Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
My man learned to punch 'n' chop!
i love you for making this, simple or not
But honestly we all got to start somewhere. There will be comments on here demanding a definitive edition immediately no doubt but Rivals modding is hard and I don't think a lot of people realise that (they expect every mod to be Muno level quality or something) and making this is still better than having no Parappa the rapper in the game.
But again, thank you for your feedback! I would definitely need a huge break after spending all of my time working on this mod. Maybe I could go back to him in the nearest future. :D
And yeah, you shouldn't keep your hopes up too high. Trust me, I had this problem with me as well. <w>
the sprites being pics of a 3d model are kinda quirky, i've seen other characters do it, like alex eggleston, but that character was made by a much more experienced coder/creator. im not dogging on you though, it's just that when a character is lacking in the visual department, the last thing you can hope is that they play decently. here, parappa feels more like a test character.
this is still awesome though, i hope you keep improving and come back one day and make a even better parappa (perhaps with custom sprites art?)