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I was not able to reproduce any performance impact of autoResearch previously so I cant be sure my changes work.
If you used autoResearch and had a performance impact please let me know at my SemiRandomResearch page how it is with the update.
Those numbers dont make sense to me, im not running anything fancy, but the number of mods dosent really play a part in it.
You can have 2 million mods. if none of em require live updates, you can have any number you want.
i've got like 75 animals, 25 colonists, 12 prisoners, a constant stream of guests. all of those people get their moods, their food, their sleep their health, their jobs checked. That's what slowing the game down most of the times, many updates/checks, often.
please share the magic formula with the class, i dont think ive seen vanilla run that smooth.
I just set semi random research to a singular option, and that was my solution to the lag. Clicking periodically.