Crusader Kings III

Crusader Kings III

Super Duper Buildings Addon For A Special World
24 Comments
Horactik 20 Feb @ 5:23pm 
Do you know why my building slots just goes offscreen? unlike the one in your screenshots where it has more rows?
Cooplowski 5 Dec, 2024 @ 9:20am 
Hello, I have a problem with the more building++ mod. I wrote a comment about it on the mod page, but unfortunately the creator has not responded yet. Is there anything you can do about the mod?
tony_sm  [author] 4 Nov, 2024 @ 5:25am 
@Msgunner501 you're welcome
Msgunner501 31 Oct, 2024 @ 11:13am 
Good stuff. Thanks for the extra compatch.
tony_sm  [author] 20 Oct, 2024 @ 10:10am 
Please review the new mod order. More Buildings Reboot is now in place of More Buildings++ Also, I don't know if Locoslaw's needs updating. Probably not. If it doesnt work then the building is in there as a placeholder until he updates. I have updated for MB+ revisions and is fully compatible with it and/or COW3
tony_sm  [author] 20 Oct, 2024 @ 6:18am 
More Buildings++ is no longer with us... it has departed Steam. So I will be using More Buildings Reboot when this updates
tony_sm  [author] 20 Oct, 2024 @ 6:15am 
This will be updating, hopefully today
francesco.dalo83 17 Oct, 2024 @ 10:11pm 
Please, This mod is so great and i built my playset around it.. Can you tell us if is going to be updated to the 1.13. ? Thank you in advance.
tony_sm  [author] 4 Aug, 2024 @ 4:55am 
Locoslaw's is back and working. Sorry about that my update to this mod caused it
michaelm3620 2 Aug, 2024 @ 8:52pm 
Hey, IDK if it was something in the new update, but I started a new game and I am unable to see the loco tribal grove building. My load order didn't change, I only added your war veterans+commanders compatch.
tony_sm  [author] 11 Jul, 2024 @ 4:24am 
@TheAuditor This mod has nothing to do with Special Buildings being added by Medieval Arts.
TheAuditor 9 Jul, 2024 @ 8:30am 
Hey Medieval Arts its updating and adding more monuments
tony_sm  [author] 1 Jul, 2024 @ 5:00am 
New Buildings added again with last update of More Buildings++ Courthouse, Black Market, Hill Ranch and note from the Author : updated all building maps to make them look clearer, and updated all building dates to make them more consistent with the original
tony_sm  [author] 1 Jul, 2024 @ 3:45am 
@TheAuditor the only time this mod needs update is if any of the mods it supports adds or removes common buildings. No other condition warrants updates to this mod
tony_sm  [author] 30 Jun, 2024 @ 7:40pm 
@TheAuditor Update from Architect of Wonders changed nothing on my end. However. The english is bad in translation from More Buildings++ The second last update he did, I think needs a new gamestart. he says new file
TheAuditor 30 Jun, 2024 @ 3:09am 
Seems Architech of Wonder is Updating mind to take a look?
tony_sm  [author] 28 Jun, 2024 @ 5:17pm 
Update 06/28/2024 8:15PM More Buildings++ Updated adding two new Tribal buildings. Hunting Bonfires, and Hide Trading. Most Importantly some pics were changed for slaughterhouse, mining area and herb garden. Due to the changes a NEW SAVEGAME is REQUIRED.
tony_sm  [author] 4 Jun, 2024 @ 4:44am 
@BloodwakeLive Thank-You very kind!!!
BloodwakeLive 3 Jun, 2024 @ 11:21am 
Tony knows what he's doing. He has been a super help to me personally in getting my game going with a ton of mods. Definitely worth checking out!
tony_sm  [author] 1 Jun, 2024 @ 8:02am 
Updated
tony_sm  [author] 1 Jun, 2024 @ 5:02am 
@TheAuditor, thanks for the feedback!!! :)
TheAuditor 1 Jun, 2024 @ 4:21am 
smooth as butter so far
tony_sm  [author] 1 Jun, 2024 @ 4:20am 
@TheAuditor :)
TheAuditor 1 Jun, 2024 @ 2:40am 
Yeehaw lets try this