Door Kickers 2

Door Kickers 2

NP_Betrayal [Fixed] Night Op
4 Comments
Ninja_Prime  [author] 7 Jun, 2024 @ 1:11pm 
TIG post the links to the maps you've created and I will give them a go, I may even upload them on my YouTube channel.
Ninja_Prime  [author] 7 Jun, 2024 @ 9:29am 
TIG I appreciate your comments, this map is not hard to be honest, as most of the AI is in fixed areas. If you concentrate on the shorter route which is due South it is a lot more simple, mind you there probably are more AI in that confined space, but I have not placed any random spawn points, so the AI will only be where they have been placed. Intel also said where the HVT was, so its not like you have to roam around looking for him. My maps are never hard, just challenging, Peace!
Rawman23 7 Jun, 2024 @ 8:46am 
The placement of the HVT is purely aimed to disgust people. I feel like just because you only have room temperature intelligence therefore you cannot make any complicated map, so all you did to make this map look hard was to add enormous amount of enemy.
Ninja_Prime  [author] 2 Jun, 2024 @ 12:03am 
I decided to redo this map, it was one of my early ones, but I just added some extra bits to it and also changed the lighting and ambience of the whole map. Yes, there are a lot of enemy AI, but this is not for the faint-hearted. The HVT will try to escape after a few minutes once the fighting starts. Oh did I mention that there are a lot of hostile units too