Call of Duty: Black Ops III

Call of Duty: Black Ops III

Zombies | Weaponry Overhaul v0.84.7
1,800 Comments
MarBl  [author] 30 Jul @ 10:46pm 
Thank you so much!!!
Rhubbs97 30 Jul @ 11:26am 
It's my favorite mod of all time. It feels to me like what Chronicles should've been from the beginning
MarBl  [author] 28 Jul @ 11:59am 
Awesome, I'm really glad people are still enjoying it. It was a lot of hard work and late nights to get it as far along as it's come so far!
IAmGay 26 Jul @ 12:48pm 
Well, thanks for atleast getting back to me, but in all honesty the mod is still goated. I really like the m1911
MarBl  [author] 26 Jul @ 8:32am 
Unfortunately not, the values are baked into the files that are uploaded to the workshop.
IAmGay 25 Jul @ 12:48pm 
@MarBl at the very least do you know if there's a random number I could just edit in the files of your mod to increase the perk limit?
MarBl  [author] 21 Jul @ 11:49am 
TBH I'll probably just do what I've done the last few times and swap it until someone complains, lol. I don't really care either way. I deferred to vanilla settings to try keep things balanced, but IDK what balance really means in a game with Gobblegums lol
Jabrication 21 Jul @ 11:23am 
Yeah, I've dabbled with the BO3 tools and I can see an option menu being tough to implement. I was just trying to make a case for removing the perk limit, since it doesn't break the game and still maintains a degree of challenge for the player while respecting the player's freedom to choose. Overall, I think there's a stronger case for a removed perk limit than against it. Unfortunately, I understand you can't please everyone. Personally, I'm alright either way as I ultimately respect your vision of this mod, and I don't mind playing the classic way.
MarBl  [author] 21 Jul @ 9:59am 
Gobbles are problematic to disable on a couple maps and cause issues, so I don't think I can ever offer them as an option, at least not by disabling them the only ways I currently know how.

As for the perk limit, I personally only use 4 perks cos I'm old fashioned like that I guess, so it never bothered me that much either way. I just tried it both ways.

