Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

I.A.E.M (CEv2)
112 Comments
Cowboy262 13 Jul @ 7:16am 
I tried loading in the mods with this order and it has an error.

1. CEv2
2. I.A.E.M(CEv2)
3. I.A.E.M LONGRANGE PATCH
Cowboy262 13 Jul @ 7:12am 
Is there a long range version for this mod compatible with CEv2?
Corpse 18 May @ 5:10am 
大佬什么时候能兼容下macev2
roflcake$ 6 May @ 1:52am 
Ohhhhh ok cool cypher no worries dude. Haven't been paying attention in the dev channel as much as I should be so didn't see it. Thanks
Aeoncypher 4 May @ 11:37pm 
@roflcake$ The helmet thing is on us. I've been trying to fix it for like 2 weeks. Im not sure whats causing it yet.
roflcake$ 4 May @ 10:22pm 
No it loaded okay but it was having some weird issues. Like the day before yesterday when I started the conquest, all of my infantry had no helmets (USA). Then when I loaded the save all of them had normal ammo counts, they were still doing that dumb formation thing, just didn't seem like it was working. But maybe it was and I didn't know, not sure
22222222  [author] 4 May @ 9:34pm 
@roflcake$ Is the save file failing to load? We're currently checking the mod content for issues.
roflcake$ 4 May @ 1:20am 
Still working? I loaded a save from the other day and for some reason IAEM was disabled. Maybe was a one off thing
Aeoncypher 29 Apr @ 4:42pm 
Whats the new upgrades for CEv2? were they in this most recent update?
[IR9] Hetzer 29 Apr @ 12:49pm 
Is it normal that every MG gunner has 100K bullets in his inventory?
Ludic 28 Apr @ 8:11am 
thanks for update. idk you, but i love u, dude. xD
[IR9] Hetzer 27 Apr @ 11:23am 
:steamthumbsup:
22222222  [author] 27 Apr @ 10:36am 
Folks, the IAEM update is in progress, including some sweet upgrades for CEv2. Appreciate y'all playing!:steamthis:
roflcake$ 26 Apr @ 1:46pm 
Probably takes a lot of time. Be patient my fellow IAEM dependents
[IR9] Hetzer 26 Apr @ 1:00pm 
@22222222
Hi friend!
Do you plan to update your wonderful mod for the new CEv2 update from today?
Thank you!
Locked In Alien 31 Mar @ 10:42am 
why cant you throw smokes far like other grenades, and why do snipers have less range than regular bolt actions?
Requiemoi 7 Mar @ 9:56pm 
increased unit inventory and increased movement speed with mine detector and increased range of anti-tank missiles looks too op
Ludic 27 Feb @ 6:07pm 
Oh it's updated! I LOVE YOU! xD thx for the mod and the update
HE4DEYES 23 Feb @ 7:10am 
in the table rpg_weapon.pattern: {range 100 100}. which value do i modify to change the range?
roflcake$ 30 Jan @ 1:22am 
THANK YOU FOR UPDATING!!!!!
Teamson 26 Jan @ 9:43am 
LOVE!!
22222222  [author] 26 Jan @ 9:08am 
update
Aeoncypher 24 Jan @ 12:23pm 
Hey man even as a dev of CEv2 this mod is a must have i hope it can be updated in the future,
Absolutely needed when i play myself lol. Keep up the good work.
Helios 9 Jan @ 12:42pm 
Need this updated as it crashes the game. Wish we could control when we update mods/game versions on steam so things don't break.
Master Chief 3 Jan @ 8:39pm 
can we get an update please
Teamson 3 Jan @ 2:20pm 
Will this ever be updated?
Because the mod sounds awesome
Ludic 1 Jan @ 6:29am 
This mod is amazing and I miss it :,(
Atticus 31 Dec, 2024 @ 7:22am 
Pls update :(
Chango Mutney 28 Dec, 2024 @ 6:38am 
This crashes game when loaded with conquest enhanced v2 however the original I.A.E.M doesnt??
roflcake$ 26 Dec, 2024 @ 11:28pm 
Anybody know if this is still working?
Lime 20 Nov, 2024 @ 4:12pm 
Whenever i activate a first person mod (tried this with 2 different first person mods) then activate this mod last it crashes the game and sends me back to steam with no error messages.
roflcake$ 12 Nov, 2024 @ 11:51pm 
That makes sense. THANK YOU for updating this version. I currently am playing macev2 with your submod and it is the best the game has ever felt. I don't know why they haven't included your mods in the base game at this point. Thanks again!
22222222  [author] 12 Nov, 2024 @ 9:38am 
@roflcake$ What you said is feasible, because CE has applied most of the original Conquest infantry units. In theory, some of the "breed" files are compatible with IAEM, and only need to add the infantry unit files (airborne troops in the aircraft) that CE has added. There is still a big gap between the IAEM (CE) version and IAEM. I think we should consider adding a patch for unlimited ammunition for CE after the UK DLC is released, because the workload is still quite large. If new breed files are added after the official update .
roflcake$ 11 Nov, 2024 @ 11:33pm 
not to ask for more after you've done so much, but any chance we can get a cev2 version with unlimited ammo and the infantry characteristics of your main mod? :D appreciate all you do to make this game great.
roflcake$ 11 Nov, 2024 @ 11:32pm 
thank you for updating!!!
roflcake$ 4 Nov, 2024 @ 6:11pm 
anyone know if this still works?
roflcake$ 5 Oct, 2024 @ 9:57pm 
is there any chance you can make a ce ammo submod? the extra ammo is much needed with how many units there are. awesome mod!
dkgg910 2 Oct, 2024 @ 11:48pm 
update
]
波尔布特同志 2 Oct, 2024 @ 5:29am 
大佬能不能搞一个兼容ce2的无限弹药版本
Ivan 16 Sep, 2024 @ 8:00am 
Yes please for normal mod too, when standing up they are good but when prone they are like demi gods
coldertermite 13 Sep, 2024 @ 8:30am 
how can I increase bullets damage to AI soldiers? at least 100 bullets of mg42 I've shot to sapper he's dead finally. ridiculous
roflcake$ 10 Sep, 2024 @ 11:27pm 
idk seemed to be working earlier
Chips 26 Aug, 2024 @ 10:12am 
does this still work?
dkgg910 8 Aug, 2024 @ 2:04pm 
crash
Dedus Daedalus 7 Aug, 2024 @ 9:16am 
Upd +
Kilroy 5 Aug, 2024 @ 12:51pm 
Update pls
Mátyás "CORVINVS" FR|HUN 4 Aug, 2024 @ 1:06am 
@2222222 When the update for this version ?
roflcake$ 29 Jul, 2024 @ 10:07pm 
is it possible that this is making my infantry AI even more brainless? their pathing has been absolutely awful lately and i don't know what's causing it
核子可乐 27 Jul, 2024 @ 9:10pm 
启用了,好像没有效果
核子可乐 27 Jul, 2024 @ 7:43pm 
是不是相当于把《步兵AI增强》的所有功能都移植到CEV2了?