Barotrauma

Barotrauma

NT Symbiote + Infection
85 Comments
UnknownEssence 16 May @ 8:07pm 
Hey, is it intentional that both the husk stasis effects activate even if the user has implacable? I was trying to make a personal mod for our group that gave implacable priority, but I realised I have no idea how to override your functions in a separate mod.

If it was something you wanted to change, you'd just need to change the stasis check to:
"if shouldBeInStasis and not c.character.HasAbilityFlag(1024) then"
Anyway love the mod! Thanks for keeping it alive!
CaseyK420 8 May @ 9:24pm 
@HDdude179 yeah antibiotics reduce husk infection by about 30-50%? its been a while since ive tested it but it can easily kill husk infections even better than calyxinide as long as its not grown enough
HDdude179 6 May @ 8:49pm 
Is ABX still relevant in this mod
Numidyum  [author] 30 Apr @ 5:51pm 
Idk, probably not
cursedsanti 30 Apr @ 5:20pm 
works well with NT Symbiosis Overhaul?
Numbers 21 Apr @ 7:28pm 
this is a pretty radical mod
mode: eblan 9 Apr @ 2:27pm 
I dont understand how to get symbiosis? Сan someone tell me?
Numidyum  [author] 28 Mar @ 3:35am 
@massivedong420 no idea
massivedong420 27 Mar @ 6:59am 
does this currently work with improved husks?
Numidyum  [author] 6 Mar @ 7:45am 
@Sulphur Fixed issue
Numidyum  [author] 6 Mar @ 7:09am 
@Sulphur This mod doesnt touch to husk eggs, do you have any other mods changing husk eggs?
Numidyum  [author] 6 Mar @ 7:07am 
@Sexlander this one adds weaker version of Husk Symbiote to Husk Infection
Sulphur 4 Mar @ 12:26am 
It might just be a fluke but I decided to eat a husk egg via holding it with right click held (not using health interface) and it didn't give me the infection, I even tried viewing after sawing away my ribs but I couldn't see anything. I know I got the mod working because the eggs work normal through the health interface. Please fix if you can recreate the issue.
Sexlander 3 Mar @ 12:12am 
Whats the diff. between this mod and the og NT Symbiote?
The Viral Divinity 23 Jan @ 11:11am 
idk why so many people get messed up by the weird way the devs word things lmao, they actually gaslit everybody into thinking the load order is backwards
The Viral Divinity 23 Jan @ 11:10am 
@Garother
..You just contradicted yourself "Content from the top has priority among content from the bottom."

Reread that sentence, that directly translates to, stuff on top has priority over the stuff in the bottom of the list, ergo, it loads top to bottom, because the top is counted as most important. Fact check next time.
БРОМАЗОЛАМ 5 Jan @ 1:27pm 
what do i do with "sawed ribs" affliction?
Jim the Pilot 30 Dec, 2024 @ 8:05pm 
the symbiote saved me from death oh my goodness gracious
Garother 9 Dec, 2024 @ 4:42pm 
dev said in 2021? totally actual information.
Mods go from bottom to top. In-game tip says "content from top of the list have priority among content from bottom" so it means it loads from bottom to top, so first mods that loads is bottom ones, then in case of any overlaps it got rewrite by content of mods above. May say also for sure as i re-arranged mods and looked what content i got and it always from mods above.
The Viral Divinity 27 Nov, 2024 @ 12:51pm 
Fixed my issue with Improved husks. Mod is now great, all I can hope is that it gets added to even more!
The Viral Divinity 26 Nov, 2024 @ 3:45pm 
Also no, barotrauma does NOT load bottom to top idk where people get this..
A dev said in 2021 in a general discussion that the game loads mods top to bottom, don't spread misinformation.
The Viral Divinity 26 Nov, 2024 @ 3:39pm 
Doesn't work with improved husks?
Nolan 6 Nov, 2024 @ 5:31am 
If you arrange your load order so that Neurotrama loads after any addons you will have problems as the addons need to overwrite neurotrama. If you have neurotrama below all your addons then those addons will overwrite neurotrama which is what you want.
If neurotrama is above any of the addon mods then they will get overwritten by neurotrama and any changes they were intended to make will not be made as barotrauma will be looking to the base Neurotrama mod for it's references as opposed to the addon which is intended to overwrite the original mod file.

You mod works perfectly in my game with my load order. I don't get any errors that open my console or break my game.
Nolan 5 Nov, 2024 @ 1:29pm 
Load orders in Barotrauma unlike most games loads from bottom to top.
A lot of people make this mistake including mod creators. I cannot think of another game that loads bottom to top like Barotrauma does.

1k+ hours, less than 50 of those vanilla I bet.
Ksarper 29 Oct, 2024 @ 2:32pm 
But yeah, I realize that asking would be futile, at this point it's clear that I know more, so it's up to me to solve this problem by myself
Ksarper 29 Oct, 2024 @ 2:24pm 
I wasn't trying to be rude, but you really don't know the order, I asked the creator of the “Barotraumatic” mod just now, he confirmed that the order is BOTTOM TO TOP.