If I do ever get around to doing the much-awaited options menu, perk limits would be on that menu. But I'm not sure if it's ever coming to be honest, it's a decent amount of work to implement and I'm pretty rusty with the tools right now.
Jabrication 21 Jul @ 8:46am 
TLDR - Removing something as simple as an artificial perk limit doesn't break the game, because it doesn't make you invincible (hence why most maps give you a legitimate way to obtain more than four perks), and you're still forced to be smart about your points. Also, you simply don't have to get more than four perks, just like you can reject the free perk bottles in Ascension. (I apologize for there being several comments, I didn't realize there was a character limit).
Jabrication 21 Jul @ 8:43am 
Like, if you spend all your early points on every single perk, it's likely to the detriment of getting a better weapon and pack-a-punching as early as you could have, therefore maintaining the incentive to get more than four perks through the map's legitimate means (i.e. Ascension's monkeys giving perk bottles). There's still something of a challenge there, but there's also freedom of choice, just like in real life. We have freedom of choice, but the choices that we make can either have a positive or negative effect in how we've set ourselves up for the future. Choice itself is a challenge. If you successfully cut corners in life, it might make life "easier," but it's often to the detriment of your mental health and you never get to feel that sense of pride and reward for your labor, as the success will feel unearned.
Jabrication 21 Jul @ 8:43am 
"But but but I don't like having those options available to me, they ruin the challenge!" Well, if you're playing BO3 zombies on PC, you could just as easily say that about the existence of a workshop at all, as there are a wealth of mods available to you at all times. That doesn't mean you have to use them. Besides, even with an increased perk limit, you still have to be discerning in the early game about point distribution.
Jabrication 21 Jul @ 8:42am 
People complaining about an increased perk limit make absolutely no sense. I bet you these are the same idiots who complain about gobblegums, as if they're being forced to use them. I do think things like gobblegums and an increased perk limit should be toggleable options before starting up a map (which I vaguely remember you saying you were going to implement), but even if they were hardcoded into the mod, the solution for these whiners is simple: Just. Get. Four. Perks. Don't. Use. Gobblegums. That's it.
Bichosaurio 21 Jul @ 7:24am 
you have gobblegums, why you want perk limit off? no make sense
MarBl  [author] 21 Jul @ 6:22am 
I've increased it before and people complained :'D
IAmGay 21 Jul @ 2:27am 
I really enjoy this mod but is there any way to increase perk limit? I get that its supposed to make the experience more like old cod zombies but I'd prefer being able to have like 8 perks when i play solo
MarBl  [author] 20 Jul @ 4:42am 
My bad, thanks Paroozal. I'll sort it out
Paroozal 19 Jul @ 6:11pm 
scar h still has a red dot sight when paped but only when using the grenade launcher attachment
Bichosaurio 16 Jul @ 5:42pm 
pls add ppsh from ww2
Baisec 14 Jul @ 9:41am 
its the bo3 kino with the OG flags with those symbols, its apart of the mod
Ocelot 13 Jul @ 9:33pm 
what map is on his screen that shows the swasticas? cause thats not black ops 3 kino
Bichosaurio 11 Jul @ 8:10am 
gorov krovi with ww2 guns feels so good man i love it :jug:
Baisec 9 Jul @ 3:11pm 
i gotta ask, first - hope everything is well - can we expect more updates in the near ish future?
MarBl  [author] 9 Jul @ 2:11am 
:)
Baisec 5 Jul @ 2:15pm 
LETS GO MINI UPDATE
Momonk 4 Jul @ 3:51pm 
Gravy 11 Jun @ 1:56pm 
Not sure if its the mod which causes this, but the box goes away forever when I get the Teddy Bear .
KEle1141231131 30 May @ 2:21pm 
can you add a option for no perk limit
shotgun_daddy 11 May @ 12:14am 
is it possible to add the circle iron sights on the scar to make it more like the original, also could u replace the bo3 trip mines with the mw19 claymore
Chris_::;[NOR] 10 May @ 2:38am 
Please add an option to enable original Zombies SFX to the corresponding maps - that would really feel like you're playing an upgraded OG version of the old maps. The BO3 and CW zombie SFX sounds like clowns running a show in the town center - it's stupid.
HORNY OBAMA 9 May @ 4:09am 
@MarBl I don't know if this is the goal of the mod or not, but I'd love to see the Origins original HUD as well and possibly PhD making a return in some way maybe through a side ee on the maps that it was on. You could do a side ee for the perk bottle power up, switch out Widow's for PhD or just add it in addition. I think this mod would sky rocket this way. Everyone misses the full nostalgia!
MarBl  [author] 1 May @ 3:31am 
Thanks so much everyone for all your bug reports and requests. I have some things in my own life preventing me from working on the mod for now, but it's coming to a head. I'll be back in action soon, though I'll likely be working on my actual games before I return to Zombies Overhaul. It's hard to explain, but I have had an incredibly stressful time recently. I'm so very grateful for everyone who has continued to support me and the project.
NovaPoiint 30 Apr @ 5:51pm 
Do you plan on adding phd on the appropriate maps?
Zug 30 Apr @ 10:07am 
Incredible mod. The access to somewhat period appropriate guns on shadows and the other maps really amps up immersion and atmosphere. Idk if it’s a deliberate exclusion or just something you haven’t had the time to make work, but the removal of double pap really balances the game and makes bo3 an actually challenging and strategic experience

A bug I found is that when you ride the dragon on Gorod, and you already have a pack a punched gun, once you arrive at the house, your ammo is taken away. Also the Tommy gun wallbuy is invisible on origins but I’m sure the chalks are really finicky to get working. Would recommend putting the stick grenades on shadows instead of the hand grenades. Really incredible mod
Baguette 29 Apr @ 11:19pm 
I absolutely love this mod! it really brings me back to playing Blacks Ops 1 on 360 with my brother. A few things, i believe would help the classic feeling and design principles from the original Bo1 maps, would be removing the wonderfizz from the maps that didn't originally had it. And adding Phd Flopper to the Bo1 maps that included it.

