RimWorld

RimWorld

Altered Carbon: Ultratech Unleashed Continued
144 Comments
Joey da Moey 13 Jul @ 2:16pm 
I really Hope this comes to 1.6 I love using the Stacks. and making clones.
Stellar forester 29 May @ 11:38pm 
thank you for your mod it helped good to skip the time to the official release :)
ThunderGodFnry 27 Apr @ 7:41am 
I got rid of this and added ReSleeved, and now everything went from 60-100fps average to nothing above 4 with an average of 1fps, please help
TheoryOfMadness 17 Feb @ 3:35pm 
Not compatible with RJW
Ascythian 18 Nov, 2024 @ 1:15pm 
koimono 31 Oct, 2024 @ 12:36pm 
so this is funny.. i was using the decryption bench hacking a stack zoomed it and just hear a short clip of the beginning of a rick roll
Bread 27 Oct, 2024 @ 11:56pm 
would be nice if there was an option to adjust how often pawns spawn with those, or restrict them only for rich nations, there are too many of them going around.
Speak Into The ♥♥♥♥ 2 Oct, 2024 @ 8:45am 
Overseer helmet text is just "text.todo"
GiGADEATHMANSoFHELL 19 Sep, 2024 @ 5:59am 
Mod is working completely fine for me running 300 plus mods.
RustyRhino 15 Sep, 2024 @ 7:37am 
per Helixien :
I asked them to take it down as it was broken,
the official 1.5 update, (or rather Altered Carbon 2: ReSleeved), is getting close to testing anyway.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2196278117

