Total War: WARHAMMER III

Total War: WARHAMMER III

Expanded Roster - Dwarfs
139 Comments
叁柏 22 Jul @ 7:46am 
I would like to ask why the number and health of early - stage troops are not very high? I tried the mod troops and found that they don't have any particular advantages over the original troops.
Videogamer40000 19 Jun @ 5:31am 
Thanks for the info. Pretty neat overall. Honestly I wouldn't have been surprised if some AI generation tools were used due to how common it is with modders nowadays.

I quite like the methods you listed instead, however.
Decomposed  [author] 19 Jun @ 5:23am 
Some techniques:
-capture a screenshot from the game and edit it
-use model viewer in Asset Editor (unofficial app made by Ole)
-find artwork online
-draw your own (the most difficult!)
Videogamer40000 19 Jun @ 3:29am 
Gotcha, and no worries. I was just curious on the tools used and all that. And you have a point about unit card quality being strange across this game series as a whole.
Decomposed  [author] 19 Jun @ 3:26am 
Through the years I've used multiple techniques and also some folks were kind enough to make cards for me. That is why you may see different art styles for my units. Then again even CA are not very consistent on that front. WH1 had great looking unit cards, WH2 had mediocre (especially some dlc packs), then the quality was again improved in WH3.
Videogamer40000 19 Jun @ 1:47am 
Hey, Decomposed. I was wondering how the unit card art is made. Since some of them seem to have different styles when compared to each other.
dobrowol 18 Jun @ 12:16am 
Excellent!
Decomposed  [author] 17 Jun @ 10:39pm 
- Updated for patch 6.2
AshKnight56 27 May @ 9:02am 
Thanks a lot
Decomposed  [author] 27 May @ 7:05am 
AI has access to them too
AshKnight56 26 May @ 8:38am 
Can ai recruit these units or only the player recruit can them?
Ex-Ark 11 May @ 3:19am 
Does 6.1.3 requires an update ? I can't seem to see any new units (tested on a fresh campaign)
Anarky 11 Apr @ 2:12am 
Thank you so much for all the updates!
Decomposed  [author] 10 Apr @ 12:51pm 
- Updated for patch 6.1.2
Decomposed  [author] 19 Jan @ 3:05pm 
- Updated for patch 6.0
teo-lost2 19 Jan @ 2:22pm 
@Acid
Karak Zorn landmark lets you recruit Grudgecrusher Dreadnoughts.
Abra⁧⁧cadabra 12 Jan @ 10:23pm 
What building lets you get the grudge crusher machine? I don't see it anywhere for malakai
Daverin2112 28 Dec, 2024 @ 6:51am 
Also, to spread the word... Deco has issues with his hardware atm. Don't ask about updates, he wants to and is trying to get it resolved.
Daverin2112 28 Dec, 2024 @ 6:50am 
Old Guard are Longbeard/Great Weapon, as I recall. Deco, although you are right that they are surroundable, when you contrast that with Dwarf+++ durability and the fact that actually can be synergistic with being the premier stand and shoot faction... I definitely wondered before if they were undercosted.
dobrowol 12 Dec, 2024 @ 12:21pm 
Update for patch 6.0?
Tactical Weeb 2 Dec, 2024 @ 6:33pm 
quick question. What techs affect the Old Guard? Reading ingame skills, I think its slayer tech, but Im not sure.
Decomposed  [author] 18 Nov, 2024 @ 3:15am 
I can increase the cost, just keep in mind they are a small count unit, 24 models iirc. Slayers are 80 or 100? This disadvantage can make a huge difference in various battle situations.
Bulldog 14 Nov, 2024 @ 2:48pm 
Hi, really good mod, but the Old Guard are far too cheap currently - they cost less than standard slayers. At the moment, it's hard to justify using anything but them for line infantry.
Would you consider increasing the cost? (Both recruitment cost and upkeep)?
They should be the most expensive infantry for the dwarves, with how good they are, but are priced incredibly low for what they are. Cheers.
Decomposed  [author] 31 Oct, 2024 @ 1:51pm 
- Updated for patch 5.3
Big Sneeze 16 Oct, 2024 @ 4:34am 
