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This is my guess: when you restart, the mod defaults to the settings in t he Lua file, so even if you have a saved game on the server (with custom settings) that gets loaded, i suppose that the mod settings needs to be reconfigured every time you reload/restart the server.
This is something i did not expect as sandbox variables set for the specific instance of the game and should be loaded into the game. I'll make a note of it and get back to it for when B42 is officially released.
Thank you for the mod!
In our server (v41), the file pzserver_SandboxVars.lua, as all other mods settings, we have
FasterNights = {
Enabled = true,
iSunrise = 1,
iSunset = 5,
enumNightSpeed = 3,
},
So it should instantly teleport in time from 23:00 to 04:00.
But even after servers restart, it always teleporting from 21:00 to 06:00.
It looks like ignoring of the .lua file.
How could we fix this?
Thank you!
And thank you for the nice modification! Now we don't have to ask all the players on the server to go to sleep at the same time, and then die because of a time bug!