Slay the Spire

Slay the Spire

Aya Shameimaru
56 Comments
纸灯  [author] 26 May @ 9:30pm 
悲,确实当时理解很有限,一时兴起就开做了:lunar2019deadpanpig:,不过还是感谢建议,虽然可能不会更新了
最被嘀咕的一集 20 May @ 2:36pm 
虽然我知道又简洁又有设计感很难做到,但是这个特有机制加小作文还是太不尖塔风格了
Scylvendi 23 Feb @ 9:28am 
开局这个0费牌有点给自己塞诅咒的感觉。。。
纸灯  [author] 25 Sep, 2024 @ 11:38pm 
感谢反馈,已修复
Xing 25 Sep, 2024 @ 8:29pm 
BUG:打幻想乡mod二层怪时,用永不停息的快门打出八咫鸟旋风在有两个目标时,将一个目标打死后反复鞭尸,将八咫鸟旋风升级到19+
纸灯  [author] 24 Sep, 2024 @ 10:11pm 
I am not sure.... But thanks!
Zu 23 Sep, 2024 @ 8:03pm 
Can I just say how incredibly well you coded everything?

I just played this again after a long day, which usually leads to performance issues because my computer is cursed, but there were absolutely none.
No hiccups, no stutters, no frame drops, no delays when resolving cards.
Like, I went infinite with the power that discounts snapshots, slinging generated cards left n right, and yet the frame rate was smooth as butter. Kind of a miracle, tbh.
纸灯  [author] 22 Aug, 2024 @ 10:37pm 
thanks!
DJ.JUNKO 21 Aug, 2024 @ 10:25pm 
So far love this mod! A tiny bit strong but that's what a mod character should be. Perfect balanced. Aya kawaii~, 8/10 good mod!
纸灯  [author] 2 Aug, 2024 @ 7:51pm 
啊这,总共就这些卡位,按照风种转换的节奏来打吧
bug我去试了一下没复现,可能是别的mod的bug?崩溃后启动器是有记录的,靠那个确认
Alex 31 Jul, 2024 @ 9:29pm 
enn在使用幻想乡地图mod时精英站浣熊时。在拥有飞行和护盾被攻击时崩溃。不知道需要什么来缺认bug
sparkle_lian 31 Jul, 2024 @ 6:42pm 
转换风种的卡都是蓝卡,抓不到怎么办
纸灯  [author] 30 Jul, 2024 @ 9:51pm 
对流的伤害在有天狗标的时候是加风速的,天狗标主要搭配多段攻击,暂时休战是给超高风速用的,不过就像你说的一样,这张卡是特殊情况下用的,考虑的是理论上限.如果要起防,转换风种到抵御之风的卡也是一种起防.
sparkle_lian 30 Jul, 2024 @ 6:06am 
感觉很多卡或者整个卡组是按照某种理想的理论上限在设计的
sparkle_lian 30 Jul, 2024 @ 6:03am 
对流也很奇怪,卡组不成形或者没完全启动的情况下,一回合刷个一百点风速不错了,没有特定的几张卡一回合可能也就二三十点,能一回合拿到一百或者几百风速的情况下就不差这点伤害了
sparkle_lian 30 Jul, 2024 @ 5:57am 
问题是如果前几抓抓不上合适的过渡,加不上数值,过完前三个弱怪池就寸步难行。一开始叠不起来风速、启动不了怎么办?初始卡组战斗力太差了,一些白卡数值太低,比如飘妖扇,受击给两三点风速简直意义不明,顺风局不差这点,励志局数值太低没用。相反另一些卡的数值给的确实挺高。其实是方差问题,上下限差距过大。另一方面是起防问题,给防的卡太少了,尤其白卡,只有两张给防,暂时休战就算你启动完100点风速,一下花掉50才给10点防——换算过来一张防御价值30风速,而风之守护只有在你抓到蓝卡的防御姿态牌泛用性才高一些,不然能打出的场合恐怕1/4都不到。我本来就是没启动起来需要叠甲,你这卡没启动转不了姿态我还叠不了
纸灯  [author] 27 Jul, 2024 @ 7:40am 
@Sekarok ok,我看看
纸灯  [author] 27 Jul, 2024 @ 7:39am 
我自己试过A20通关,当时觉得强度还行,主要是通过对流把风速转成伤害,也有其他方式可以把风速和飞行转成伤害,新闻突击和产业升级可以实现打击无限,但我确实没统计过胜率.打印流的话主要是抓产业升级可以降费.不管怎么说现在的强度我觉得还是偏强的?
Sekarok 27 Jul, 2024 @ 7:37am 
