RimWorld

RimWorld

SemiRandomResearch Lag Hotfix
15 Comments
Spode_Mode 7 Jul @ 7:07pm 
magic
Arthur GC 8 Jun @ 12:26pm 
25 colonists with 800 mods with 900 tps?????????? How? What's your configuration?
David 21 May @ 6:45am 
give us your magic performance enhancers wizard
David 21 May @ 6:41am 
25 colonists with 800 mods with 900 tps at 4 speed? are you using a 30th generation intel chip from the future?? share your secrets
FerrisCG  [author] 27 Jan @ 2:18am 
Semi un-needed now
strkrjns 26 Jan @ 12:22pm 
Still helpful?
XXXII 11 Dec, 2024 @ 1:29am 
excellent
Jake Armitage 15 Jun, 2024 @ 1:02pm 
@Ferris Would it be possible to turn the Hediff patch into a mod or is that not feasable?
GrobmotoriGER 11 Jun, 2024 @ 1:02pm 
Heads up: I updated SemiRandomResearch to hopefully improve the autoResearch performance.
I was not able to reproduce any performance impact of autoResearch previously so I cant be sure my changes work.
If you used autoResearch and had a performance impact please let me know at my SemiRandomResearch page how it is with the update.
Khabraxis 9 Jun, 2024 @ 5:13am 
I love random research and ive lost several playthroughs from horrendous uncontrollable lag. pretty sure this would fix it so thank you for making this.
FerrisCG  [author] 8 Jun, 2024 @ 8:05am 
Lots and lots of custom optimization patches for virtually every mod i use that are non standard (Semi breaking patches that i need to tweak anytime they conflict with sometime), i moved pathfinding to A* and semi async (tho sometimes it ends up with an antcolony logic where 5 pawns are set to take the exact same path xD) + i redid hediff ticking so even if a pawn has 400 hediffs (implants/bionics) it counts as 1-4 rather than ticking them all separately for no reason etc not exactly a "simple" formula to maintain
Lt. Robert Coleman 6 Jun, 2024 @ 11:08pm 
yeah I agree with Naturtok.

Those numbers dont make sense to me, im not running anything fancy, but the number of mods dosent really play a part in it.

You can have 2 million mods. if none of em require live updates, you can have any number you want.

i've got like 75 animals, 25 colonists, 12 prisoners, a constant stream of guests. all of those people get their moods, their food, their sleep their health, their jobs checked. That's what slowing the game down most of the times, many updates/checks, often.

please share the magic formula with the class, i dont think ive seen vanilla run that smooth.

I just set semi random research to a singular option, and that was my solution to the lag. Clicking periodically.
Naturtok 5 Jun, 2024 @ 2:27pm 
I'd like to know how you're able to get 900 tps with 800 mods x_x I've got a pretty beefy system and still hit 300~ tps max pretty early on in my playthroughs (~8 pawns, 10 large livestock) with only 500 mods (mostly Vanilla Expanded + some other fairly standard mods). I might have to go through my modlist again...
thetakyuu 4 Jun, 2024 @ 1:45am 
Is this mod relevant for people who only manually select projects?
vanillaification 3 Jun, 2024 @ 4:56am 
THANK YOU