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I recommend not load this mod yet till its fixed.
Well, I fixed it; fingers crossed it doesn't immediately get reblocked.
I... was actually going to remove all Weaver spawns from the mod; you just made me realize I forgot to do that.
One moment.
But after enough food, they SHOULD stop being hostile and start loosely following you.
The SHOULDs are because I was not able to thoroughly test this myself.
(im not saying this mod is bad its fire and i havent even used it yet)
I like to make my creatures' icons Actually Distinct from those of the base game, so what I'm most likely going to do is just make minor edits to some bits that look off.
I think the legs being more detailed is fine; they're kind of the Weavers' most immediately-noticeable feature.
also once you can, could you please change the in-game creature icons for the weavers? they look too overdetailed imo, should be closer to the typical spider icon
They were supposed to be able to be worn down and subdued by other creatures, but their natural health regen has clearly let them get away with anything that doesn't instantly kill them.
- Fixed a crash when sheltering with a Bubble Weaver under a specific circumstance.
- Fixed an oversight that prevented certain creature flags from having an effect on Bubble Weavers.
Just so you know: they actually all have spawns and arena unlocks; most of it is just locked behind Downpour, simply because there weren't any better-fitting areas to throw them into in the base game.
although the eat function doesnt, though i have no idea how to make that work, but no pressure
and nuts i shall go
@Numerous Stones: go nuts.
Aside from that, Bubble Weavers have received SLIGHT changes and a minor fix. Most of the differences are relationships with a few creatures being altered.
@Nitrophantasm: Got any other mods enabled? That might help pin down the issue.