报告bug,高速摄影生成的快照不能被天狗产业升级减费
sparkle_lian 26 Jul, 2024 @ 6:33pm 
而且初始遗物快照感觉在刚开始的时候派不上什么用场,一开始的问题是缺费缺数值,复制一张手里的卡,除了头几抓运气好能来点补充数值的卡让我比起打防多补点伤害,我是不是只能复制0费的?
sparkle_lian 26 Jul, 2024 @ 6:29pm 
面对a20的环境过于疲软了,初始卡组和头几抓之后都没有办法在头几回合打伤害或者起防,来的卡不好不能直接提供数值更加走不出去
纸灯  [author] 19 Jul, 2024 @ 9:07pm 
有道理的,下回合只加一费确实有点废,我会试着改一下
Sekarok 19 Jul, 2024 @ 10:13am 
感觉风涌这张牌弱过头了。需要消耗风力且限定空中技的苛刻条件下还只能下回合加费,感觉很难抓这张牌。可以考虑提高风力消耗让它在本回合加费吗?
纸灯  [author] 24 Jun, 2024 @ 3:39am 
half right
eyald2007 23 Jun, 2024 @ 2:16am 
flight is not a new mechanic. its used in vanilla by 1 enemy.
纸灯  [author] 13 Jun, 2024 @ 4:59am 
嗯,之后考虑更新下,最近事有点多
Nitori Fumo ᗜˬᗜ 13 Jun, 2024 @ 1:38am 
那把增加抽牌數寫在某個地方吧,再一個初始遺物或多寫一個效果
纸灯  [author] 12 Jun, 2024 @ 9:28pm 
抽牌的话是我设定的初始抽牌数,现在可能不会改了,飞行的话我会修改一下描述,只减少未被格挡的伤害.
Nitori Fumo ᗜˬᗜ 12 Jun, 2024 @ 2:03am 
改版後再玩了一次,現抽牌大概是戰士的水準,差不多了。
還有幾個小bug。首先,每回合會多抽一張(抽6),再來飛行的效果和描述不符,描述是減半受到的傷害,實際上只會減少生命值的損耗(暫時生命、護甲都不生效)。讓飛行更像是觸發空中技的條件,不像真的效果
纸灯  [author] 11 Jun, 2024 @ 6:23am 
可爱捏
妹为什么红 11 Jun, 2024 @ 5:28am 
幻想乡八卦记者
纸灯  [author] 9 Jun, 2024 @ 9:01pm 
You're right. There are still some things to adjust
Kawaii Mercenary 9 Jun, 2024 @ 1:59pm 
It's definitely better now that there's block options, but I feel that there are a few too many "upgrade tax" cards that need an upgrade to reduce their cost to something manageable.
纸灯  [author] 7 Jun, 2024 @ 10:17pm 
@Kawaii Mercenary Got it,I'll adjust the balance around that area.
Kawaii Mercenary 7 Jun, 2024 @ 1:39pm 
The lack of block cards really hurts the deck immensely. The temporary HP and flight mechanics are nowhere near enough to make up for the lack of block.
纸灯  [author] 5 Jun, 2024 @ 10:36pm 
@oscarku
感谢反馈,现在带抽牌功能的卡变多了,应该能增加一些过牌能力.无风是我的卡牌描述问题,现在修正了.
@Zu @9363
I've adjusted the balance around "Intangible", added draw effects to some cards, and resolved the Tengu Mark bug, and while you're right that there are fewer block-focused cards, the current temporary HP and Flight mechanics serve as supplementary options, and I may look to introduce more block-centric cards in the future.
Zu 5 Jun, 2024 @ 12:08pm 
(Part 2 of 2)
In other words, there's much untapped design space to explore involving the new mechanics that you introduced. It's great that a lot of them are semi-automatic btw. Nice n smooth gameplay flow.

