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[机器翻译] 自动转换(无人)似乎在保存加载时重置自身?非常小,但每当我没有要转换的永久殖民者时,确实会导致我在模组设置中将其关闭(我只是健忘,不想因为意外成为边缘摩门教徒而让客人感到不安 :sob: )
Aha, it appers the mod has already selected him as a target, so THAT is why I can't set him as a target, because he already IS the target.
Thank you very much for providing the logs. I think I have already fixed this bug. If there are still issues, you can temporarily close this mod in ModSetting. In addition, I am truly sorry that after releasing this mod, I have encountered so many so many fraughtly frustrating busy situations that I hardly have any time to update and fix. This state may continue for another month. I am very very sorry!
Verse.GameComponentUtility:GameComponentTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
Verse.Root_Play:Update ()
[Ref 34C98C8]
at AutoConvert.Utils.AutoConvertCheckUtility.CannotReach (Verse.Pawn pawn, Verse.Pawn imam) [0x00001] in <8a4ee339b3d844fd94f622cd50949745>:0
at AutoConvert.Core.LiaoyAutoConvert_GameComp.CoreAction () [0x000a8] in <8a4ee339b3d844fd94f622cd50949745>:0
at AutoConvert.Core.LiaoyAutoConvert_GameComp.GameComponentTick () [0x00020] in <8a4ee339b3d844fd94f622cd50949745>:0
at Verse.GameComponentUtility.GameComponentTick () [0x00017] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
AutoConvert是一个模组,它包含了一些工具和功能,用于自动转换游戏中的物品和角色。在这个堆栈跟踪中,问题出现在AutoConvertCheckUtility.CannotReach方法中,这表明问题可能与AutoConvert模组中的某些逻辑或条件检查有关。
今天玩的时候不停报错,问了AI才知道是这个mod引起的。。
打开主流文化的传教士的社交面板,可以看到“自动教化对象”的选项。
当选择为“无”的时候,会暂停自动教化;
当选择特定的小人时,会在教化技能冷却完成后自动进行教化,并在成功改变小人文化之后,自动选择下一个可以教化的小人。
Now you can freely choose the pawn of automatic Convert.
Open the social panel of missionaries in primary ideo, and you can see the option for "AutoConvertAim".
When "No one" is selected, automatic Convert will be paused;
When selecting a specific pawn, it will automatically Convert after the cooldown of the Convert ability is completed, and after successfully changing the pawn's ideo, it will automatically select the next pawn that can be Converted.
我希望作者大大可以考虑一下这种情况,让传教士不去教化处于不可到达区域的殖民者。另外,是否可以取消掉对于临时殖民者的自动教化呢?或者说加一个可选项,选择是否对于临时殖民者启用教化。
Forgive me that, I have already discovered and fixed the bug of using Convert ability when drafted, but I forgot to upload it timely. It has been uploaded now. Please exit the game and wait for Steam to update the workshop content before re entering the game. The issue should be resolved. Thank you for reporting the bug!
The issue that the missionary try to Convert others when he/she falls down has been fixed. Now, when a missionary needs treatment, he/she will patiently wait for treatment and consider using Convert ability after the treatment is completed.
Once the cooldown of the Convert ability is completed, it will be called, and the priority is the same as the player's operation. Therefore, you may need to patiently wait for the pawn to use his/her Convert ability before giving him/her another command.
The issue of converting babies (and some other issues) has been fixed. Thanks for reporting bugs.
god idea for a mod, i always have the same problem.