairly simple replace call to fix it.
ferny  [author] 5 Apr @ 12:20am 
@Neithan Diniem Nuke configs folder, it'll fix it
Neithan Diniem 5 Apr @ 12:19am 
Still having infinite load after unsub/resub to this one. Hopeful it gets figured out. Loving the majority of the modpack
ferny  [author] 3 Apr @ 9:12pm 
v7 - potential fix for infinite load
ferny  [author] 31 Mar @ 4:08am 
v6 - Sorted architect menus! Configs for the new research mod, etc
ferny  [author] 15 Feb @ 4:43am 
v5 Fixed logspam with AmbientRim, changed restrictions with colonist tech background, and a bunch of stuff i don't remember
Lulu 4 Dec, 2024 @ 6:44am 
Good to know, thanks! :mhwgood:
ferny  [author] 4 Dec, 2024 @ 5:18am 
@Nonamo I’m pretty sure that you will only re-apply my settings when i update the mod. You can reconfigure to your hearts content.
Lulu 4 Dec, 2024 @ 2:10am 
I'm a bit unfamiliar with how this works - if I use this, and then want to edit the config further, will I need to disable this mod to keep it from overwriting my changes? Should I back up any changes I've made to my config first before using this?
ferny  [author] 3 Nov, 2024 @ 1:12am 
v3 Out now, automatic tree configs for Zaljirems continuations of majestic foliage and stuff for TD enhancement pack
ferny  [author] 25 Sep, 2024 @ 11:39am 
Finally released V2, long overdue. Thanks for the support!
ferny  [author] 14 Aug, 2024 @ 5:49pm 
@gRaveyard Everyone that i've spoken to about the configs gets confused about whether or not they worked as they don't say anything specifically and most of the changes are subtle, anyone that has thought it didn't work just didn't realize it did. Maybe i'm wrong.

This mod will get updated pretty soon to match, i've been waiting a bit
gRaveyard 14 Aug, 2024 @ 4:30pm 
@ferny
Well, there are at least two people just in the last few comments who're having hte same issue with Auto Mod Config freezing the game and maybe-maybe-not setting the settings. :P

I'd say this isn't worth not using it over, or not keeping this config list mod around, but it might be smart to have a Troubleshooting section in your description to tell people that *if* Auto Mod Config is being all crashy at them, that they can uninstall that and simply manually copy over your config files over into their Config folder.

With one potential problem - if you aren't keeping your mods updated, then the config files may not match the version of the mod they've got installed.
ferny  [author] 14 Aug, 2024 @ 2:16pm 
@gRaveyard You sure? I have hundreds of people using my pack and this has never came up
gRaveyard 14 Aug, 2024 @ 1:18pm 
@ferny
It unfortunately doesn't work that way at the moment.^^
The mod seems bugged in some way that causes a not entirely predictable behavior.
ferny  [author] 13 Aug, 2024 @ 10:02pm 
@gRaveyard It will automatically load my config, there's no need to do anything in the mod settings
Black-Talon 13 Aug, 2024 @ 8:23pm 
@gRaveyard Thanks, I'm having the same issue (Auto Mod Config locks up the game when I select 'Ferny's Mod Configs' via Mod Settings). Good tip on the configs being something I can copy over manually!
gRaveyard 12 Aug, 2024 @ 6:44am 
(maybe mention that they can find your settings in *this* mod's folder.)
gRaveyard 12 Aug, 2024 @ 6:40am 
@ferny
Alright, works for me XD

One important note: The Auto Mod Config mod may not properly work for everybody. In my case it trashes the game and I have to end the process - I'm not even sure it's doing its job properly. I ended up deleting all the mod config files and manually copied over your settings, which did work perfectly well.
Might be worth it to add that tidbit to the note, too.
ferny  [author] 12 Aug, 2024 @ 4:38am 
@gRaveyard I'll make a note of the backgrounds thing, i'm gonna nuke the whole wall torch discussion to clear this comments section a lil
gRaveyard 12 Aug, 2024 @ 4:34am 
Minor issue noted: Vanilla Backgrounds Expanded (that's the loading screen) apparently saves the directory path to those loading screens in its config file. That means that anyone who uses your config will get your path <*/ferny/*> instead of their own. It doesn't break anything currently, but I'd assume that if I wanted to add custom backgrounds to the main menu, I'd need to edit that config file manually.

Not gamebreaking, of course, and most people can probably safely ignore this.
CrackaJack 31 May, 2024 @ 2:58am 
@lol check out my profile to witness proof of real rimworld addiction
Inquisition 29 May, 2024 @ 10:28pm 
Tpyo: verteran.

My typo wasn't intentional but its funny as hell so I left it.
sqwinch enjoyer 29 May, 2024 @ 8:01pm 
vfe mechanoids needs some serious tweaking cuz theres no way those crappy drones are like 2 or 3 advanced components and a non craftable part while the biotech mechs are 3 steel and a twig
The Dutchman 29 May, 2024 @ 12:23pm 
Those are rookie numbers
lol 29 May, 2024 @ 8:53am 
man you have >15 hours of rimworld over the last two weeks, daily
is everything's alright?