Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://boosty.to/lizardofoz/posts/70b12a25-5b15-4f67-9335-5cf8a23a150e
- Added the Chaingun.
- Reduced Rocket Launcher's splash radius (146 -> 109.5) for Open Fortress parity.
- Fixed an FPS issue related to the Merc's cosmetics and the third-person weapon model.
- Fixed Previous Weapon bind not working correctly.
- Fixed dropped super weapons having max ammo, as opposed to the ammo left.
- Fixed GIB bomblets sometimes exploding the owner upon the main projectile's impact.
- Fixed being able to switch off of GIB during its attack charge.
- Fixed the Assault Rifle "feeling laggy" on high ping.
- Fixed the Assault Rifle and the Pistol Akimbo not having unique third person animations.
- Code improvements and optimization.
Also, It would be wrong to cut people and their contribution out. Some have voiced their concern about a list of contributors this large, but I believe if DM-VScript is to ever exist, partnering with Open Fortress was the right thing to do, rather than creating "legally distinct Open Fortress at home"
Again, probably too late to change this now since the models, animating and majority of the work is already done. Regardless, this is super impressive that it just works
- Added outlines to weapon pickups you don't currently possess.
- Improved Weapon UI performance.
- Fixed botkillers in your face.
- Fixed pickups not respecting the assigned bounding box.
- Fixed inactive (picked up) pickups blocking certain attack types (namely melee hits).
- Fixed dropped weapons not providing the weapon sometimes.
- Fixed a bug when not having reserve ammo for certain weapons caused the Railgun to become unselectable.
- Now using Soldier as the base class so that the taunt animations will match the length.
- Code improvements, optimizations and safeguards.
Open Fortress parity improvements:
- Enemy HP is no longer visible.
- Added the visual countdown indicator for Super Weapons.
- Players drop small ammo pack on death.
- Added the weapon spawner plate prop from OF.
- Super Shotgun now gibs the opponents upon dealing more than 150 damage in 1 shot.
GunGame is already published btw.
If you are talking to me, I'm more so talking about the people who think that this doesn't belong in (official) TF2.
Its bad optics that's all.
Noted.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3258616964
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3258616973
There were more changes than meets the eye (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/3249435146)
and I'm still working on more stuff. For example, weapon pickup outlines, but filtered by weapons you don't currently possess.
The "coming soon" weapon are also indeed "coming soon".