Total War: WARHAMMER III

Total War: WARHAMMER III

Building Slots Extended (Minor Settlements Only) - Eight Building Slots Version | IEE + TOW
112 kommentarer
Roboute Guilliman 5. juni kl. 2:21 
Hi under mixer mod the minor settlements only have 6 slots. I tested the problem should be between mixer and building slots mod
.:d2tidehunter:
MVGkaiser 21. maj kl. 13:15 
does this still work?
ChopChop  [ophavsmand] 16. apr. kl. 6:48 
idk you have to check
LiquidThicc 16. apr. kl. 6:07 
Hey ChopChop, i was wondering if this mod would work with your Building expanded mods? If this mod doesnt, is there any plans for a mod to expand the minor settlement slots? Thank you!:steamhappy:
ChopChop  [ophavsmand] 29. mar. kl. 3:24 
As ot is now a fully confirmed information after 6.1- i have changed the title and description of the mod 👍
ChopChop  [ophavsmand] 29. mar. kl. 3:20 
No, it never worked only with IE
Utopiaone 29. mar. kl. 2:41 
didn't it use to work with IE by itself too?
ChopChop  [ophavsmand] 29. mar. kl. 1:56 
U need IEE or TOW
Utopiaone 29. mar. kl. 1:41 
Only doing 6 slots instead of 8 now
Photocalvincycle 28. mar. kl. 6:41 
Thank you!:steamthumbsup:
ChopChop  [ophavsmand] 28. mar. kl. 6:34 
I appreciate you friend, no worries :steamthumbsup: im glad it helped and i hope it will also help others using the mod :WH3_clasp:

Concluding: mod works currently with IEE / TOW 👈
Photocalvincycle 28. mar. kl. 6:26 
Hey mate, just wanted to let you know you're right. The mod works fine with IEE maps. Really appreciate your help! Really sorry to bother you while you're moving! Your mod worked fine with IE before the update, so I thought it might have stopped working after the update. Anyway, I'm grateful for your help and wish you all the best with your move.
Photocalvincycle 28. mar. kl. 6:04 
Oh, actually, it worked perfectly fine with IE before the 6.1 update. I will try IEE now, thank you for your instruction.
ChopChop  [ophavsmand] 28. mar. kl. 5:57 
It might be the case that the mod might only function with startpos included in ChaosRobie IEE/TOW maps, as i mentioned in description. Have you tried with IEE/TOW or just IE?
Photocalvincycle 28. mar. kl. 5:54 
Many thanks for your quick response. Yeap, that's exactly my thought in the first place. So I disabled all other mods except for Mixer and MCT, yet still not working. But no rush mate, please take your time. I'm reaching out merely to express my gratitude and report some potential issue with the mod. I wish you all the best with the move.
ChopChop  [ophavsmand] 28. mar. kl. 5:35 
thanks, but i wouldnt be that sure if its completely dead. just because its not compatible with another mod it does not mean its not working on its own and apart from mixer theres no real requirements. as i say i am planning to look into the mod, but i dont have time irl right now as im moving house
Photocalvincycle 28. mar. kl. 5:31 
Hey mate. Like our friend mentioned earlier, the mod is not compatible with Expanded Building overhaul. However, this mod is completely dead tbh, as the settlement slots are extended to 6 rather than 8. Still, I am grateful for your hard work, and I have a really good time with it. But I have to say, I can't imagine playing the game without your BSE mod. It would be awesome if you could fix it. Many Thanks!!
aa云淡风轻aa 27. mar. kl. 16:47 
thank you for your work,I'm already used to playing with this mod and wish you have a nice day.
ChopChop  [ophavsmand] 27. mar. kl. 14:16 
No problem friend, i understand all, i will try to fix and will comment when it will work and be compatible 👍
aa云淡风轻aa 27. mar. kl. 9:26 
sir,this does not work with Expanded Buildings Overhaul,can you fix it?i try to put this mod on Expanded Buildings Overhaul or put it down Expanded Buildings Overhaul,but all do not work.sorry,my english may not very well
Helion Halion 15. jan. kl. 2:07 
It does work with mixer :>
DragonMolniy 7. jan. kl. 7:43 
It is turned on, the launcher shows that it is outdated and the game crashes. By disabling it, the game continues to work properly.
ChopChop  [ophavsmand] 7. jan. kl. 7:38 
have you tried to enable the mod you linked? should be working
DragonMolniy 7. jan. kl. 7:22 
Hello! Please do as you do here...It's just that 3 slots are ideal in small settlements... no more is needed, but there is not enough in the provincial capital. Here's how you and the author do it using this link...but he's missing and we need to update the mod, unfortunately, the game crashes because of him. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2870574022
Ganon Cannon 4. jan. kl. 7:45 
Yea been using all your mods since release I already use the 6 one for araby lol! LMK when you drop a submod for araby I am a huge fan of your mods, The immersion is unreal.
ChopChop  [ophavsmand] 4. jan. kl. 4:55 
thanks, i would have to add the ovn araby support to this mod. i will take a look at it soon, until then i can recommend this dubmod that will give you 6 slots:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2875426646
Ganon Cannon 4. jan. kl. 4:43 
Mod works great, how would I get it working with araby?
Ben 31. dec. 2024 kl. 12:04 
Happy New Year.
ChopChop  [ophavsmand] 31. dec. 2024 kl. 11:30 
Happy New Year and all the best Feldwebel Steinen :WH3_clasp:
FeldwebelSteiner 31. dec. 2024 kl. 11:23 
Happy New Year Chop..... Chop :steamhappy: With best regards Feldwebel Steinen
ChopChop  [ophavsmand] 31. dec. 2024 kl. 7:45 
Happy days and Happy New Year pal :WH3_clasp:
Ben 31. dec. 2024 kl. 7:45 
@ChopChop
It did work!
Thanks bro.
Ben 31. dec. 2024 kl. 4:44 
@ChopChop
OK, will do.
ChopChop  [ophavsmand] 31. dec. 2024 kl. 4:32 
also i highly recommend you to use Prop Joes Mod Manager or other and not use the CA launcher
Ben 31. dec. 2024 kl. 4:30 
@ChopChop
Well it is in the mod folder where all Workshop stuff lands into after subbing.
Currently removed the whole folder, checking for integrity and now the game is downloading back all the mods. Maybe now it will work fine.
If not, then maybe if I unsub and resub back it will fix it...maybe.
ChopChop  [ophavsmand] 31. dec. 2024 kl. 4:17 
do you have this mod saved to data?
Ben 31. dec. 2024 kl. 4:13 
@ChopChop
OK, I give up. I turned off all my mods I had subbed. I left this mod and TK Extended on (along with the intro disabling mod)...and nothing. It's still 6 slots in those cities for TKs.
I literally don't understand. Maybe I should check the integrity of the game and before that remove and re-download all the mods.
Ben 31. dec. 2024 kl. 3:38 
@ChopChop
Hi there. I don't know what's happening anymore. I even turned off the other slot extension mods and here I am. Still with 6 slots. Maybe another mod is interfering...dunno. Dunno anymore.
Will have to turn off all my mods to check out what the hell is happening.
FeldwebelSteiner 30. dec. 2024 kl. 16:03 
ok thanks for your work :steamhappy:
ChopChop  [ophavsmand] 30. dec. 2024 kl. 16:01 
i updated the mod, pls resub
FeldwebelSteiner 30. dec. 2024 kl. 15:58 
bug
ChopChop  [ophavsmand] 30. dec. 2024 kl. 15:33 
if you are not using mod manager use Prop Joe Mod Manager from the workshop
ChopChop  [ophavsmand] 30. dec. 2024 kl. 15:32 
i enabled this mod and tomb kings expanded, here are screenshots of the minor cities zandri, bhagar and quatar with 8 slots enabled:
https://i.imgur.com/ECwcScr.jpeg
https://i.imgur.com/HZez3gN.jpeg
https://i.imgur.com/urQvgdF.jpeg
in last picture OVN araby has custom settlement key and it does not get 8 slots, but the 3 cities you mentioned - certainly do and you can see the custom pyramid icon by the cities as i have the TKE enabled :steamthumbsup:
Ben 30. dec. 2024 kl. 14:43 
@ChopChop
Sadly, it didn't work.
Will wait then.
Ben 30. dec. 2024 kl. 14:37 
@ChopChop
OK, thanks. Let's see how it goes...
ChopChop  [ophavsmand] 30. dec. 2024 kl. 12:56 
i have updated the mod and added compatibility with TKE, can you please resub and try for me will it work as i dont have really time now to check and test out, but i hope this will help
Ben 30. dec. 2024 kl. 12:47 
@ChopChop
Nope. Didn't work.
I think I need to write it in the Tomb Kings Extended bug list to be resolved.
Ben 30. dec. 2024 kl. 12:37 
@ChopChop
OK, will try.
ChopChop  [ophavsmand] 30. dec. 2024 kl. 12:36 
Still try to move my mod above. If the settlement have the same key - my mod should overwrite TKE :steamthumbsup:
Ben 30. dec. 2024 kl. 11:41 
@ChopChop
As in he added the Deep Mechanic from the Dwarfs and turned into a Pyramid mechanic.
The moment you build the pyramid, it opens a Deep-like mechanic for it.
The reason it works fine with large settlements is because the mechanic itself was made with province capitals instead of smaller settlements. And Zandri, Baghar and Quatar have pyramids there.
Darn, darn and darn...