I love the work and hope to see more from you soon!
Uvea 28 Apr @ 11:49pm 
holy shit this is amazin
MarBl  [author] 26 Apr @ 2:04am 
Thanks so much everyone and the reason why there is no "perfect" mod for everyone is because 1. It takes significant time to make this mod and 2. I have particular tastes and enjoy creating new things, not just repeating the past.

However, I am always open to suggestions, but I can't make promises about whether I'll act on them or when I'll do it.

I have a lot of things pulling me in different directions right now!
dovahsnipes7 24 Apr @ 4:59pm 
Great mod but why is there no boomhilda? It ruined my Origins run when I packed the masuer and it was a different weapon entirely :(
meowworld 22 Apr @ 9:07pm 
viewmodel fov adjustment would be cool. where it is at 90 fov is too small for my tastes and the bo3 weapons at that fov are just fine
kobibi3000 16 Apr @ 4:19pm 
unfathomably goated
♥♥♥♥♥ Gaming 16 Apr @ 3:56pm 
Is there a bug where box doesnt spawn on kino with his mod ?
Corbech 10 Apr @ 6:59pm 
Is there any way I can get a list of what guns are on which map? I wanna do a PaP challenge on some of them.
wywy 2 Apr @ 5:49pm 
MarBI the mod feels so great because you take your time to make it they way that it is and everyone playing the mod notices the attention to detail. I think taking you time making sure everything feels current is the right path vs rushing something out that feels incomplete like 98% of the bo3 workshop.
MarBl  [author] 1 Apr @ 10:23pm 
Hi WyWy, anything I reasonably CAN make a menu option, I plan to. If, when my options menu arrives, it is missing something, like weapon kits, it will simply be because it wasn't reasonable for me to do.

The point is, I'm not holding back features intentionally due to how I personally feel Zombies "Should" be - just constrained by what I know how to do, what the mod is capable of expanding to support based on it's current structure, and what I actually have time to implement! :'(
MarBl  [author] 1 Apr @ 10:21pm 
Hi Baisec,

Almost certainly this year! Other projects have just kicked into main production and are moving out of preproduction - I expect very rapid progress from here as the foundation is extremely solid for what I'm trying to accomplish. Weaponry Overhaul is a constant presence in my mind and I want to do right by all the amazing people who have stayed invested in it, so rest assured the only thing keeping me away from it is time. Not that I couldn't quickly throw updates together, but that's just not how I work. I stay up all night listening to audio clips on loop until they are right. Hand painting over textures, straightening edges on misshapen meshes.. I would rather do it right or not do it at all, you know?

John, please let me know if you still need assistance, and if so, I am more than happy to help.
Bum Farto 28 Mar @ 3:14pm 
This mod is amazing but it keeps crashing on Kino at like round 7 every time. Not sure what to do.
wywy 20 Mar @ 7:04pm 
Hello I was wondering if the mod would ever get a feature to add repacking for bullet mods I am not a fan of the bo3 weapons but, i really like the gobblegum and bullet mods for high rounds on the old waw maps so you could run bullet boost.
Baisec 14 Mar @ 12:38pm 
hope you are well and that your other projects are going good. Can we expect you to start working on this mod soon/at some point this year?
KEle1141231131 14 Mar @ 4:34am 
@MarBi ok
MarBl  [author] 14 Mar @ 1:54am 
Hi Dalek,

That's honestly the furthest thing from my mind, but I'll certainly test it out and if it seems viable I'll see what I can do . HIGHLY doubt the engine can load both at once, so I'd need to cut the mod down most likely. Best option is likely for me to release a lite version that only includes the fan favourite weapons while maintaining custom map compatibility, then keep this branch for the core maps.

Hi KEl, yes there is :) I know I've not made any moves for a while but these are all things I have planned. Just be aware that I'm not in any rush to make the changes I have planned because I'm simply working on projects I deem more "important" - making this mod is fun for me, not work! I'm looking forward to coming back, for sure.