[00:20]
Draconis🐊:
mods load overrides from bottom of list to top
so say you have EHA NT or whatever combo patch
EHA Fuel for the fire
EHA main mod
Neurotrauma Cybernetics
Neurotrauma
lot of people don't know this or think the patches "just work" but server runs bad and has problems
and I get yelled at about it constantly lol
Numidyum  [author] 29 Oct, 2024 @ 12:54pm 
@Ksarper good luck fixing your problem
Ksarper 29 Oct, 2024 @ 12:38pm 
Well, no, you should refresh your knowledge
Numidyum  [author] 29 Oct, 2024 @ 11:50am 
@ksarper its top to bottom
Ksarper 29 Oct, 2024 @ 7:19am 
wdym? mods are loaded from the bottom to the top
Numidyum  [author] 29 Oct, 2024 @ 6:20am 
@Ksarper try removing NT Symbiote Enhanced Husks patch and NT + NT Symbiote Antibiotics Fix also neurotrauma should be above all of its addons for them to work correctly
Ksarper 29 Oct, 2024 @ 6:17am 
Not working:

<Workshop name="NT + NT Symbiote Antibiotics Fix" id="3279420833" />
<Workshop name="NT Symbiote + Infection" id="3258504017" />
<Workshop name="NT Symbiote Enhanced Husks patch" id="3247940085" />
<Workshop name="Enhanced Husks" id="3101033027" />
<Workshop name="Enhanced Armaments + FFE Neurotrauma Patch" id="3013046953" />
<Workshop name="NT Informative Descriptions" id="3294275235" />
<Workshop name="NT Infections" id="3286567141" />
<Workshop name="NT Cybernetics Enhanced" id="3324062208" />
<Workshop name="NT Lobotomy" id="3326291860" />
<Workshop name="NT Better Scanner" id="3301984133" />
<Workshop name="Neurotrauma" id="3190189044" />
<Workshop name="Curly's NT Surgery Plus Ultra (name Pending)" id="2857967391" />
Numidyum  [author] 29 Oct, 2024 @ 5:36am 
@ksarper use this mod instead and issue still persist put it above enhanced husks and try again
Ksarper 29 Oct, 2024 @ 5:33am 
can you answer to my question, please?
小师弟·disciple 28 Oct, 2024 @ 2:25pm 
very nice
Numidyum  [author] 28 Oct, 2024 @ 2:05pm 
@小师弟·disciple this one also adds stasis to husk infection but it heals less than symbiosis version
小师弟·disciple 28 Oct, 2024 @ 1:34pm 
whats the difference between this and normal NT symbiote?
Numidyum  [author] 28 Oct, 2024 @ 11:45am 
@ksarper this mod is up to date its not even been a week
Ksarper 28 Oct, 2024 @ 9:19am 
ah yes, I saw an updated version of this mod in the comments and installed it, but we played with your mod too
Numidyum  [author] 28 Oct, 2024 @ 7:10am 
@Ksarper this mod isnt even in your modlist
Ksarper 28 Oct, 2024 @ 4:56am 
Hello,
my mod order looks like this:

<Workshop name="NT + NT Symbiote Antibiotics Fix" id="3279420833" />
<Workshop name="NT Symbiote Enhanced Husks patch" id="3247940085" />
<Workshop name="Enhanced Husks" id="3101033027" />
<Workshop name="Enhanced Armaments + FFE Neurotrauma Patch" id="3013046953" />
<Workshop name="NT Informative Descriptions" id="3294275235" />
<Workshop name="NT Symbiote + Infection (updated)" id="3279145047" />
<Workshop name="NT Infections" id="3286567141" />
<Workshop name="NT Cybernetics Enhanced" id="3324062208" />
<Workshop name="NT Lobotomy" id="3326291860" />
<Workshop name="NT Better Scanner" id="3301984133" />
<Workshop name="Neurotrauma" id="3190189044" />
<Workshop name="Curly's NT Surgery Plus Ultra (name Pending)" id="2857967391" />

And I can still heal husk with the calyx, what is wrong with the order?
Numidyum  [author] 11 Sep, 2024 @ 3:43am 
@Bone Hed, it doesnt
Bone Hed 9 Sep, 2024 @ 9:10pm 
does husk infection still prevent speech with this mod?
Numidyum  [author] 5 Sep, 2024 @ 12:13pm 
@Tupid it will get rid of them slower than symbiote and less afflictions and it should be safe to swap but i would create backup just in case
Tupid 5 Sep, 2024 @ 11:25am 
And do you think this would be safe to hot swap with NT symbiote in a campaign?
Tupid 5 Sep, 2024 @ 11:23am 
"Husk infection above 80 treating Neurotrauma afflictions, such as pneumothorax or respiratory arrest lesser than symbiosis" Does this mean that a normal husk infection will help less with the afflictions or that it now helps get rid of them albeit slower than the symbiote would?
Numidyum  [author] 19 Jul, 2024 @ 8:41am 
It changes antibiotics from main neurotrauma and its only way to override it
POSTACI 19 Jul, 2024 @ 7:01am 
Why not just update this one then
Numidyum  [author] 19 Jul, 2024 @ 6:05am 
With this
POSTACI 19 Jul, 2024 @ 4:10am 
should I load the patch with this or standalone?