so keep an eye out for an update to the original mod, or a new mod titled
"Altered Carbon 2: ReSleeved"
Culvers 14 Sep, 2024 @ 6:14pm 
Can I have help removing this from a save and adding the 1.4 Altered Carbon?
Mx. Canada 8 Sep, 2024 @ 10:44am 
Unfortunately it seems like this "continued" version is very broken, a shame but what can you do. Hopefully the main version gets updated soon :/
Shimazu 6 Sep, 2024 @ 11:38am 
Im not seeing any errors aside from the Stack Array's size being to small (drawsize should be 7x7) and repurposing corpse creates sleeves that wander off.
Im using mostly vanilla expanded mods.
Nuiqes 4 Sep, 2024 @ 11:41am 
Buggy, very buggy mod.:stress:
dtrain 3 Sep, 2024 @ 6:15pm 
Having an issue with advanced armor helmets. Helmets are only visible on torso, not head. If pawns move to the side, you can see the helmet on the torso. Pawns seem to be bald when helmet is on.
Jester 29 Aug, 2024 @ 12:03pm 
Is this abandoned?
Cat Kraken 22 Aug, 2024 @ 7:51pm 
mod is not working :(
TheBronzeWarrior 20 Aug, 2024 @ 8:27pm 
ok yeah it shits out a ton of errors when using the sleeve incubator, rip this mod ig
TheBronzeWarrior 19 Aug, 2024 @ 6:10pm 
the description is messed up
TheBronzeWarrior 19 Aug, 2024 @ 6:10pm 
can you fix the typo in Neutroamine Injector
🍓Berri🍓 13 Aug, 2024 @ 11:41am 
I dug into the code and realized that the stack array def under Buildings_AlteredCarbon had drawSize as (3,3) when it should be (7x7), the bench has just been changed to be more compact
🍓Berri🍓 13 Aug, 2024 @ 10:58am 
not getting any of the errors others are getting, but the array shows up as a 1x1 and the bench is smaller despite the shadow taking up the normal amount of space. not game breaking but weird
Cross 12 Aug, 2024 @ 8:11pm 
Growing, cloning, or re-purposing doesn't work, as reported by many others. Here's the log https://gist.github.com/HugsLibRecordKeeper/ad3216fb86148cb9b8eef3722c66fbee . The actual error logged is at the very bottom, Line 6653-6665. Kinda the core function of the mod.
Tiny 12 Aug, 2024 @ 12:33pm 
@mr duck is cool - Maybe you shouldn't use a mod made by someone who steals code from other modders and it'd work
jimmyjhons7896 12 Aug, 2024 @ 9:19am 
this mod instantly kills outer rim droids
Mr. Ant Tenna 10 Aug, 2024 @ 6:09am 
If RW 1.4 wasn't sorta primitive (no shelves is the main draw for me and 1.5 tbh) I'd use the original version of this more often. As it stands this is a faulty continuation and should be properly bug-tested before launch. As I've said before, I still believe this silently requires Royalty and Biotech as the data in the old version that makes the psylink levels get ignored when Royalty isn't prresent has not been properly reworked for this continuation.
C.K. 7 Aug, 2024 @ 4:17pm 
@Jeff the Second they aren't, mod is broken in almost every aspect, starting from sleeves not having "empty sleeve" hediff, which just makes them normal humans, exept for the fact that they have a backstory that just blocks everything, all the way to pawns not dying when using archo-stacks "stack-skip", which results in pawn duplication and game having a panic attack over it. In fact - the only time mod worked properly on my end was VE Android stack skipping into a biological body.
So for a time being, if you dont want do everything mod is supposed to do manually with dev-mode, you probably should use Questionable Ethics Enhanced, as close as it gets.
??? 7 Aug, 2024 @ 3:37pm 
Are sleeves supposed to get up and walk away? I don't remember this being a thing.
Mr. Ant Tenna 4 Aug, 2024 @ 4:21am 
Does this mod require Royalty or am I tripping? I feel like I'm missing something crucial as other people haven't experienced this bug (bar one)
Bimsham 2 Aug, 2024 @ 5:58pm 
stacks do not back up and I do not get a log
Bimsham 1 Aug, 2024 @ 1:22pm 
this version of the mod does not have setting is this supposed to be this way
Mr. Ant Tenna 30 Jul, 2024 @ 10:31pm 
@yurisbest Same issue. Error log is confusing.
Does the sleeve incubator not interpret corpses as objects? Is it not set to create anything?
I'm not too sure of what mod this may be attributed to, but I will temporarily pin it on RocketMan.
Yurisbest 29 Jul, 2024 @ 11:53pm 
hello, I was having issue with the sleeve incubator, for every option i would receive an error message and it would not allow me to use the bodies of dead non-rotten corpses, clone other people, or make new from scratch. after building one incubator and trying to put a corpse in it the machine gave an error message and put the corpse on the ground https://gist.github.com/HugsLibRecordKeeper/f8bf64a1448b401031de9905b1a3dfb7
Doctor Worm 22 Jul, 2024 @ 6:48am 
Hello I see that this continued version has dependencies on Harmony and ReSplice: Core that the 'original' version of the mod does not. Looking at the patch notes I assume Harmony was added for the SOS2 compatibility but I was wondering what was added/improved for the ReSplice dependancy? Thanks :)
Marmot 21 Jul, 2024 @ 10:41am 
found that if a colonist with a mental fuse is exposed to blood rain from the anomaly DLC it will cause a constant stream of messages about the fuse activating at a rate of 1000 in a few seconds
nemyrol 20 Jul, 2024 @ 8:30am 
i had a problem where i reprogrammed a stack from another faction into my faction; the pawn info did say it was my faction, but it i could not control it in any form. changing factions with dev tools and back to my faction did fix the issue tho
Doom Daddy 18 Jul, 2024 @ 12:05am 
This guy just rick rolled me when I rewrote the stacks.
jupiter 16 Jul, 2024 @ 3:43am 
also encountering the issue mentioned by Njordr
jupiter 14 Jul, 2024 @ 9:34am 
uhm is the stack array supposed to be 1x1? the interaction spot and placement collision is all working, its just the texture is miniaturised
Njordr 14 Jul, 2024 @ 12:20am 
Having issues with pawn preview in the sleave creation window not updating or showing properly. As well as Pawns of a different species running away when they are created.
Mister Jay - Dk 12 Jul, 2024 @ 2:09pm 
Could we get the mod id for it updated? It keeps confusing itself with the original mod, and making RimPy very sad about it.
The Dancing Wanderer 12 Jul, 2024 @ 6:33am 
"Repurposed" sleeves don't get the "Empty sleeve (empty)" hediff on their whole body, that's why they're wandering off.
Ragnarok 12 Jul, 2024 @ 4:04am 
Thank you soo soo much for this Ferris you made my day!
Ku Klux Kevin 11 Jul, 2024 @ 5:24pm 
dear ferris;
the armor values for CE are fixed but now all most colonists that wear the fusilier armor are bald.
:''(
logan5gators 11 Jul, 2024 @ 12:46pm 
I have the same problem a few people have, none of the buttons that have to do with sleeves work.
onemorecup 9 Jul, 2024 @ 2:38pm 
huh, in my 1.5 games this is yet to happen, weird.

Anyways, Ferris, thank you for response!
FerrisCG  [author] 8 Jul, 2024 @ 6:25am 
@Crippled-Knight Its a bug since sleeves technically are not assigned a faction, 1.5 made it so factionless pawns actually have logic ill be pushing a fix this week for it
Crippled-Knight 8 Jul, 2024 @ 2:55am 
why do my sleeves walk away?
Agent Washington 7 Jul, 2024 @ 11:35pm 
What does stack degradation actually do?
FerrisCG  [author] 7 Jul, 2024 @ 3:03pm 
Nope ill have to add a special hook for that, ill aim to do when i push the fixes