Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Any chance of mixing together a 1.6 update for us, please?
Editing RootSpirit.xml to delete the following line from below the Artemiish_RootMust def fixed the issue for me:
<li Class="CompProperties_Ingredients"/>
i think tea and beer just don't have any effects when mixed
I have no idea what exactly causes it, still. But I do believe making the Healroot component either ingestible with no attached ingredients *or* making the healroot must uningestible/have no attached ingredients could fix this wild bug of sorts...
I'm not an expert, though.
Someone said that it might be because it uses uningestible (can't be eaten) ingredients as part of the item itself, while said Must is ingestible (can be eaten).
Have a log. I think it helps?
https://gist.github.com/HugsLibRecordKeeper/976d3b34dacf259559784d7343c31f6c
Opening the information window for an injector spams the log with an error and the window goes blank. I tried with potions! and Argonic Core and it works, but potions! and Argonic Care + Tribal Medicine produces the error
You can recreate this issue by loading Rimworld, DLCs, Potions!, Argonic Core, and Tribal Medicine (and obviously their dependencies). Going into a quick test scenario and spawning any of the potions! injectors. Then opening their information window
I posted this in Tribal Medicine's page as well, but I am also letting you know in case you have time to check it out
Honestly my colony is just incredibly screwy at the minute when you look at it - the materials don't match the anything going on with it, so that's why I had to ask.
besides an eltex meteor gives quite a bit of it so using some of it to make a combat stim isn't too bad
Was that a reference to The Noob webcomic?
you can always use cherry picker to remove the stuff you don't like
and I'm pretty sure it needs VCE for the abrosia jelly and crushed eltex, since those are condiments
and vbe is needed for the potions to gain benefits depending on what is mixxed into them, since they're just reskinned cocktails