I want to like this mod because it has cool and unique ideas but so far the feeling I get is similar to Defect who fundamentally tends to take a while to get going, except clunky and with fewer ways to protect yourself on the first few turns unless you gain intangible.
Zu 5 Jun, 2024 @ 12:07pm 
(Part 1 of 2)
Maybe I'm small brain but how does Aya survive?

There are virtually no tools to gain block, apply weak, or manipulate wind types. On the flip side, there are oddly cheap cards that give intangible, which you can snapshot repeatedly which feels rather cheesy.

Stacking flight is nice but you take chip damage by design. Tremble helps but is either too good if you have a critical mass or not worth using against multiple enemies.

It doesn't help either that various cards are awkwardly situational like the card that only blocks if you're in wind of resistance which you often have little to no control over.
Cards like this would benefit from retain or innate for consistency, or ways to interact with the draw / discard / exhaust pile besides just drawing a lot, or more ways to manipulate the wind types, including stopping it from changing even if you have enough speed.
Nitori Fumo ᗜˬᗜ 5 Jun, 2024 @ 8:38am 
沒什麼抽牌,卡卡的。流派感覺玩不明白,風力用途感覺也還好,無風領域就算疊到100層還是會消耗飛行
9363 5 Jun, 2024 @ 5:07am 
Teng mark does not accumulate, and it actually decreases Wind on your side
纸灯  [author] 5 Jun, 2024 @ 4:00am 
收到反馈,幻想乡mod的击晕我这边测试没有发现问题,如果你打的是二岩猯藏的话,它有人工制品.击晕效果同时最高1层.关于初始卡会调整一下"加速"的升级后费用.
aaaaaaarbar 5 Jun, 2024 @ 2:58am 
和幻想乡mod一起玩的时候,击晕只在小怪上生效了,另外初始卡组两张初始卡敲了就可以无限也太……
谜之名 4 Jun, 2024 @ 10:33pm 
感觉抽牌好少
纸灯  [author] 3 Jun, 2024 @ 11:41pm 
Regarding the Stunned Status, I may consider replacing this mechanism.
纸灯  [author] 3 Jun, 2024 @ 11:41pm 
hmm,现在准备改一下持续技触发抽卡牌,改为多段风力抽卡,就像风切那样
Gameover101105 3 Jun, 2024 @ 5:15pm 
当前游玩体验感觉像是小号机器人...前期非常强力,通过堆叠风一层过起来基本上没啥问题,但是二三层迅速的变得十分尴尬...我个人的建议是换风的时候直接触发上一类风的效果,再适当添加过渡牌,来加快成长速度。按照目前的话成长速度太慢,过渡则十分依赖高敲八尺乌,抓不到的话中期基本上就寄了。终端牌性能靠堆叠飞行倒还算可以。风力触发建议不要做成全都是持续触发10次,可以考虑改成在卡上写了触发X次。像是抽牌这种触发10次完全是浪费风力
Woah ~ Sugoi!! ~ 3 Jun, 2024 @ 11:09am 
Stun effects just don't work for me. "Stunned Status" just cover enemy intent and when they are "Stunned" they can just attack you normally.

And game crashed when in tripple bird fight.
纸灯  [author] 2 Jun, 2024 @ 7:47pm 
Thanks for the feedback, I will fix it as soon as possible.
1.2M | Missingno. 2 Jun, 2024 @ 7:43pm 
java.lang.NullPointerException
at theAya.cards.SofteningClutchClaw.canUse(SofteningClutchClaw.java:75)
at com.megacrit.cardcrawl.cards.CardGroup.glowCheck(CardGroup.java:442)
at com.megacrit.cardcrawl.characters.AbstractPlayer.onCardDrawOrDiscard(AbstractPlayer.java:1677)
at com.megacrit.cardcrawl.characters.AbstractPlayer.draw(AbstractPlayer.java:2099)
at com.megacrit.cardcrawl.actions.common.DrawCardAction.update(DrawCardAction.java:146)
Dice_24K 2 Jun, 2024 @ 1:52pm 
Nice job. If I may suggest: please add tags to this mod. Specifically: Chinese, English and Character.
I think "Character" tag is the most important to add.