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I just played this again after a long day, which usually leads to performance issues because my computer is cursed, but there were absolutely none.
No hiccups, no stutters, no frame drops, no delays when resolving cards.
Like, I went infinite with the power that discounts snapshots, slinging generated cards left n right, and yet the frame rate was smooth as butter. Kind of a miracle, tbh.
bug我去试了一下没复现,可能是别的mod的bug?崩溃后启动器是有记录的,靠那个确认
還有幾個小bug。首先,每回合會多抽一張(抽6),再來飛行的效果和描述不符,描述是減半受到的傷害,實際上只會減少生命值的損耗(暫時生命、護甲都不生效)。讓飛行更像是觸發空中技的條件,不像真的效果
感谢反馈,现在带抽牌功能的卡变多了,应该能增加一些过牌能力.无风是我的卡牌描述问题,现在修正了.
@Zu @9363
I've adjusted the balance around "Intangible", added draw effects to some cards, and resolved the Tengu Mark bug, and while you're right that there are fewer block-focused cards, the current temporary HP and Flight mechanics serve as supplementary options, and I may look to introduce more block-centric cards in the future.
In other words, there's much untapped design space to explore involving the new mechanics that you introduced. It's great that a lot of them are semi-automatic btw. Nice n smooth gameplay flow.
I want to like this mod because it has cool and unique ideas but so far the feeling I get is similar to Defect who fundamentally tends to take a while to get going, except clunky and with fewer ways to protect yourself on the first few turns unless you gain intangible.
Maybe I'm small brain but how does Aya survive?
There are virtually no tools to gain block, apply weak, or manipulate wind types. On the flip side, there are oddly cheap cards that give intangible, which you can snapshot repeatedly which feels rather cheesy.
Stacking flight is nice but you take chip damage by design. Tremble helps but is either too good if you have a critical mass or not worth using against multiple enemies.
It doesn't help either that various cards are awkwardly situational like the card that only blocks if you're in wind of resistance which you often have little to no control over.
Cards like this would benefit from retain or innate for consistency, or ways to interact with the draw / discard / exhaust pile besides just drawing a lot, or more ways to manipulate the wind types, including stopping it from changing even if you have enough speed.
And game crashed when in tripple bird fight.
at theAya.cards.SofteningClutchClaw.canUse(SofteningClutchClaw.java:75)
at com.megacrit.cardcrawl.cards.CardGroup.glowCheck(CardGroup.java:442)
at com.megacrit.cardcrawl.characters.AbstractPlayer.onCardDrawOrDiscard(AbstractPlayer.java:1677)
at com.megacrit.cardcrawl.characters.AbstractPlayer.draw(AbstractPlayer.java:2099)
at com.megacrit.cardcrawl.actions.common.DrawCardAction.update(DrawCardAction.java:146)
I think "Character" tag is the most important to add.