Absolutely loving the Grudgecrusher
Dragon32 2 Sep, 2024 @ 6:37pm 
@Mareus12
Scroll down, it gets asked pretty frequently
Mareus12 2 Sep, 2024 @ 6:26pm 
how do i recruit the Grudgecrusher Dreadnaught?
Decomposed  [author] 31 Aug, 2024 @ 9:35am 
Yeah, working on that one, no luck yet
2644156313 31 Aug, 2024 @ 6:56am 
It seems that Dreadnaught disappeared directly after being destroyed, as if the death animation was missing
Daverin2112 23 Aug, 2024 @ 7:39am 
And then one more random thought; any consideration to techs that can apply to Dreadnaught; neither artillery nor warmachine line includes it. It is VERY good at its job as a big rock as well, so if not I understand.
Decomposed  [author] 23 Aug, 2024 @ 5:47am 
Exactly. I've made a few units like the Old Guard based on the Aspiring Champions. Prophets of Doom for Empire, Acolytes for Chorfs, Gouge-horns for Beastmen etc. They are all in the 900-1100 cost area, I want to stick to this pattern.
Daverin2112 23 Aug, 2024 @ 5:13am 
Absolutely fair, and I wish I knew a way to ensure that was fairly traded for. Cranking up cost even further probably isn't satisfying.
Decomposed  [author] 23 Aug, 2024 @ 1:17am 
Not a bad idea, though they already perform quite well for their cost. Giving them additional abilities could potentially break them.
Daverin2112 22 Aug, 2024 @ 7:07pm 
Hey, any chance the Old Guard can be given Encourage? Feels appropriate, and since they are champion longbeards, would also seem to follow they'd receive it as well.
Decomposed  [author] 20 Aug, 2024 @ 3:30pm 
- Updated for patch 5.2
- Old Guard: +50 Cost
- Bugman's Thrower capped to avoid spam
- Slightly increased AP dmg on Prospectors and Bugman's
Decomposed  [author] 15 Aug, 2024 @ 12:45am 
Notes section above
ddobd 14 Aug, 2024 @ 12:43pm 
I am failing to find where to recruit the dreadnought.
Decomposed  [author] 14 Aug, 2024 @ 1:07am 
Unless a recent patch broke the animations, the hammers should attack in melee combat.
Sir Nicholas 13 Aug, 2024 @ 1:22pm 
Hi! Question: The Grudgecrusher Dreadnaught only shoots? It doesn't attack with the hammers?
Houdini7506 10 Aug, 2024 @ 6:34am 
Great! Thx for letting me know
Decomposed  [author] 10 Aug, 2024 @ 2:10am 
Yes, there will be a compilation, but I want to release one more pack first.
Houdini7506 9 Aug, 2024 @ 9:17pm 
Hey! Quick question: Is it possible to combine all of your expanded rosters into one pack?
sirkudjon 8 Aug, 2024 @ 9:43am 
Yeah I know but I changes too much for my taste and your mods only add extra units. HE and WE next? My fav factions. Fingers crossed for release soon.
Decomposed  [author] 8 Aug, 2024 @ 5:13am 
I think Lily's mods cover Bretonnia well enough. My next packs are Wood and High Elves.
sirkudjon 8 Aug, 2024 @ 4:56am 
Are you willing to do Expanded Roster Bretonnia? There is a need of some infantry units other than squires and halberdiers and missle units who are better than low accuracy low discipline peasant archers and trebuchetes. Sad thing is that even Blessed trebuchetes seems to lost their uniqe skill Not on Ours!.
Daverin2112 7 Aug, 2024 @ 3:14pm 
Oh wow, thanks so much Deco!
Decomposed  [author] 7 Aug, 2024 @ 10:38am 
Extract the rar and throw the 2 files inside your data folder, then enable the submod in the mod manager. This will also make it available in the 3rd level of the Workshop (Foundry):

https://drive.google.com/file/d/1k48Yuws5_t4Uvjz5Mfny8tTZCu7zVerL/view?usp=sharing
Daverin2112 6 Aug, 2024 @ 7:10pm 
I am cognizant of how lazy and unaware of my own capacity to do such this comes across as, but... has anyone have any desire to do an unrestricted submod for the grudgecrusher?
KoreanBest 29 Jul, 2024 @ 1:42am 
hey friend! 1.5x mod update plz T_t
Nobel Peace Price Receiver 17 Jul, 2024 @ 10:53am 
I have 0 experience with modding tbh, but been enough of an issue so far :P I'll just play Ultra and behave